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发表于 2007-6-20 12:13:47
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*"There's destruction everywhere. Destruction requires a great deal of randomness," lead producer Gavin Carter relays. "So one of the things we're playing with is how we apply decals to the world - not only when you shoot things, but we can actually apply very large decals to any kind of arbitrary geometry."
*Most of your experience points in the game come from complete quests - grinding for experience just isn't that useful. Whether you use guns, stealth, or diplomacy to complete those missions is a choice left to you
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*“游戏中到处都有破坏场面。既然是破坏,看起来就要杂乱无章才像。” 主制作人(lead producer)Gavin Carter说,“所以,我们不断试验,看如何使弹痕出现在游戏里才最好。不仅仅是当你冲着物体射击的时候才会出现弹痕,我们实际上可以在任意几何形体上添加很大的弹痕。“
*”玩家的大部分经验值都要靠完成任务来得到,专门练级(grinding for experience,猜测是练级的意思。)不再那么有用了。要完成那些任务,你是要用枪摆平对手、还是想偷偷摸摸潜行进去、亦或者是靠口才说服对手,这些完全由玩家自己决定。“ |
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