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发表于 2007-1-4 11:46:35
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RPC关于=Shou Disciple=的说明
(PRESTIGE CLASS)
Shou Disciples are martial artists who have studied or observed the monks of Kara-Tur and seek to emulate their style. Focusing more on the martial aspects of a monk's training, they sacrifice the enlightenment and supernatural abilities of the true ascetic. Shou Disciples fight with martial weapons and often wear armor, instantly marking them as different from monks.
- Hit Die: d10.
- Proficiencies: A Shou Disciple gains martial weapons and light armor.
- Skill Points: 2 + Int Modifier.
REQUIREMENTS:
Base Attack Bonus: +3.
Feats: Dodge, Improved Unarmed Strike, Weapon Focus (Unarmed).
Skills: Tumble 4 ranks, Jump 8 ranks.
Note: None of the Shou Disciple's abilities work if you are wearing medium or heavy armor or have a shield equipped.
ABILITIES:
Level
1: Unarmed Strike (Table Below), Dodge Bonus (Table Below)
2: Bonus Feat
3: Martial Flurry (Light Weapons) - Adds +1 Attack a round at the cost of -2 Attack Bonus
4: Bonus Feat
5: Martial Flurry (Any Weapon) - Adds +1 Attack a round at the cost of -2 Attack Bonus
Bonus Feat List - Lightning Reflexes, Deflect Arrows, Imp / Expertise, Imp / Knockdown, Improved Initiative, Mobility, Power Attack, Spring Attack, Weapon Finesse, Weapon Specialization.
Unarmed Damage Table
Level
1: 1d6
2: 1d8
3: 1d10
4: 1d10
5: 2d6
Dodge Bonus (This replaces the bonus from the Dodge feat).
Level
1: +1
2: +2
3: +2
4: +3
5: +3
LvL BAB Fort Ref Will
1 1 2 2 0
2 2 3 3 0
3 3 3 3 1
4 4 4 4 1
5 5 4 4 1
Level # of bonus feats Feats Granted Feats Become Selectable
1 0 Armor Proficiency (light) Ambidexterity
Dodge Bonus Deflect Arrows
Unarmed Strike Expertise
Weapon Proficiency (creature) Fist of Iron
Weapon Proficiency (martial) Improved Expertise
Improved Initiative
Improved Knockdown
Knockdown
Lightning Reflexes
Mobility
Power Attack
Spring Attack
Two-Weapon Fighting
Weapon Finesse
Weapon Proficiency (exotic)
Weapon Proficiency (simple)
Weapon Specialization
2 1
3 0 Martial Flurry
4 1
5 0 Blinding Speed |
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