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发表于 2007-11-11 11:22:26
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A normal spell takes a full round to cast (6 seconds of game time) and actually "fires" the spells' effects at about the half-way point in the round (3 seconds). A series of 4 such spells would therefore take 24 seconds to fully cast and 21 seconds for all of the effects to be dealt to their targets. A quickened spell is supposed to fire immediately according to PnP rules. However, the NWN2 engine does not fire a quickened spell immediately. Instead, it cuts the spell casting time in half (to 3 seconds with the effects happening at 1.5 seconds).
By handling quickened spells in this manner, NWN2 does not properly handle the stacking of quickened spells with normal, non-quickened spells.
Example 1 (Normal spell sequence of 4 spells = 24 seconds) Mage Armor (6 secs.) Shield (6 secs.) Mirror Image (6 secs.) True Strike (6 secs.)
Example 2 (Quickenend spell sequence of 4 quickened spells = 12 seconds) Quickened Mage Armor (3 secs.) Quickened Shield (3 secs.) Quickened Mirror Image (3 secs). Quickened True Strike (3 secs).
Example 3 (mixture of normal and quickened spells = 18 seconds) Quickened Mage Armor (3 secs.) Shield (6 secs.) Quickened Mirror Image (3 secs.) True Strike (6 secs.)
Since quickened spells are free actions in PnP, the 3rd example reveals the problem - NWN2 uses up 3 rounds instead of 2 for this type of sequence. Both examples 2 and 3 should end up as taking only 2 rounds, however, in NWN2 the 3rd example takes 3 rounds to complete.
看完这段我终于明白为什么一轮能瞬发两次了。以前nwn1里一个quickened spell和一个normal spell是6秒,nwn2里变成9s了,没天理阿。 |
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