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[翻译] Hecatoncheires [Wiki 4E Homebrew Creature Lv31

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发表于 2010-11-1 06:03:26 | 显示全部楼层 |阅读模式
百臂巨人 Level 40 強者 纏鬥者

超大型 不朽 魔法獸 XP 555,000
先攻權 +22 感官 偵查 +24;全域視野,盲視 20

HP 1,800;重傷900
AC 58;強韌 54, 反射 54, 意志 52
免疫 魅惑、恐懼、睡眠;抗力: 寒冷 30、閃電 30
豁免骰 +5
速度 20
行動點 2

穿透傷害減免
百臂巨人的攻擊能夠忽視目標前10點的傷害減免.

無盡刀刃 (標準;隨意)♦ 武器
觸及 3;百臂巨人藉由揮舞著五把巨劍對單一目標發動攻擊: +47 vs. AC,1d10 + 25 傷害,這也被視為機會攻擊。

無盡投擲 (標準;隨意)
百臂巨人藉由拋出五顆岩石對單一目標發動攻擊: 遠程 70;+45 vs. 反射;2d6 + 25傷害,且該目標陷入暈眩狀態 (豁免終止)。

不朽者的憤怒 (標準;充能   )♦ 武器
區域爆發 5;百臂巨人藉由揮舞著五把巨劍對範圍裡的每個敵人發動攻擊;+45 vs. AC;1d10 + 25 傷害.

召喚 百臂巨人 (直覺反應,當初次重傷時;遭遇)
將另一隻百臂巨人安置於距這隻百臂巨人20格或更短的距離以內,立即生效。這隻新到的百臂巨人必須在每輪回合結束時做一次檢定,如果未通過豁免檢定的話則會消失。這隻新到的百臂巨人將沒有行動點,也不能使用牠的召喚百臂巨人能力。

多重手臂
每當百臂巨人陷入暈眩或震懾狀態時, 它將替代為在下一輪失去一次攻擊機會,多次的效果將會累計。

威嚇之觸
百臂巨人可對距離自身3格內的所有敵人做出機會攻擊

陣營: 混亂邪惡 語言: 原初語
技能: —

力量 50 (+40)         敏捷 15 (+22)         睿智 8 (+19)
體質 32 (+31)         智力 8 (+19)         魅力 24 (+27)

裝備: 100 巨劍,鱗甲,神秘瓶

戰鬥
百臂巨人並不是一個難以捉摸的敵人,牠藉由激起刀刃的震波對單一敵人發動攻擊。當使用牠的召喚百臂巨人能力時,該隻百臂巨人和牠所召喚出來的百臂巨人將會嘗試避開危險的敵人而去對付那些較為脆弱的對手,並會使用行動點企圖盡可能快速地殺死他。

由於擁有威嚇之觸能力,百臂巨人對於肉搏戰鬥的對手來說也相當危險,因為牠大多數的敵人都沒有3格或以上的觸及範圍。

傳聞
歷史 DC 34: 知曉所有關於百臂巨人的傳聞

團體遭遇
________________________________________
 楼主| 发表于 2010-11-1 06:05:22 | 显示全部楼层
HecatoncheiresLevel 40 Solo Soldier  
Gargantuan immortal magical beast XP 555,000  
Initiative +22  Senses Perception +24; all-around vision, blindsight 20  



HP 1,800; Bloodied 900  


AC 58; Fortitude 54, Reflex 54, Will 52  
Immune charm, fear, sleep; Resist cold 30, lightning 30  
Saving Throws +5  
Speed 20  
Action Points 2  
Penetrate Resistance  
An hecatoncheires' attacks ignore the first 10 points of resistance.  
Endless Blades (standard; at-will)♦ Weapon  
Reach 3; the hecatoncheires makes five greatsword attacks against the same target: +47 vs. AC; 1d10 + 25 damage. This also holds true for opportunity attacks.  
Endless Catapult (standard; at-will)  
The hecatoncheires makes five thrown rock attacks against the same target: ranged 70; +45 vs. Reflex; 2d6 + 25 damage, and the target is dazed (save ends).  
Fury of the Immortal (standard; recharge  )♦ Weapon  
Close burst 5; the hecatoncheires makes five greatsword attacks against every enemy in range; +45 vs. AC; 1d10 + 25 damage.  
Summon Hecatoncheires (immediate reaction, when first bloodied; encounter)  
Place another hecatoncheires 20 squares or less away from this hecatonchieres. It acts immediately. This new hecatonchieres must make a save at the end of each of its turns, and vanishes if it fails that saving throw. The new hecatoncheires has no action points nor can it use its summon hecatoncheires ability.  
Multi-Headed  
Each time the hecatoncheires becomes dazed or stunned, it loses one attack on its next turn instead. Multiple such effects stack.  
Threatening Reach  
The hecatoncheires can make opportunity attacks against all enemies within its reach (3 squares).  
Alignment Chaotic evil  Languages Primordial  
Skills —  



Str 50 (+40)  Dex 15 (+22)  Wis 8 (+19)  
Con 32 (+31)  Int 8 (+19)  Cha 24 (+27)  
Equipment 100 greatswords, scale armor, mysterious vial  

Hecatoncheires Tactics
The hecatonchieres is not a subtle enemy, lauching waves of bladed attacks against a single foe. When it uses it Summon Hecatoncheires ability, the hecatoncheires and its summoned hecatoncheires will try to flank a dangerous but fragile opponent and try to kill it as quickly as possible using action points.

An hecatonchieres is also very dangerous against melee opponents because of its threatening reach, as most of its enemies will not have a reach of 3 or more.

Hecatoncheires Lore
History DC 34 : Learn all legends about the Hecatoncheires.

Encounter Groups

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