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[新闻资讯] NeverWinter Nights2 开发日记 #1(含新截图)

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 楼主| 发表于 2006-6-4 21:07:42 | 显示全部楼层 |阅读模式
登载于gamespot,by Obsidian 公司的游戏策划Chris Avellone
因为不少无关紧要的话,不逐字翻译了。有些“剧透”情节请留意。

源文
http://www.gamespot.com/pc/rpg/n ... ws.html?sid=6152163

Neverwinter Nights 2 Designer Diary #1 -
Welcome to the New Neverwinter


Role-Playing for the People

By Chris Avellone
Designer, Obsidian Entertainment


Obsidian was excited for the opportunity to do the sequel to Neverwinter Nights. Our first task was to determine exactly how to take this extremely successful franchise and evolve it even further for the casual player and the hardcore fans and mod builders. We didn't want to change it entirely. The first game provided a single-player campaign, multiplayer, and the signature toolset that allowed players to build their own Dungeons & Dragons modules to run for their friends or even release to the public on a variety of sites. Many of those modules have received numerous accolades, and many of those same module builders have used their skills to even land jobs within the game industry, and we hope to continue that trend in the modules we see built for Neverwinter Nights 2.

It was no easy task, however; not only did we have the high expectations of the first game and the expansions to live up to (easily five to six years of a labor of love by Bioware and company), but we also had to see in what ways we could improve the toolset, the gameplay, and the graphics even further. In the end, we did end up recoding a great deal of the toolset to make changes for the fans and make scripting and layout a bit easier, and I think the mod community will be pretty happy with the end result. The exterior environment changes alone are pretty amazing, with a variety of tinting and layout options allowing you to modify the skybox and the terrain to create cool fantasy locales or even fantastical extraplanar locations such as Baator or the Abyss.
*编辑器很强大,可以修改天空、地型,创造出更有奇幻风格的环境,甚至如Baattor 地狱,Abyss之类的外位面世界。

The creatures were no small matter, either. In fact, some of the monsters in the game are not only gruesome and deadly, but they are extremely large as well, such as the red dragon. We received a lot of support and feedback from Wizards of the Coast on making sure the look of the monsters and characters were just right, and the end result is a pretty impressive selection of foes for the player to match swords (and occasionally wits) with.
*生物体型比例更符合Wotc 公司DND 规则中的设定(红龙的个头肯定比1代中庞大很多 :P)

The creatures aren't the only thing we're showcasing in the game, though. Few models have received the same amount of attention as the player character models themselves, and we allow a broad spectrum of character visual options for you to adjust as you see fit to get the type of character you want. You can select hair color, highlights, skin tone, eyes, and even more with each player character and customize them until they look and feel like your character. But the visual look alone is only half of it. We also allow for a number of new base classes (warlock) and a range of prestige classes (among them Shadow Thief of Amn and Arcane Trickster) to define your character the way you want and choose the career path you want. In addition to the warlock, we have the classic range of D&D professions, such as the fighter, ranger, paladin, rogue, druid, priest, wizard, sorcerer, and more, and even familiars and animal companions to accompany you on your adventures.
*个性化设计你的人物外型(发型、头发颜色、身高、皮肤颜色、眼睛……)除了新增加的Warlock 职业,还有大量进阶职业(如安姆的影贼、诡术师Arcane Trickster等。)

The battles you'll have over the course of the game range from epic fights against legions of enemies to up-close and personal, one-on-one combat with a frenzied berserker boss. The camera control really lets you zoom in and see you and your companions in the midst of battle. When the camera's behind your character's shoulder, seeing the towering umber hulk or the swipe of a dragon's tail truly becomes impressive. If you prefer a more tactical feel, we also support the camera jumping to full isometric view, so you can get a feel for more multiopponent tactical battles.
*战斗模式更多样化:挑战一群敌人或近战单挑一个发怒狂暴的BOSS。游戏中,可自由调节视角,给你更真实的战斗感觉。

We welcome any comments or suggestions you guys may have, so if you have any thoughts or feedback, or come visit us to chat about other stuff on the Obsidian Entertainment forums. We welcome anything you'd like to share. This isn't the last developer diary and video interview, by any means. We have many more developer video diaries coming up, and we can't wait to reveal some more of the cool stuff we're showcasing in Neverwinter Nights 2. Check back here from time to time, and I hope you're looking forward to Neverwinter Nights 2 as much as we're looking forward to delivering it to you and seeing what modules you can build with it.
*XXXX 一堆客套话……

新图很好看







发表于 2006-6-4 21:12:44 | 显示全部楼层
更多










宝宝可爱的 ^^

欢迎讨论……
发表于 2006-6-5 10:14:11 | 显示全部楼层
关于红龙个头问题……

最好是能分出 成年 老年 和上古的大小区别啦……

个人对 “个性化设计你的人物外型”比较期待…… 虽然估计是没有sims那么强大

但如果能不要像nwn1一样简单的选择几模型换一下衣服就会更好了。希望多少能对脸部 或者 身高什么的作一些简单的自定义吧

期待一下
发表于 2006-6-5 13:23:19 | 显示全部楼层
期待中
发表于 2006-6-5 20:39:04 | 显示全部楼层
不喜欢那些彩色的魔法快捷图标。。。还是原来的有味道,恩。。。
发表于 2006-6-6 00:58:40 | 显示全部楼层
最后一张的女的是吸血鬼还是darkelf?
发表于 2006-6-6 19:41:57 | 显示全部楼层
哦~~看到了血渍~这太赞了

我不认为能晒日光浴的吸血鬼会如此粗鲁的战斗

ps:那张背对夕阳的巨斧男很上镜呢~
发表于 2006-6-9 13:22:56 | 显示全部楼层
期待。不过是否如预告所说的6.29发售,1代还有好多MODULE要玩呢
 楼主| 发表于 2006-6-11 10:23:12 | 显示全部楼层
又有两张最新的大图(来自法国站)

同意blackdragon看法,我也不太习惯新的快捷栏……
还有人物怎么老是有点弯着腰的感觉呀。
NWN2_SS_051706_141513.jpg
NWN2_SS_051706_143407.jpg
发表于 2006-6-11 13:09:21 | 显示全部楼层
快捷键 说不定最终release 界面会有调整??(还是就这样?)

的确人物都略有驼背的感觉……
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