|
|
发表于 2009-2-3 23:41:09
|
显示全部楼层
关于Ethereal,目前4e还没有以太的概念,以后大概也不会有。
为了准确起见,(同时也是为了个人安全,)还是叫"灵虚"或"虚无“之类好一些。
We cut a great big knot of crazy rules when we killed the Ethereal Plane. Ghosts could just be insubstantial and phasing—they didn’t need to exist on another plane (and have a special ability that let them manifest in the world). All the complicated rules about what effects passed from the world to the Ethereal Plane (and vice versa)—like magic missile and the gaze of a basilisk—could just fade into history. If we want effects in the game that let characters walk through walls, we can still have them—they just give the characters phasing, rather than transporting them to another plane of existence.
Our brutal solution to the problems of the Ethereal Plane was actually an expression of a key principle: Planes should be places you go to, not just places you travel through. The Ethereal Plane had previously been a highway first and foremost, rarely a destination. So it went away in favor of places characters would want to visit and stay a while in. |
|