最后,传奇专长,不过,不要抱太大期望就是,尤其是dragon shape,很烂,真的很烂。其他的,只有一个弓箭手的传奇专长,虽然看起来是很不错,如果不考虑过高的敏捷要求的话,warlock,众多期待的专长也是一个都没有。
Armed Deflection
Type of Feat: General
Prerequisite: 21st level, Dexterity 21, Intelligence 13, Wisdom 15, Combat Expertise, Epic Weapon Focus, Weapon Focus
Specifics: When wielding a weapon you have selected for the Epic Weapon Focus feat, you automatically deflect the first ranged weapon attack made against you that round.
Use: Automatic
Armor Skin
Type of Feat: General
Prerequisite: 21st level
Specifics: The character gains a natural +2 bonus to armor class. May only be taken once.
Use: Automatic
Bane of Enemies
Type of Feat: Class
Prerequisite: 21st level
Specifics: Any weapon the character wields against any of their favored enemies is treated as a bane weapon for that creature type (+2 to hit and it deals +2d6 damage).
Use: Automatic
Blazing Aura
Type of Feat: Class
Prerequisite: Monk 21st level, Wisdom 25, Diamond Soul
Specifics: As a standard action, you can engulf your body in magical flames. While this aura is active, you deal an additional 1d10 fire damage with every attack, and enemies that attack you in melee take 1d6 fire damage whether they hit or miss. Blazing Aura lasts for 5 rounds + 1 round/wis modifier. It has a cooldown of 20 rounds.
Use: Selected
Blinding Speed
Type of Feat: General
Prerequisite: 21st level, Dexterity 25
Specifics: The character is able to cast Haste once per day.
Use: Selected
Chorus of Heroism
Type of Feat: Class
Prerequisites: 21st level, Bard level 15, Perform 18, Song of Heroism
Specifics: Your Song of Heroism abaility now rallies the entire party. For 5 rounds, rallied Creatures gain +4 dodge bonus to AC and +4 morale bonus to saving throws. Additionally the rallied creatures gain +4 temporary hot points per level. There is a cool down of 20 rounds before this ability can be used again.
Use: Selected
Combat Insight
Type of Feat: Combat
Prerequisite: 21st level, Intelligence 19, Combat Expertise, Epic Prowess, BAB15
Specifics: When wielding a melee weapon, add your Intelligence modifier, rather than your Strength modifier to the weapon's damage rolls.
Use: Automatic
Damage Reduction
Type of Feat: Defensive
Prerequisite:
Specifics: This feat allows the character to shrug off six points of damage from each attack that hits them.
Use: Automatic
Dragon Companion
Type of Feat: Class
Prerequisite: 21st level, Wisdom 30+, Dragon Shape, Epic Animal Companion
Specifics: Druid can summon a small dragon as a companion.
Use: Selected. After selecting, the character must choose what type of dragon they wish to appear: either a small Blue or small Bronze. The stats are identical, only the alignment varies.
Dragon statistics:
24 STR 17 DEX 15 CON 16 INT 17 WIS 16 CHA,
AC 36
Attack bonus 31 / 29 / 27 / 25 / 23 / 21
Damage 1-6 +6, 1-6 +7, 1-8 +7
Feats: Evasion, Improved Evasion, Darkvision, Lowlight vision, Alertness, Power Attack.
Dragon Shape
Type of Feat: Class
Prerequisites: 21st level, Wisdom 30+ and Wild Shape 6x/day
Specifics: The character may use wild shape to change into a dragon. The transformation has a duration of 1 hour per class level.
Use: Selected. After selecting, the character must choose what type of dragon they will appear as.
Eldritch Master
Type of Feat: Class
Prerequisites:
Specifics: +50% extra damage on blast, +2 to hit chance
Use: Automatic
Epic Animal Companion
Type of Feat:
Prerequisites: 21st level, Wisdom 25, Animal Companion
Specifics:
Use: Selected
Epic Deflection
Type of Feat:
Prerequisites: 21st Level, Dexterity 25, Deflect Arrows, Improved Unarmed Strike
Specifics:You Automatically deflect the first two projectile attacks made against you each round
Use: Automatic
Epic Divine Might
Prerequisites: Charisma 21, Strength 21, Divine Might, Power Attack, ability to turn or rebuke creatures.
Specificst: Spend one of your turn/rebuke undead attempts to add twice your Charisma bonus to your weapon damage for a number of rounds equal to twice your Charisma modifier. The effects of this feat stack with those granted by Divine Might. May be taken multiple times.
Use: Selected
Epic Dodge
Type of Feat: Class
Prerequisite: 21st level, Dexterity 25+, Dodge, ranks in Tumble, Improved Evasion and Defensive Roll
Specifics: The character avoids the first attack each round.
