|
|
发表于 2007-4-25 20:12:45
|
显示全部楼层
熟练施法是让你的施法等级+4(如果你的人物总级别超过你的施法者等级4或者以上)。
不过对于你的第一个build,已经比较专业了。可以参考一下这个老外——Bad213Boy 的,思路几乎一样。
This is fun build to play on the OC. For playing on mass online worlds I recommend changing the race to Human for to avoid any XP Pentalties. You get a decent AB and a high AC when using a shield and Divine Shield with enchantments. You get really good Spell Saving Throws as well. You also get a nice friendly skeleton for a companion. Using the Drows Race ablility Darkness adds for more fun and more fustration against your opponents, especially when you can see and they cant. Another Drow bonus is that you get 31% spell resistance. Recommended that you use scrolls for buffs and you should be fine.
Build: PvP or PvM (Recommended using Rapier & Shield)
Playable Range: 1-20 Levels
Dark Avatar
Bard(1), Blackguard(3), Red Dragon Disciple(10), Fighter(6)
Race: Drow
Alignment: Neutral Evil or Chaotic Evil
Drow Attributes (Ending)
STR: 15(28)
DEX: 13
CON: 14(16)
WIS: 8
INT: 11(13)
CHA: 18(20)
Race Special Abilities: {Keen Sense, Darkvision, Spell Resistance}
Bonusfeats: $: Fighter
Lvl 01: Bard(1): Background: Wild Child, Luck of Heroes, {Bardic Knowledge, Inspiration, Inspire Courage, Countersong, Fascinate, Armored Caster}
Lvl 02: Fighter(1): WF (Greatsword) $, {Tower Shield Proficiency}
Lvl 03: Fighter(2): Able Learner, Dodge $
Lvl 04: Fighter(3): STR+1, (STR=16)
Lvl 05: Fighter(4): Knockdown $
Lvl 06: Red Dragon Disciple(1): Power Attack *
Lvl 07: Red Dragon Disciple(2): (STR=18) *
Lvl 08: Red Dragon Disciple(3): STR+1, (STR=19) *
Lvl 09: Red Dragon Disciple(4): Cleave, (STR=21) *
Lvl 10: Red Dragon Disciple(5): {Blind-Fight} *
Lvl 11: Red Dragon Disciple(6): (CON=16) *
Lvl 12: Red Dragon Disciple(7): STR+1, Impr.Crit. (Greatsword), (STR=22) *
Lvl 13: Red Dragon Disciple(8): (INT=13) *
Lvl 14: Red Dragon Disciple(9): *
Lvl 15: Red Dragon Disciple(10): Impr. Knockdown, {Immunity to Paralysis, Immunity to Fire}, (STR=26), (CHA=20) *
Lvl 16: Blackguard(1): STR+1, {Use Poison}, (STR=27) *
Lvl 17: Blackguard(2): {Smite Good, Dark Blessing, Bull's Strength} *
Lvl 18: Blackguard(3): Divine Shield, {Turn Undead} *
Lvl 19: Fighter(5): *
Lvl 20: Fighter(6): STR+1, Pow.Crit. (Greatsword) $, (STR=28) *
* Levels 6-20 XP Penalty -20%
Hitpoints: 276
BAB: 16
AB: +16(BAB) +9(STR) +1(WF) +1(Inspirations) +2(Bull Strength) = +29
Attacks Per Round: 4 (29/24/19/14)
Damage: +2d6(GSword) +13.5(STR) +1(Inspirations) +6(Bull Strength) = 22.5-32.5 dmg
Critical Threat Range: 17-20 x 2 (+4 with Power Critical) = +12 dmg
AC (Naked/Mundane Plate/Plate+Tower Shield): 17/25/29 (+5 Divine Shield)
Saving Throws (Fortitude/Reflex/Will): 24/15/17
Spell Resistance: 31 (Level 20)
Spell Casting: Bard(0)
Detailed Spell Casting (Level 0): Bard: 4/2
Alignment Changes: 0
Skillpoints: 69
Hide: 5(7), Lore: 8, Perform: 3(8), Taunt: 20(25), Tumble: 20(22), Use Magic Device: 13(18)
Lvl 01 (Ba): Hide 1(1), Lore 4(4), Perform 3(3), Taunt 4(4), Tumble 4(4), Use Magic Device 4(4), Save 4
Lvl 02 (F): Lore 1(5), Taunt 1(5), Save 4
Lvl 03 (F): Lore 1(6), Taunt 1(6), Save 4
Lvl 04 (F): Lore 1(7), Taunt 1(7), Tumble 3(7), Use Magic Device 1(5)
Lvl 05 (F): Lore 1(8), Tumble 1(8)
Lvl 06 (RDD): Taunt 1(8), Tumble 1(9)
Lvl 07 (RDD): Taunt 1(9), Tumble 1(10)
Lvl 08 (RDD): Taunt 1(10), Tumble 1(11)
Lvl 09 (RDD): Taunt 1(11), Tumble 1(12)
Lvl 10 (RDD): Taunt 1(12), Tumble 1(13)
Lvl 11 (RDD): Hide 1(2), Tumble 1(14)
