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[找资料3]还有几个人的(加一人)

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发表于 2009-1-10 21:17:46 | 显示全部楼层 |阅读模式
杜德蒙船长                   Captain Deudermont
贝尔瓦·迪森格         Belwar Dissengulp
丹妮卡                     Danica Maupoissant
希伯多夫·潘特         Thibbledorf Pwent
发表于 2009-1-10 21:41:00 | 显示全部楼层
原帖由 Lala 于 2009-1-10 21:17 发表
杜德蒙船长                   Captain Deudermont
贝尔瓦·迪森格         Belwar Dissengulp
丹妮卡                     Danica Maupoissant


1. 似无官方数据。
2. 《Silver Marches》
3. 《Heroes Lorebook》
 楼主| 发表于 2009-1-10 21:42:37 | 显示全部楼层
谁帮忙找了贴出来吧

好,我需要
贝尔瓦·迪森格         Belwar Dissengulp
丹妮卡                     Danica Maupoissant


这两人的翻译
图象都找好了
发表于 2009-1-10 21:57:03 | 显示全部楼层
Danica
Human female 11th-level fighter
ARMOR CLASS: 4
MOVE: 12
HIT POINTS: 75
THAC0: 10
No. OF ATTACKS: 4 (thrown dagger)
or 2 (wielded dagger) or 3/2 (any other weapon)
ALIGNMENT: Lawful good
STR 18/33, DEX 18, CON 17, INT 13, WIS 14, CHA 16
Weapons of Proficiency: Danica has received extensive
training in all forms of weaponry as well as her martial arts.
Accordingly, she can use any weapon with no penalty for
nonproficiency. She is a specialist with the dagger as a
thrown weapon.
Her dedicated study of the teachings of the ancient Grandmaster
Penpahg D’Ahn have put her on an unrivaled plane of
achievement in unarmed combat. Her skills can be defined in
various ways, depending on the resources available.
Player’s Handbook: Table 58 can be used with the following
modifications: Unless Danica is wrestling for competition
(something she does with the priests of Oghma), only the
punch descriptions apply for her—in effect, she “punches”
with her feet—but damage and %KO figures should be
tripled (and her Strength gives her an extra +3 to damage on
every hit). In any episode of unarmed combat, Danica will
kick roughly 50% of the time. When she uses her fists, damage
and %KO figures are only doubled.
PLAYER’S OPTION™ Combat & Tactics: Danica is proficient
in all four martial arts fighting styles (p. 95), and is a
master in Style B (kicks). Some of her open nonweapon proficiency
slots could be filled with martial arts talents (p. 98),
particularly flying kick, backward kick, and crushing blow.
The Complete Ninja’s Handbook: Danica’s martial arts style
does not precisely fit any of the traditional ones. Hers is
unique, and includes the following special maneuvers: Block
1,2,4; Kick 1,2,3; Lock 3; Movement 1,2,3,4,5; Strike 1,2,3;
Throw 1,2,3,4; Mental and Physical Training 1,2,3,6.
Nonweapon Proficiencies: blind-fighting; reading/writing;
running; tumbling; 4 open.
Equipment: Whenever adventuring, Danica travels
lightly with no more than she absolutely needs. She wears
soft boots, each one with a specially crafted sheath that holds
one of her daggers.
Magical Items: Danica owns two crystal-bladed daggers
+3 that have been enchanted by a glassteel spell. One has a
hilt of gold that is twisted into the form of a tiger’s head, and
the other has a silver hilt with an image of a dragon.
Combat/Tactics: In combat Danica is occasionally reckless,
charging forward with abandon. Sometimes she laughs
and shrieks, “There are only ten of them!” or something similar.
It is unknown whether this is to embolden herself or to unnerve
her enemies (or perhaps both). What is certain is that
she can throw her enchanted daggers on the run and then get
embroiled in melee with a whirling array of circle kicks, high
kicks, back kicks, elbow smashes, and forceful hacks with the
heels and sides of her hands. She can jab a finger into the limb
of an opponent and paralyze it. Using her hands and feet is her
preferred mode of combat, but against more powerful opponents,
such as undead, she uses her enchanted glassteel daggers.
Even if prone, she can lash out with a vicious kick (no
penalty on her attack roll) and spring to her feet in a flash.
Foes using ranged weapons against her can get frustrated, as
she can easily slap aside arrows, bolts, spears, and other missiles
as long as she can see them coming. (In doing so, she gives up
one of her attacks that round, and each missile parry requires
her to make a saving throw vs. paralyzation to be successful.)
It cannot be overstressed that Danica can use any weapon
with no penalty. Even though she had not picked up a crossbow
in many months, she was able to sink a bolt into the
base of the neck of a fleeing Night Masks assassin while he
was riding away at full speed in the dark.
Allies/Companions: CADDERLY; the Bouldershoulder
brothers (see Cadderly’s entry); Shayleigh; Elbereth. (The end
of this entry has more information on Shayleigh and Elbereth.)
Foes/Enemies: Most of Danica’s foes were eliminated in
the series of adventures that she had with Cadderly. Her only
33
known remaining foes are the Night Masks and the imp
Druzil (see Cadderly’s entry for details).
Appearance: Danica has an unruly mop of strawberry
blonde hair and soft brown almond-shaped eyes, the heritage of
her oriental mother. She has a merry, twinkling smile. Standing
only 5 feet tall and weighing just 100 pounds, she does not appear
much of a threat. Those who have failed to notice her
well-toned muscles have discovered otherwise.
Personality: Danica is an interesting personality mix. She
is quite rigid and lawful, as she must be to follow the disciplined
training of Grandmaster Penpagh D’Ahn. And she absolutely
loathes things that are evil, yet she also has a strong streak of independence
and ruthlessness. It was Danica who urged Cadderly
to kill the sorceress Dorigen when she was down and
helpless, and who was upset when Cadderly did not do so.
She wants to be loved by Cadderly as much as she loves him.
Although she is physically attracted to him, she loves him most
not for his appearance, but for the warmth of his heart and the
truth of his soul. Unfortunately for her, it is those same qualities
that have prompted Cadderly to devote his life to building his
cathedral. He has elected to serve his deity before all other
goals, including her. She respects his decision, but nonetheless
feels a grievous sense of loss in her own life.
If someone can befriend Danica, he will find no one more
loyal or trusting. But she expects the same loyalty in return, and
will deck a double-crosser without a second thought.
Danica begins each morning with a series of stretching exercises
and meditative techniques that clears her mind. If someone
needs a shave, she can pull out her twin glassteel daggers
and whirl about in a series of fast, whipping motions that neatly
slices off all stubble without a trace of bleeding.
She has mixed feelings about the use of magic. Any magic
that is used to control another being absolutely horrifies her.
On the other hand, when Cadderly cast wind walk on her, she
found the experience exhilarating and laughed like a schoolgirl.
Someone who offers to cast a fly spell or similar magic on Danica