Use: Automatic
Epic Energy Resistance
Type of Feat: Defensive
Prerequisite: 21st level
Specifics: The character gains resistance 10 to the specific type of energy named form of damage. This feat may be taken multiple times, to a maximum of 100. These feats do not stack with energy resistance granted by magic items or nonpermanent magical effects. Each different form of energy resistance must be taken separately: Acid, Cold, Electricity, Fire, Sonic
Use: Automatic
Epic Fiendish Resilience
Type of Feat:
Prerequisite
Specifics:
Use:
Epic Fortitude
Type of Feat: General
Prerequisite: 21st level
Specifics: The character gains a +4 to all Fortitude saves.
Use: Automatic
Epic Precision
Type of Feat: General
Prerequisite: 21st level
Specifics: 1/2 sneak damage to creatures immune to sneak damage
Use: Automatic
Epic Prowess
Type of Feat: Combat
Prerequisite: 21st level
Specifics: The character gains a +1 to all attacks.
Use: Automatic
Epic Rage
Type of Feat: Combat
Prerequisite: 21st level
Specifics:
Use:
Epic Reflexes
Type of Feat: General
Prerequisite: 21st level
Specifics: The character gains a +4 to all Reflex saves.
Use: Automatic
Epic Reputation
Type of Feat: General
Prerequisite: 21st level
Specifics: The character gains a +4 to all Persuasion and Taunt checks.
Use: Automatic
Epic Resilience
Type of Feat: General
Prerequisite: 21st level
Specifics:
Use: Automatic
Epic Spell Focus
Type of Feat: Spell
Prerequisite: 21st level, Spell Focus and Greater Spell Focus in the chosen school
Specifics: The character gains a +6 to the Difficulty Class for all saving throws against spells from the chosen school of magic.
Use: Automatic
Epic Spell Penetration
Type of Feat: Spell
Prerequisite: 21st level, Spell Penetration and Greater Spell Penetration
Specifics: The character gains a +6 bonus on caster level checks to beat a creature's spell resistance.
Use: Automatic
Epic Toughness
Type of Feat: Defense
Prerequisite: 21st level
Specifics: The character gains +30 hit points. This feat may be taken multiple times up to a maximum of +XXX hit points.
Use: Automatic
Epic Weapon Focus
Type of Feat: Combat
Prerequisite: 21st level, Greater Weapon Focus with chosen weapon
Specifics: The character gains a +2 bonus to all attack rolls with the chosen weapon.
Use: Automatic
Epic Weapon Specialization
Type of Feat: Combat
Prerequisite: 21st level, Weapon Focus, Epic Weapon Focus and Weapon Specialization in the chosen weapon
Specifics: The character gains a +4 bonus to all damage you deal with the chosen weapon.
Use: Automatic
Epic Will
Type of Feat: General
Prerequisite: 21st level
Specifics: The character gains a +4 to all Will saves.
Use: Automatic
Expose Weakness
Type of Feat: Combat
Prerequisite: 21st level, Evasion, Epic Prowess
Specifics: As a full attack action, you make a single normal attack against an opponent (regardless of the number of attacks per round you normally receive). If the attack hits, the target's weakness is exposed: every round for 5 rounds the target takes damage equal to your Dexterity bonus (minimum 1) This damage ignores all damage reductions and immunities. During this time, the target's AC is also reduced by 3.
Use: Automatic
Great Charisma
Great Constitution
Great Dexterity
Great Intelligence
Great Strength
Great Wisdom
Type of Feat: General
Prerequisite: 21st level
Specifics: The character gains a +1 to their chosen ability. This may be taken multiple times, to a maximum of +10.
Use: Automatic
Great Smite
Type of Feat: Class
Prerequisite: 21st level, Charisma 25+, Smite Evil
Specifics: Whenever the character makes a successful smite attack, it adds 2X the characters level to damage. This feat may be taken multiple times, up to a maximum of 10X.
Use: Combat Mode
Hymn of Requiem
Type of Feat: Class
Prerequisite: Bard 21st level, Song of Requiem, Perform 30.
Specifics:Your Song of Requiem now also heals all party members. The amount healed is the same as the damage caused by the Hymn and is divided among all party members; the minimum amount healed per ally is Perform/3.
Use: Selected
Improved Sneak Attack 1D6
Type of Feat: Class
Prerequisite: 8d6 Sneak Attack
Specifics: Add +1d6 to your sneak attack damage. This feat may be taken multiple times, to a maximum of +10d6.
Use: Automatic
Improved Spell Resistance
Type of Feat: Defense
Prerequisite: 21st level
Specifics: The character gains a +2 to spell resistance. This feat may be taken multiple times, to a maximum of +20.
Use: Automatic
Improved Stunning Fist
Type of Feat: Class
Prerequisite: 21st level, Dexterity 19, Wisdom 19, Improved Unarmed Strike and Stunning Fist
Specifics: Adds +2 to the DC of the character's stunning attack. This feat may be taken multiple times, to a maximum of +20.
Use: Automatic
Improved Whirlwind Attack
Type of Feat: Combat
Prerequisite: 21st level, Intelligence 13+, Expertise, Dexterity 23+, Dodge, Mobility, Whirlwind Attack and Spring Attack
Specifics: The character performs a full attack action, and makes one melee attack at full base attack bonus against all opponents they threaten.
