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Title TORTURED HEARTS II. BETA
Author SubBassman
Submitted / Updated 02-24-2007 / 03-07-2007
Category Epic
Expansions Requires All Expansions (SoU & HotU & CEP)
Setting Imaginary area of Faerun
Gameplay Length 100-150 hours actually
Language English
Level Range You start at lvl 1, and you can reach about 20-25 levels
Races Any
Tricks & Traps Medium
Roleplay Heavy
Hack & Slash Medium
Classes Any
Scope Epic
DMNeeded No DM Required
Single or Multiplayer Single Player or Multiplayer
Max Character Level 25
Max # Players 03
Min # Players 01
Min Character Level 01
Forums Link
Content Rating Mature
Alignments Any
Gameplay Hours 60+
Description
Welcome again, hardcore CRPG fans!
Yet another two years of development, yet another epic game from me, to you: Tortured Hearts 2.
I hope you'll enjoy this creation of mine as much as I enjoyed making it.
Some important facts you should know before playing:
-This is a BETA version which means you may still find some glitches. I hope you won't: if you do find anything to be fixed, please feel free to contact me.
-4000+ hours invested again (not to mention my co-authors who worked hundreds of hours, too)
-Cooperative multiplayer (not tested yet)
-Heavily open-ended gameplay (fundamental in my book)
-No massive hardcore ruleset this time (only HCR XP system: the higher your level, the less XP you get)
-NPCs will talk to you any time (they don't sleep at night)
-No gold encumbrance, food required, or time restrictions on rest, some areas must use inns,
-CEP 1.5 & a few custom tilesets
-You play the descendant of the TH1 hero. Starting as a humble craftsman, your first task is to become an adventurer.
-Very huge world (260+ areas) with one big city/sewers system, 5 other inland settlements, some islands, and the usual dungeons, forests etc.
-266 NPCs, all of them with individual portraits, most of them custom-made.
-207 plot items + plenty of custom weapons and armor
-Self-made custom loadscreens
-98 custom music files
-60+ self-made item graphics
-30+ shopping places
-Wandering monsters
-96 smaller or bigger quests
-Tradeskill system: Gold Panning, Mining, Alchemy, Herbalist, Blacksmith, Fletcher, Wood Crafter, Skinning
-11+1 henchmen with plenty of interactivity & background.
-Henchman command tokens for better handling
-Henchman/Protagonist relation system + One of them may fall in love with you
-You can have a house, a ship, and your own upgradeable inn
-Any alignment, race and class can play the game (naturally)
-100-150+ hours estimated playing time (if you tend to read and solve everything)
-Cinematic intro and good/evil outcomes
-Conversation word count: 410,000 versus 157,000 for TH1
-Many conversations were written by my American co-author, Jim Grimsley, who is a novelist with several published books to his credit.
-Some of the weird characters' convo was written by my Hungarian co-author, András Gáspár, another novelist friend and colleague of mine. (He has had many scifi and fantasy books published here in Hungary)
-Text was proofread by a kind and helpful American player of mine, DrHoo. (Thanks for plenty of items and excellent testing aid, too.)
Have Fun!
如果真有这么好的话,The Aielund Saga Act和Dreamcatcher这两个超长的经典剧情Mod的王者地位要被撼动了,居然还是小说改编的。。。。。。不过还是测试版,这样非线性的长篇剧情MOd肯定Bug不少 |
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