could gain her favor quickly. Someone who gives her a magical
item that enables her to fly could win a friend for life.
Locales Frequented: Having lived in Westgate for many
years, Danica is familiar with most of the areas of that large city.
She has some knowledge of the area between Westgate and the
Snowflake Mountains, from when she passed through it en
route to the Edificant Library. Like Cadderly, she has frequented
the Shilmista Forest and has been in Carradoon.
History: Danica Maupoissant was born in Westgate. Her
mother was from the far-off eastern land of Tabot where the
people have almond-shaped eyes and ways that seem strange to
those who live in Faerûn. Danica had a happy early childhood,
but when she was twelve years old, her parents sent her to become
an apprentice to a potter who also hailed from Tabot. A
year later, Danica’s parents were assassinated by the Night
Masks, a guild of thieves and killers. Her mentor told her the
truth: Her father had refused to give in to threats of violence if
he did not share the secrets of his trade with the evil guild
members, and as a result, Danica had been removed from the
household to ensure her safety. Her mentor then started Danica
on her true apprenticeship—to learn the meditative, physical,
and combative arts of Grandmaster Penpahg D’Ahn. Danica
threw herself into these efforts.
Her studies led her to the Edificant Library in the Snowflake
Mountains, where some of the ancient scrolls of the legendary
master were stored. There she met and fell in love with Cadderly,
a young, handsome scholar. She also met the brooding
Kierkan Rufo, another cleric of the order of Deneir who desired
Danica for himself.
Her meditative and physical disciplines helped her
through her many adventures with Cadderly and their companions.
Once she began to understand the nature of the
chaos curse that permeated the Edificant Library, she went
into deep meditation and defeated it. On another occasion,
the Night Masks assassin Ghost attempted to take over her
body through the use of the Gheurufu, a magical device that
enabled him to switch souls with someone else. It was
through this device that he planned to possess the body of
someone more powerful, kill his victim, and then return to
his own body. Danica’s iron will successfully resisted the pull
of the evil artifact, something that previously had only been
done by wizards of tremendous mental might. And when
Kierkan Rufo was transformed into a vampire and captured
her, Danica put her body into a state of physical suspension
that fooled him into thinking that she had died.
When Kierkan was finally destroyed, Cadderly was overjoyed
to find her alive, and she looked forward to settling down
with him. But her lover had decided that he was firmly committed
to building a new cathedral on the site of the old Edificant
Library—a task that would take several years and would
age him so severely that it was doubtful whether he would be
able to preside at the first service. Danica wondered to herself,
in a rare moment of self-pity after she learned about this, if her
eyes would ever again be free of tears.
Motivations/Goals: Prior to the destruction of the Edificant
Library, Danica was torn between the twin goals of furthering
her studies of Grandmaster Penpahg D’Ahn and making
a life with Cadderly. When Cadderly dedicated his life to
the construction of his cathedral for Deneir, her goal reluctantly
shifted to supporting him as best she can. If Cadderly dies
before she does, she will probably throw herself back into her
studies to blot out the pain.
Campaign Uses: Although she is a melancholy figure,
Danica is also uniquely remarkable, able to influence the lives
of PCs in many possible ways. Two of these possibilities are
given below, and others can be found in Cadderly’s entry.
A campaign that uses the optional rules for training can feature
Danica as an instructor in the use of any weapon known,
especially an unusual one from far away. She also could be used
as a trainer of martial arts. Teaching others how to fight should
34
be a good diversion for Danica, and presents interesting possibilities
for role-playing.
One possible adventure idea concerns a scroll that was taken
by unknown means from the ruins of the Edificant Library. The
fact of its existence has come to light, along with the fact that it
contains a reference to further teachings of Grandmaster Penpahg
D’Ahn. The problem is that the scroll is rumored to be far
away, kept as part of a treasure hoard guarded by a powerful
enemy. Danica is determined to find it, but she knows she needs
companionship in the effort, because she cannot expect to recover
this priceless treasure by herself.
Sources: Canticle, In Sylvan Shadows, Night Masks, The
Fallen Fortress, The Chaos Curse.
Unique Abilities
As a student of Grandmaster Penpahg D’Ahn, Danica has
developed several unique abilities. Her ability to discern small
movements allows her to sense the presence of invisible beings
(50% chance). Her ability to concentrate, combined with her
high Dexterity, enables her to find and remove traps, like a
thief, with a 70% chance of success. With another successful
roll, she can reset the trap.
Danica can put herself into a meditative trance. Once she
has been in uninterrupted contemplation for at least four hours,
she can view things as if she has cast a true seeing spell. This lasts
for two hours.
Her meditative power also allows her to control her body’s
bleeding and reactions to wounds. Indeed, she can cure 3d6 hit
points of damage to herself once a day.
Finally, she can put herself into a state of physical suspension
for up to eight hours. To practically any observer, it appears that
she is dead, since no respiration, pulse, or heartbeat can be detected.
Except for the extended duration, this effect is the same
as that of a feign death spell.
Shayleigh (CG ef R8): Shayleigh is a gorgeous (Cha 17)
warrior with golden hair and violet eyes. She shoots an elven
long bow +3 equipped with arrows +2 and also carries a razorsharp
short sword +1. Few can match her courage; she fought
like a lioness in the battles in Shilmista Forest against those
who wanted to occupy the elves’ homeland. She also singlehandedly
destroyed Dean Thobicus of the Edificant Library
after he had been turned into a vampire slave of Kierkan Rufo.
Shayleigh is like a sister to Danica, and her ability to go into
what she refers to as “reverie” (a form of meditation she uses in
place of sleep) is something that Danica would like to learn.
Elbereth (NG em F10): Elbereth is the king of the elves of
Shilmista Forest. He is fearless in battle and quite skilled with
long sword and longbow. He can shoot from horseback nearly
as well as on foot, and he wields his long sword (a long sword of
sharpness +3 that glows with a blue flame along the blade) with
a vengeance against enemies of the elves.

