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发表于 2007-4-24 20:19:31
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X2_S0_VineMHmpC:
#include "NW_I0_SPELLS"
#include "x0_i0_spells"
#include "x2_inc_spellhook"
void main()
{
//Declare major variables
object oTarget;
effect eVis = EffectVisualEffect(VFX_IMP_SLOW);
effect eSlow = EffectMovementSpeedDecrease(50);
effect eLink = EffectLinkEffects(eVis, eSlow);
float fDelay;
//--------------------------------------------------------------------------
// GZ 2003-Oct-15
// When the caster is no longer there, all functions calling
// GetAreaOfEffectCreator will fail. Its better to remove the barrier then
//--------------------------------------------------------------------------
if (!GetIsObjectValid(GetAreaOfEffectCreator()))
{
DestroyObject(OBJECT_SELF);
return;
}
//Get first target in spell area
oTarget = GetFirstInPersistentObject();
while(GetIsObjectValid(oTarget))
{
if(!GetHasFeat(FEAT_WOODLAND_STRIDE, oTarget) &&(GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_IS_INCORPOREAL) != TRUE) )
{
if(spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, GetAreaOfEffectCreator()))
{
SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), GetSpellId()));
fDelay = GetRandomDelay(0.0, 2.0);
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget));
}
}
//Get next target in spell area
oTarget = GetNextInPersistentObject();
}
}
AZ帖的2代这里很有趣:
// if(!GetHasFeat(FEAT_WOODLAND_STRIDE, oTarget) &&(GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_IS_INCORPOREAL) != TRUE) )
if( (GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_IS_INCORPOREAL) != TRUE) ) // AFW-OEI 05/01/2006: Woodland Stride no longer protects from spells
他把1代判断是否穿林步专长所在的地方屏蔽掉了。而改用了去掉专长的判断。
并说明:穿林不再免疫法术效果。 |
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