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[Build] 发一个自己做的人物来玩玩

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发表于 2007-4-25 18:15:30 | 显示全部楼层 |阅读模式
Blacklord of the dragonbllod(万恶的名字啊,想了老半天)------这些人是恶魔在人间的使者,他们隐秘的祭坛上经常进行血腥的活祭。他们的城堡周围遍布亡灵和魔兽,地下室隐藏着诡秘的迷宫,高塔中尘封着最为远古的黑暗记忆。他们花了很多时间完成魔鬼交给他们的邪恶任务,但是更多的时间里,他们在策划如何取代那个骑在他们头上的那些家伙们。

race:wood elf

初始属性:
str:18
det:14
con:12
int:12
wis:8
cha:14
升级属性全加到cha上

1:brd, luck of hero
2:brd
3:fighter,powre attack,able learner
4:fighter,cleave
5:brd
在到5级时把lore加到8点
6:rdd,kd
7:rdd
8:rdd
在9级前把hide升到5点
9:bg,(咋一写bg我就想到那个bg去了,永恒的经典啊)ipa cleave
10:bg
11:rdd
12:rdd,toughness
13:rdd
14:rdd
15:rdd,ipa kd
16:rdd
17:rdd
18:bg,dm
19:bg
20:bg
由于到15级时rdd奖励了两点int刚好升ipa kd
到20级算上rdd的奖励属性各属性是
str:26
det:14
con:14
int:14
wis:8
cha:19
技能点umd23,spellcraft20,tumble20,hide5,lore8,perform3,剩下的随便了,我全加到spot上了
玩的时候穿迷银全身甲,monk鞋子,加上rdd的ac奖励,基本上我一路打下来NPC只能投20才能打到,这样把NPC的CH直接免役掉了,打到红龙时我17级,用商店和自己打的装备ac已经堆到61了,红龙初了投几次20就没打到过我。当然这个build的高cha决定了高UMD可以烧任何卷,ac和ab在烧卷的buff下会更高、
优点:较高的ab,bab16,加上rdd的奖励
         较高的豁免,brd,rdd自身双主豁免,bg的dark blessing配合高cha的豁免,spellcraft带来的附加豁免,bg的光环能削弱对手的豁免
         不错的feat,白版26的str保证ipa kd的成功率,rdd几个不错的奖励feat全受,bg1d6的sneak[s:8] (打怪时出个sneak看起来总是比较伤心悦目的[s:13] ),bg可以招个小宝宝,满足某些人的某种满足感,似乎在nwn2中最pp的woodelf MM还能时不时停下来唱两首歌曲
         由rdd的str属性奖励带来不错的伤害,高魅力带来的一轮多次爆发,爆发后伤害蛮不错的
缺点:feat似乎少了点,都没有多余的feat来学专精
         没有evasion是个硬伤,对付reflex类攻击性的法术比较郁闷
         外交的几项技能较差,做不了领导者

由于在网吧上网,就没有截图了,不好意思,我机子也没有装英雄梦那样的mod,没拿去做些测试,当然这个build不是一个很好的dpser,有很多不足的地方大家指正,毕竟是我发的第一个build[s:1] [s:1] [s:1]

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发表于 2007-4-25 18:50:26 | 显示全部楼层
楼主写build的时候,记得记下职业哦。。。
每个职业都要偶们自己数很辛苦。。

---------------------------------------------------------------------------
总觉得,非神术型职业学DM不是很划算来着。
DM配合DF,可以制造高单手伤害。

龙脉的思路是str堆出来的双手武器1.5倍伤害。
比较经典的狂龙战,就以双手PA的优势再累以高力量,创造极高的伤害。

至于豁免这种东西。。我已经觉得要不全部高于30,要不免疫,不然意义不大,要栽总会栽的。。

偶素批评主义者。。。
 楼主| 发表于 2007-4-25 19:01:25 | 显示全部楼层
呵呵,龙战那样的强者早都被大家弄出来了啊,我基本上都试过论坛上的所有build,只是想写点不同的而已哦,我写的那个已经硕果不是个合格的DPSER了啊,主要是在想不损失太多bab的情况下堆下ac看
 楼主| 发表于 2007-4-25 19:04:34 | 显示全部楼层
记得luckbaby在build合集里弄了个sor/rdd/pm/dd的build,我觉得那个该是堆ac的极限了,但实在是没有什么战力啊
发表于 2007-4-25 19:25:25 | 显示全部楼层
AC接近极限且还有战力的是那个2mnk/17dru/1wiz