只找到丹妮卡的设定,而且是2版数据
发表于 2009-1-10 22:03:39 | 显示全部楼层
哦哦哦,这是某选民的老婆么,于是Danica我接下了
发表于 2009-1-10 22:08:10 | 显示全部楼层
Leader of the Svirfneblin of Mithral Hall (formerly of Blingdenstone)
Burrow Warren Belwar Dissengulp: Male Svirfneblin Rgr4/Ftr7; CR 12; Small Humanoid (Gnome); HD 4d8+8 plus 7d10+14; hp 109; Init +3; Spd 20 ft.; AC 28 (touch 18, flat-footed 21); Base Atk +11; Grp +11; Atk +20 melee (1d6+9 plus 1d6 sonic, Hands of Belwar, right hand); Full Atk +18/+13/+8 melee (1d6+9 plus 1d6 sonic, Hands of Belwar, right hand) and +18/+13 melee (1d3+5 plus 1d6 sonic, Hands of Belwar, left hand); Face/Reach 5 ft./5 ft.; SA Favored Enemy (Elves) +2; SQ Svirfneblin traits, SR 22; AL NG; SV Fort +14, Ref +10, Will +11; Str 18, Dex 16, Con 14, Int 16, Wis 16, Cha 16.
Skills and Feats (counting all modifiers except equipment and attributes): Climb +6, Concentration +5, Craft (Stonemasonry) +12, Hide +12 (+14 in underground environments), Intimidate +7, Jump +8, Knowledge (Geography) +9, Listen +8, Move Silently +6, Profession (Miner) +9, Search +6, Speak Language (Gnome, Undercommon, Dwarven, Elven, Terran), Spot +6, Survival +6, Swim +6. Combat Expertise, Endurance (b), Improved Sunder, Improved Two-Weapon Fighting,  Iron Will, Power Attack, Strong Soul, Track (b), Two-Weapon Fighting (b), Weapon Focus (Light Pick), Weapon Focus (Warhammer).
Special Qualities: Svirfneblin traits: Darkvision 120 ft.; +2 Racial bonus on Craft (Alchemy) and Listen checks; +2 Racial bonus on Hide checks (improves to +4 in underground environments); +1 Racial bonus on attack rolls vs Kobolds and Goblinoids; +4 Dodge bonus vs all creatures; Stonecunning (+2 Racial bonus on checks to notice unusual stonework; can make a check for unusual stonework as though actively searching when within 10 ft. and can use the Search skill to find stonework traps as a Rogue can; intuit depth); +1 to DC of all Illusions spells cast by Svirfneblin; SR 22; +2 Racial bonus on all saving throws; +2 Racial bonus on saving throws vs Illusions; Weapon Familiarity: Svirfneblin may treat Gnome Hooked Hammers as martial weapons rather than exotic weapons. Favored Enemy (Elves) +2; Wild Empathy +6; Combat Style (Two-Weapon Fighting); Animal Companion. +2 bonus on saves against Death effects, Energy Drain, and Ability Drain attacks.
Nondetection (Su): A Svirfneblin continuously radiates a Nondetection effect as the spell (caster level equals the Svirfneblin抯 class level).
Spell-like Abilities (as 11th level caster) 1/day朳i]Blindness/Deafness (DC 19), Blur, Disguise Self.
Ranger Spells Prepared (1; base DC = 13 + spell level; caster level 2nd).
Patron Deity: Callarduran Smoothhands.
Possessions: +3 Chain Shirt of Strength +4, Hands of Belwar, Amulet of Natural Armor +3, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: Belwar is listed as an 11th level Fighter in Drizzt Do扷rden抯 Guide to the Underdark. Belwar is listed as Rgr4/Ftr7 in Silver Marches.
Sources: Drizzt Do扷rden抯 Guide to the Underdark (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Silver Marches (3E), Player抯 Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Underdark (3.5E), Arms and Equipment Guide (3E).

