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发表于 2007-2-14 13:14:36
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引用第3楼沸腾的冰于2007-02-14 12:51发表的:
这样看,..法师比nwn1更容易推倒
此外..没有‘自我修炼’对抗了么?
实际上,其结果是法师是更容易推倒其它职业。BUILD汇总里的15楼有这么一个BUILD:
the knockdown wizard
The random madness of coding knockdown not to require an attack roll and the unpredictability of Obsidian's modified d20 ruleset behavior come together in the soul of the knockdown wizard. Unlike most other characters, they do not fight standing opponents or care when a loathsome villain says they're using "cheese". Those are mere excuses -- it is the thrill of potential ownage that draws them. For the knockdown wizard, the insanity of exploiting a broken design decision is like an addictive drug -- they must constantly seek out more hax to feed their craving for 1337ness.
Indeed, the coming of a knockdown wizard is the most obvious herald of troubled times.
Stats: As a Sun Elf, 14 STR, 14 DEX, 14 CON, 18 INT.
Feats: Knockdown, Improved Knockdown
Spells: Bigby's Forceful Hand, Extended Bigby's Forceful Hand, Bull's Strength, Expeditious Retreat/Haste
Weapons: Doesn't matter, make sure you're dual weilding. The more attacks you have per round, the more knockdown attempts you can make. It doesn't matter if your AB is -10, knockdown always hits. Elves can dual weild longswords, this is cool. Eldritch Knights may consider completely wasting a feat on Monkey Grip so that they can dual weild a Greataxe and a Halberd, or some other ridiculous combination.
Strategy: A hasted, dual weilding Level 12 wizard has 4 attacks per round. That translates to 4 knockdown attempts. Buffed to 18 STR, and with Improved Knockdown, this gives you a 40% chance each knockdown attempt to succeed VS an opponent in your size catagory with 30 STR.
Begin the battle by casting Bigby's Forceful Hand. If the grapple check amazingly fails, and the enemy is now in melee range, begin attempting knockdowns. Chances are very high that you'll succeed in the first round. Once the opponent is knocked down, use your hasted movement speed to run as far away from the enemy as you can. You should be able to run far enough away to cast two spells at him before he is able to reach you again. Remember, there is a 3 second delay that you must wait after each spell casting. Use this 3 seconds to continue running, until that cooldown timer is cleared.
This technique is basically "kiting". People have hated it for years, and now its up to you to carry the flame. Viva la knockdown! |
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