Use: Selected
Last Stand
Type of Feat: Class
Prerequisite: 21st level, Epic Fortitude, Epic Prowess
Specifics: You and all party members gain 20d10 temporary hit points for one round per your charisma bonus. Minimum durhation is 2 rounds. This ability can be used once per day.
Use: standard action.
Magical Beast Wild Shape
Type of Feat: Class
Prerequisite: Druid level 21, Wisdom 25, Wild Shape
Specifics: You can use one wild shape use to transform into a Celestial Leopard, Phase Spider or Winter Wolf
Use: Selected
One Shot:
Type:
Prerequisites: 21st Level, Dexterity 27, Point blank shot, Improved Rapid shot
Specifics: You can attempt to deliver an extremely powerful ranged attack. The attack ignores all concealment and circumvents any arrow deflection (like that granted by deflect arrows or armed deflection). If the attack hits it deals maximum damage and inflicts a critical hit, even if the target would normally be immune to critical hits. This ability has a cooldown of 60 seconds.
Use: Standard action
Overwhelming Critical
Type of Feat: Combat
Prerequisite: 21st level, 23+ Strength, Cleave, Great Cleave, Improved Critical (in chosen weapon), Power Attack and Weapon Focus (in weapon chosen)
Specifics: When using the weapon chosen, the character deals +1d6 points of damage on a successful critical hit. If the weapon's critical multiplier is x3, add +2d6, and if the multiplier is x4, add 3d6.
Use: Automatic
Perfect Two Weapon FIghting
Type of Feat: General
Prerequisite: 21st level
Specifics:
Use: Automatic
Planar Turning
Type of Feat: General
Prerequisite: 21st level, Wisdom 25+, Charisma 25+ and Turn Undead
Specifics: This feat allows outsiders to be turned like undead.
Use: If the character has twice as many levels as the outsiders have Hit Die, the outsiders are instantly destroyed.
Rescue:
Type: General
Prerequisite: 21st level, Fortitude save +12, Epic Toughness
Specifics: When rescue is activated allies within 5ft take half damage; the amount of damage not taken by your allies is taken by you. You also gain damage reduction 2/- while activated.
Use: Standard action.
Self-Concealment 10%
Type of Feat: Defense
Prerequisite: 21st level, Dexterity 30+, Hide 30 ranks, Tumble 30 ranks and improved evasion
Specifics: The character gain a 10% concealment bonus. This feat may be taken multiple times, to a maximum of 50%.
Use: Automatic
Song of Requiem
Type: Class
Prerequisite: Bard level 21, Perform 24
Specifics: This song damages all enemies within 20 ft for 5 rounds. The total sonic damage caused is equal to 2xperform skill; the minimum damage caused per target is perform/3. For example, with perform 30, a total of 60 points of damage is inflicted each round. If six (or more) enemies are affected, they would each take 10 sonic damage per round.
Use: Selected
Thundering Rage
Type of Feat: Class
Prerequisite: Barbarian level 21, Strength 25
Specifics: Any weapon the barbarian wields while in a rage does an additional 2d6 points of damage on a critical hit. There is a 50% chance for a creature hit by one of the barbarian's weapons to deafened for 3 rounds.
Use: Automatic
Metamagic Feats
Automatic Quicken Spell (Metamagic)
Type of Feat: Spell
Prerequisite: 21st level, Quicken Spell, Spellcraft 30, ability to cast 9th level spells.
Specifics: This feat allows the character to cast spells with a moment of thought.
This feat may be taken multiple times:
Automatic Quicken Spell I: Quicken any level 0 - 1 spells
Automatic Quicken Spell II: Quicken any level 2 spells
Automatic Quicken Spell III: Quicken any level 3 spells
Use: Automatic
Automatic Silence Spell (Metamagic)
Type of Feat: Spell
Prerequisite: 21st level, Silent Spell, Spellcraft 24, ability to cast 9th level spells.
Specifics: This feat allows the character to cast all spells of a given level range without the caster making any sound. This is especially useful if the caster has been silenced. This feat may be taken multiple times:
Automatic Silent Spell I: Cast any level 0 - 3 spell as silent spell
Automatic Silent Spell II: Cast any level 4 - 6 spell as silent spell
Automatic Silent Spell III: Cast any level 7 - 9 spell as silent spell
Use: Automatic
Automatic Still Spell (Metamagic)
Type of Feat: Spell
Prerequisite: 21st level, Silent Spell, Spellcraft 24, ability to cast 9th level spells.
Specifics: This feat allows the character to cast all spells of a given level range as stilled spells without using higher-level spell slots. This feat may be taken multiple times:
Automatic Still Spell I: Cast any level 0 - 3 spell as silent spell
Automatic Still Spell II: Cast any level 4 - 6 spell as silent spell
Automatic Still Spell III: Cast any level 7 - 9 spell as silent spell
Use: Automatic |