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原帖地址http://forums.obsidian.net/index.php?showtopic=50814
J.E.Sawyer,黑曜石正在开发中的游戏Aliens的 Project Director,在回应最近一位玩家的善意的批评时说
As a company, I believe our biggest weaknesses have been the following:
作为一个公司,我相信我们目前最大的弱点在于以下几点:
* Games that are not fundamentally fun. That is, their core mechanics are not quickly enjoyable or do not have lasting value at a variety of difficulty levels.
从根本意义上讲,游戏不够好玩.(喂喂,你能再谦虚点么) 就是说,游戏的核心架构并不是能快速令人愉悦,或者在不同难度等级上并没有持续的可玩性
* Characters that are not visually appealing. This doesn't mean characters that are attractive, but certainly that's part of it.
人物刻画没有到真实地吸引人的地步,这不只是说人物造型吸引眼球的问题,不过后者也是一个方面
* Poor overall production values, polish, and stability. Not much to say here.
差劲的全面产值,优化,和稳定性,这里不方便多说
I think we are realistically raising the bar on all of these issues on our next two titles, though obviously the proof is in the eating of the proverbial pudding.
我认为在下两作游戏中(指Aliens和Alpha Protocol)我们将切实提高以上这些能力的水准,虽然在那些已有游戏的修补中已经显露出了这一点 |
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