Lvl 12 (RDD): Hide 1(3), Tumble 1(15)
Lvl 13 (RDD): Hide 1(4), Tumble 1(16)
Lvl 14 (RDD): Hide 1(5), Taunt 1(13), Tumble 1(17)
Lvl 15 (RDD): Taunt 1(14), Tumble 1(18), Use Magic Device 1(6)
Lvl 16 (BG): Taunt 1(15), Tumble 1(19), Use Magic Device 1(7)
Lvl 17 (BG): Taunt 1(16), Tumble 1(20), Use Magic Device 1(8)
Lvl 18 (BG): Taunt 1(17), Use Magic Device 2(10)
Lvl 19 (F): Taunt 1(18), Use Magic Device 2(12)
Lvl 20 (F): Taunt 2(20), Use Magic Device 1(13)
Inspirations
A bard can use song or poetics to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. This gives a bonus to hit and damage. It starts at +1, and becomes +2 at 8th level, +3 at 14th level, and +4 at 20th level.
Bardic Music
Countersong (requires Perform 3): Protects someone from an enemy spell.
Fascinate (requires Perform 3): Mesmerizes nearby enemies, preventing them from taking actions.
Natural Armor Increase
At 1st, level, the red dragon disciple's skin toughens and begins to grow scaly, granting them a +1 natural armor bonus to AC. This bonus improves to +2 at 4th level, +3 at 7th level, and +4 at 10th level.
Draconic Ability Scores
As the red dragon disciple's oneness with their draconic blood increases, their ability scores improve significantly. At 2nd level, they gain a +2 to Strength. At 4th level, this bonus increases to +4. At 7th level, the red dragon disciple gains a +2 to Constitution, and at 8th level they gain +2 Intelligence. Finally, at 10th level, they gain an additional +4 bonus to Strength (for a total of +8) and a +2 to Charisma.
Breath Weapon
At 3rd level, the dragon disciple gains the ability to breathe a cone of fire that deals 2d10 points of damage to all creatures within its area. This damage increases to 4d10 at 7th level and 6d10 at 10th level. Targets may make a Reflex save (DC 10 + 1/2 the red dragon disciple's class level + the character's Charisma bonus). This ability may be used once per day.
Blind-Fight
At 5th level, the red dragon disciple gains the ability to fight well, even if blinded or against invisible creatures. A character with this ability gets to reroll their miss chance percentile one time to see if they actually hit. Furthermore, invisible creatures get no bonus to hit the character in melee.
Half-Dragon
At 10th level, the red dragon disciple's transformation is complete. They become a half-dragon and gains darkvision as well as immunity to sleep, paralysis, and fire.
Smite Good
Once a day, a blackguard of 2nd level or higher may attempt to smite a good-aligned enemy with one normal melee attack. The blackguard adds their Charisma bonus to the attack roll and adds 1 extra point of damage per class level.
Dark Blessing
At 2nd level, the blackguard applies their Charisma modifier to all saving throws. Also at 2nd level, the blackguard gains the ability to cast bull's strength as a spell-like ablility once per day.
Aura of Despair
Beginning at 3rd level, the blackguard radiates a malign aura that causes enemies within 10 feet of them to take a –2 penalty on all saving throws.
Turn Undead
At 3rd level, the blackguard gains the ability to rebuke or destroy undead as a paladin of their class level.
Create Undead
At 3rd level, the blackguard can use create undead as a spell-like ability once per day.
Divine Shield
The character may spend one of his turn undead attempts to add his Charisma bonus to his armor class for a number of rounds equal to the Charisma bonus. |
|