全开变身后84,法术全有,肉搏也很厉害。可惜NWN2里体型不影响拳头的伤害骰,不然monk或许还有救。
 楼主| 发表于 2007-4-25 19:38:45 | 显示全部楼层
那ab的极限能到多少呢?吼了一下的龙战吗?也就差不多45把?还是buff的战牧啊,那么ac有65就应该足够了啊
 楼主| 发表于 2007-4-25 19:41:58 | 显示全部楼层
对了我玩的那个版本还没有practiced caster,这个feat做什么用的啊?
发表于 2007-4-25 20:12:45 | 显示全部楼层
熟练施法是让你的施法等级+4(如果你的人物总级别超过你的施法者等级4或者以上)。

不过对于你的第一个build,已经比较专业了。可以参考一下这个老外——Bad213Boy 的,思路几乎一样。

This is fun build to play on the OC. For playing on mass online worlds I recommend changing the race to Human for to avoid any XP Pentalties. You get a decent AB and a high AC when using a shield and Divine Shield with enchantments. You get really good Spell Saving Throws as well. You also get a nice friendly skeleton for a companion. Using the Drows Race ablility Darkness adds for more fun and more fustration against your opponents, especially when you can see and they cant. Another Drow bonus is that you get 31% spell resistance. Recommended that you use scrolls for buffs and you should be fine.


Build: PvP or PvM (Recommended using Rapier & Shield)
Playable Range: 1-20 Levels

Dark Avatar
Bard(1), Blackguard(3), Red Dragon Disciple(10), Fighter(6)
Race: Drow
Alignment: Neutral Evil or Chaotic Evil

Drow Attributes (Ending)
STR: 15(28)
DEX: 13
CON: 14(16)
WIS: 8
INT: 11(13)
CHA: 18(20)

Race Special Abilities: {Keen Sense, Darkvision, Spell Resistance}
Bonusfeats: $: Fighter

Lvl 01: Bard(1): Background: Wild Child, Luck of Heroes, {Bardic Knowledge, Inspiration, Inspire Courage, Countersong, Fascinate, Armored Caster}
Lvl 02: Fighter(1): WF (Greatsword) $, {Tower Shield Proficiency}
Lvl 03: Fighter(2): Able Learner, Dodge $
Lvl 04: Fighter(3): STR+1, (STR=16)
Lvl 05: Fighter(4): Knockdown $
Lvl 06: Red Dragon Disciple(1): Power Attack *
Lvl 07: Red Dragon Disciple(2): (STR=18) *
Lvl 08: Red Dragon Disciple(3): STR+1, (STR=19) *
Lvl 09: Red Dragon Disciple(4): Cleave, (STR=21) *
Lvl 10: Red Dragon Disciple(5): {Blind-Fight} *
Lvl 11: Red Dragon Disciple(6): (CON=16) *
Lvl 12: Red Dragon Disciple(7): STR+1, Impr.Crit. (Greatsword), (STR=22) *
Lvl 13: Red Dragon Disciple(8): (INT=13) *
Lvl 14: Red Dragon Disciple(9): *
Lvl 15: Red Dragon Disciple(10): Impr. Knockdown, {Immunity to Paralysis, Immunity to Fire}, (STR=26), (CHA=20) *
Lvl 16: Blackguard(1): STR+1, {Use Poison}, (STR=27) *
Lvl 17: Blackguard(2): {Smite Good, Dark Blessing, Bull's Strength} *
Lvl 18: Blackguard(3): Divine Shield, {Turn Undead} *
Lvl 19: Fighter(5): *
Lvl 20: Fighter(6): STR+1, Pow.Crit. (Greatsword) $, (STR=28) *

* Levels 6-20 XP Penalty -20%

Hitpoints: 276
BAB: 16
AB: +16(BAB) +9(STR) +1(WF) +1(Inspirations) +2(Bull Strength) = +29
Attacks Per Round: 4 (29/24/19/14)
Damage: +2d6(GSword) +13.5(STR) +1(Inspirations) +6(Bull Strength) = 22.5-32.5 dmg
Critical Threat Range: 17-20 x 2 (+4 with Power Critical) = +12 dmg
AC (Naked/Mundane Plate/Plate+Tower Shield): 17/25/29 (+5 Divine Shield)
Saving Throws (Fortitude/Reflex/Will): 24/15/17
Spell Resistance: 31 (Level 20)
Spell Casting: Bard(0)
Detailed Spell Casting (Level 0): Bard: 4/2
Alignment Changes: 0

Skillpoints: 69
Hide: 5(7), Lore: 8, Perform: 3(8), Taunt: 20(25), Tumble: 20(22), Use Magic Device: 13(18)

