这是PC Gamer 杂志上最新发表的专题和截图。另外我再来补完一些有关NWN2的文字介绍吧

关于游戏
(前面有些内容,是NTRPG的陈灼翻的,那就借来用用^^)
源文 来自nwn2news.net
http://www.nwn2news.net/modules/news/article.php?storyid=386
NWN2News has summarized some Neverwinter Nights 2 info, found in the latest edition of the U.S. PC Gamer magazine. Here's a tidbit:Your PC starts in West Harbor; small, non-descript hamlet
一开始,你的角色出现在西港(West Harbor),一个寂寂无名的部落。
Several years ago West Harbor was caught in the middle of a massive battle between a entity known as the "King of Shadows" and an unknown opposing force. Your hamlet was almost decimated and would have been if not for a third player in the battle who seemed to come from no where and destroyed both the King of Shadows and his attackers.
很多年前,西港在一场大战被“阴影王”(King of Shadows)和一些未知的反对力量搞定。你所在的部落被杀得几乎死绝,好在最后关头有一个高手从天而降把阴影王和他的帮凶统统摆平。
Since this third entity did not leave any survivors no one really knows many of the details about the whole event.
战争揭露了,但有一些奇怪东西还没有离开这个该死的地方,所有人都过着提心吊胆的生活。
Story starts when several strangers come to your village looking for something. It is implied it may have something to do with the defeated King of Shadows.
故事开始的时候,镇子里出现了一些陌生人正在企图寻找什么,他们的到来似乎与被打败的阴影王有着某种联系。
You start out as a typical commoner. No one really pays much attention to you; you are no more or less special then anyone else in the village and the NPCs react as such.
故事开始的时候你就是一介平民,和所有人没有任何不同,既不是图书馆里的养子也不是浑身是疤的汉子,你就是一个 普 通 人。
You need to build your reputation to become/be considered a 'hero'. They do not give any real specifics in the article on how you do so but they state it will not be due to repetitive 'rescue the cat' or 'fed-ex' type quests.
你得想办法成为“英雄”,老兄,而且人家说了,给隔壁MM从地洞里救大花猫,帮村头的大婶找戒指这种行为没法让你变成英雄。(Lala注:难道类似于李逍遥的发家历史?)
Your PC can be any standard race, subrace or class.
你的角色可以是任何基本种族或者亚种,可以是任何职业
New Base class the 'Warlock' will be introduced in NWN2.
NWN2 中将出现新的基础职业“术士“(Warlock?)
The article states the Warlock is a excellent offensive magic caster class.
术士是一种出色的攻击性施法职业
As we were already told Strongholds are in, but they are more then "window dressing". They will serve as the PCs base of operations and will be important to the main story.
游戏中会有"Strongholds"出现(玩家副手?这个没有详细解释,还不是很清楚具体是什么),但这更类似于某个操作窗口,一些相应操作会影响整个剧情的发展。
You can hire NPCs to staff your stronghold and gain benefits from such. The example given is you can hire a Scholar to research new spells while you are away on a quest.
你可以雇佣NPC 来成为你的辅助力量,扩大实力,比如:当你自己去执行某项任务的时候,你可以雇佣一个学者来研究新的法术。
Companions who join you will you have their own motivation, interests and depending on your actions may open up side quests for you... or tick them off and have them up and leave. They will work similar to KotOR2 and it's influence system.
加入你行列的同伴会有各自的目的,兴趣,根据你的行为取向,所能接到的任务也会不同……你可能会使他们生气也可能让他们高兴,或者他们也会离开你。这套影响系统有点类似KotOR2中的某些设计。 |