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楼主: planesinger

[Build] 【TRPG】我也想玩NWN2啊,可惜……

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发表于 2009-8-15 02:43:52 | 显示全部楼层
原帖由 ppoppo 于 2009-8-15 01:52 发表
说的就是不知道你是哪的3r 规则
英文原版
Improved Shield Bash
[General, Fighter] (PH p96)
Shield Proficiency
You may attack with your shield and still keep your Shield bonus to AC.
精通盾击只是保留 ...

无错,简中版的3R PHB也是如此写的,页码都一样
发表于 2009-8-15 13:02:29 | 显示全部楼层
原帖由 ppoppo 于 2009-8-14 23:41 发表

不知道你在说什么,用的什么规则
核心规则的Turn or Rebuke 属于超自然力,无视任何魔抗或者灵抗 spell resistance nor power resistance,上10个巴洛也没用
精通盾击无非是盾击时保留ac,对攻击完全没有加成
S ...

虽然我说的确实是游戏,但请参阅位面驱散(传奇专长)说明:An outsider has effective turn resistance equal to half its spell resistance,和TURN是否超自然效果无关。对NWN2游戏来说,邪恶领域同样获得驱散异界生物的能力,但是驱散抗性=完整的SR

NWN2中貌似牧师全是BUFF后上去砍人的暴力男?只是官方战役如此。没错,就是PVE时DISPELL过于无力无地位的缘故。NS4(虽然是1代)中我就经常被DISPEL得要死要活


恩,北方密使的剧情其实相当地小品,玩的就是转职、拿能力、BT……虽然转职无限,可最高难度下EXP不好拿,也挺痛苦的。要想RP推荐其前作复仇魔神(作为战棋游戏来说剧情相当不错了,但是系统不如北方密使丰富)
发表于 2009-8-15 14:35:11 | 显示全部楼层
原帖由 -mj- 于 2009-8-15 13:02 发表

虽然我说的确实是游戏,但请参阅位面驱散(传奇专长)说明:An outsider has effective turn resistance equal to half its spell resistance,和TURN是否超自然效果无关。对NWN2游戏来说,邪恶领域同样获得驱散异 ...

确实是这样,但是,元素领域和植物领域不需要对相应的异界生物作抗魔鉴定
传奇专长减的抗魔作用很大,基本算是同级牧师可以忽略异界生物的魔抗
至于被驱散,对方一般是施法者,在反魔法域的情况下,牧师在肉搏上也能占到便宜
另外,关于异界驱散,可以参考 Variant Rules(不是核心规则,但也是官方规则)
Instead of channeling energy to turn or rebuke undead, with this variant a cleric can channel energy to banish outsiders.

Make a turning check as normal. The result indicates the most powerful outsider affected (treat an outsider as aving Hit Dice equal to its Hit Dice + its Cha modifier, if any). If the roll is high enough to let the cleric affect at least some outsiders within 60 feet, roll 2d6 + cleric's class level + cleric's Cha modifier for turning damage. That's how many total Hit Dice of outsiders the cleric affects.

Any outsider affected by the turning attempt is banished back to its home plane. (If it is already on its home plane, there is no effect.) Even if it has the ability to travel between planes, it cannot do so for 10 rounds (1 minute). If the cleric has twice as many levels (or more) as the outsider has effective Hit Dice, he destroys any outsiders tat he would normally banish.

If the cleric would normally turn or destroy undead, he has the ability to banish or destroy evil outsiders (that is, outsiders with the evil subtype). Characters who would normally rebuke or command undead instead gain the ability to banish or destroy good outsiders. As an additional option, the DM might allow clerics worshipping a lawful deity to banish or destroy chaotic outsiders, while characters worshipping a chaotic deity could banish or destroy lawful outsiders. This ability would replace the ability to banish or destroy good or evil outsiders.

If you use this variant, consider allowing clerics who can turn or rebuke elementals (that is, clerics with access to the Air, Earth, Fire, or Water domains) to instead banish elementals of the same element and banish or destroy elements of the opposing element.

This variant is otherwise identical to turning undead, including limits of daily uses and feats that enhance a cleric's turning ability.
也就是说,官方认为,可以让各阵营领域牧师驱散对应异界生物,同样不需要做魔抗鉴定
发表于 2009-8-15 16:22:16 | 显示全部楼层
一般的PVE战斗都不会是1V1。就拿NWN来说,更多的情况则是除了CASTER外还有不止一个MELEE MOB扑将上来,补BUFF都来不及,奈何?所以到后来实际上顶上去的还是蛮子或矮防,要么是走变形线的家伙。再说就算你牧师顶上去了还没事,但在高强度战斗中过不了一会还是得下来,该你补血或补BUFF了。你总不希望被队友BS吧

扩展规则多得很,比如那个Channel Against Outsiders说明中就没提到SR,但那是得像宿敌那样一拨拨选出来的。反正我的意思是各按各算,从哪里得来的能力看哪个能力的说明。管你官方设定还是自行修改,DM不给你开你有啥办法
发表于 2009-8-15 16:49:57 | 显示全部楼层
原帖由 -mj- 于 2009-8-15 16:22 发表
一般的PVE战斗都不会是1V1。就拿NWN来说,更多的情况则是除了CASTER外还有不止一个MELEE MOB扑将上来,补BUFF都来不及,奈何?所以到后来实际上顶上去的还是蛮子或矮防,要么是走变形线的家伙。再说就算你牧师顶上去 ...

一般是这样,牧师比较适合2线肉盾
如果双方施法者较多,而且等级很高,我个人倾向反魔法域的战术,这时候基本是肉搏强的一方胜出
 楼主| 发表于 2009-8-15 20:22:37 | 显示全部楼层
护命甲怕禁魔力场,震慑破是EX能力,禁魔力场照样用,12级野蛮人/8级武僧,属性15,14,12,8,18,8,买高等储法戒指放禁魔力场,买+5力量书+5敏捷书+5感知书,狂暴后26,19,18,8,28,8,震慑破DC29+2专攻,命中+24/+24/+19/+14/+9/+24/+19/+14,AC23,专杀一切施法者。
发表于 2009-8-15 22:41:19 | 显示全部楼层
原帖由 planesinger 于 2009-8-15 20:22 发表
护命甲怕禁魔力场,震慑破是EX能力,禁魔力场照样用,12级野蛮人/8级武僧,属性15,14,12,8,18,8,买高等储法戒指放禁魔力场,买+5力量书+5敏捷书+5感知书,狂暴后26,19,18,8,28,8,震慑破DC29+2专攻,命中 ...

不知道你到底想干吗,核心规则会给32个配点么?
有谁听说过反魔法的魔法戒指?先去看看如何制造戒指吧
还买魔法书,在反魔法域下什么魔法装备能起作用?
在你跑之前能不能先学会走?别老想当然自创规则
发表于 2009-8-16 00:41:11 | 显示全部楼层
听说楼主是一个扮演派的玩家,冰天雪地后空翻求楼主的跑团LOG或者战报或者跑团经历来参详参详……
发表于 2009-8-16 16:27:19 | 显示全部楼层
+5BOOK*3……有种超越现实感

话说像NWN这种CRPG跑团,为了弥补AI不如人脑的不足,放超CR实在是很常见
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