Lvl 01 (Ba): Hide 1(1), Lore 4(4), Perform 3(3), Taunt 4(4), Tumble 4(4), Use Magic Device 4(4), Save 4
Lvl 02 (F): Lore 1(5), Taunt 1(5), Save 4
Lvl 03 (F): Lore 1(6), Taunt 1(6), Save 4
Lvl 04 (F): Lore 1(7), Taunt 1(7), Tumble 3(7), Use Magic Device 1(5)
Lvl 05 (F): Lore 1(8), Tumble 1(8)
Lvl 06 (RDD): Taunt 1(8), Tumble 1(9)
Lvl 07 (RDD): Taunt 1(9), Tumble 1(10)
Lvl 08 (RDD): Taunt 1(10), Tumble 1(11)
Lvl 09 (RDD): Taunt 1(11), Tumble 1(12)
Lvl 10 (RDD): Taunt 1(12), Tumble 1(13)
Lvl 11 (RDD): Hide 1(2), Tumble 1(14)
Lvl 12 (RDD): Hide 1(3), Tumble 1(15)
Lvl 13 (RDD): Hide 1(4), Tumble 1(16)
Lvl 14 (RDD): Hide 1(5), Taunt 1(13), Tumble 1(17)
Lvl 15 (RDD): Taunt 1(14), Tumble 1(18), Use Magic Device 1(6)
Lvl 16 (BG): Taunt 1(15), Tumble 1(19), Use Magic Device 1(7)
Lvl 17 (BG): Taunt 1(16), Tumble 1(20), Use Magic Device 1(8)
Lvl 18 (BG): Taunt 1(17), Use Magic Device 2(10)
Lvl 19 (F): Taunt 1(18), Use Magic Device 2(12)
Lvl 20 (F): Taunt 2(20), Use Magic Device 1(13)

Inspirations
A bard can use song or poetics to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. This gives a bonus to hit and damage. It starts at +1, and becomes +2 at 8th level, +3 at 14th level, and +4 at 20th level.

Bardic Music
Countersong (requires Perform 3): Protects someone from an enemy spell.
Fascinate (requires Perform 3): Mesmerizes nearby enemies, preventing them from taking actions.

Natural Armor Increase
At 1st, level, the red dragon disciple's skin toughens and begins to grow scaly, granting them a +1 natural armor bonus to AC. This bonus improves to +2 at 4th level, +3 at 7th level, and +4 at 10th level.

Draconic Ability Scores
As the red dragon disciple's oneness with their draconic blood increases, their ability scores improve significantly. At 2nd level, they gain a +2 to Strength. At 4th level, this bonus increases to +4. At 7th level, the red dragon disciple gains a +2 to Constitution, and at 8th level they gain +2 Intelligence. Finally, at 10th level, they gain an additional +4 bonus to Strength (for a total of +8) and a +2 to Charisma.

Breath Weapon
At 3rd level, the dragon disciple gains the ability to breathe a cone of fire that deals 2d10 points of damage to all creatures within its area. This damage increases to 4d10 at 7th level and 6d10 at 10th level. Targets may make a Reflex save (DC 10 + 1/2 the red dragon disciple's class level + the character's Charisma bonus). This ability may be used once per day.

Blind-Fight
At 5th level, the red dragon disciple gains the ability to fight well, even if blinded or against invisible creatures. A character with this ability gets to reroll their miss chance percentile one time to see if they actually hit. Furthermore, invisible creatures get no bonus to hit the character in melee.

Half-Dragon
At 10th level, the red dragon disciple's transformation is complete. They become a half-dragon and gains darkvision as well as immunity to sleep, paralysis, and fire.

Smite Good
Once a day, a blackguard of 2nd level or higher may attempt to smite a good-aligned enemy with one normal melee attack. The blackguard adds their Charisma bonus to the attack roll and adds 1 extra point of damage per class level.

Dark Blessing
At 2nd level, the blackguard applies their Charisma modifier to all saving throws. Also at 2nd level, the blackguard gains the ability to cast bull's strength as a spell-like ablility once per day.

Aura of Despair
Beginning at 3rd level, the blackguard radiates a malign aura that causes enemies within 10 feet of them to take a –2 penalty on all saving throws.

Turn Undead
At 3rd level, the blackguard gains the ability to rebuke or destroy undead as a paladin of their class level.

Create Undead
At 3rd level, the blackguard can use create undead as a spell-like ability once per day.

Divine Shield
The character may spend one of his turn undead attempts to add his Charisma bonus to his armor class for a number of rounds equal to the Charisma bonus.
发表于 2007-4-25 21:42:07 | 显示全部楼层
其实一直在想 圣武士+黑暗卫士的组合应该不错...神恩和黑暗祝福的效果是叠加的,而且需要的属性都是魅力...如果两个职业分别都升到4级的话就有两个光环,是同时作用的 绝望光环和勇气光环.以此为基础兼职点其他什么的..应该不会太差吧
发表于 2007-4-25 21:49:59 | 显示全部楼层
48楼

即死、控制类法术不吃,然其他的还是要吃的。感觉优势并没有想象中的大,除了是个豁免很强气的施法者兼半调子战士外。或许换成EK龙脉会好些?
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