Hands of Belwar: Belwar lost his hands in a Drow raid on a mining operation that he was leading. His people crafted mithral replacements for him, a hammer and a pick. Belwar抯 hands are a +3 Screaming Small Mithral Warhammer of Impact (right hand) and a +3 Keen Screaming Small Mithral Light Pick (left hand).
Source: Created by Joseph Weber based on material in Drizzt Do扷rden抯 Guide to the Underdark, the Dark Elf Trilogy by R.A. Salvatore.
Moderate Evocation and Transmutation; CL 12th; Craft Magic Arms and Armor, Keen Edge, Sound Burst, Weapon of Impact; Price: 102,016 gp.

Screaming: Upon command, a screaming weapon emits a low hum that is grating upon the ears but does not harm the wielder. If it hits a target, it produces a high-pitched sound and deals +1d6 points of bonus sonic damage. Bows, crossbows, and slings with this ability bestow the sonic energy upon their ammunition. Screaming weapons don抰 deal this bonus damage if the target is within a Silence spell. They have no additional adverse effects on creatures with unusually acute hearing, although such creatures dislike them.
Source: Arms and Equipment Guide.
Moderate Evocation; CL 10th; Craft Magic Arms and Armor, Shout or Sound Burst; Price: +1 bonus.

从烛堡处转来的贝尔瓦三版资料

------------------
等你们的翻译
 楼主| 发表于 2009-1-13 21:27:14 | 显示全部楼层
这两个翻译请各开一新贴贴

翻完都放进FR名人
发表于 2009-1-14 00:27:02 | 显示全部楼层
Danica Maupoissant


Belwar Dissengulp


Captain Deudermont
Captain Deudermont is a friend of Drizzt and the Companions of the Hall. He is the captain of the famous Sea Sprite, a large pirate-hunting vessel commissioned to him by the Lords of Waterdeep. Wulfgar was once falsely accused of assassinating the good captain, though the attempt on his life was actually conducted by Tee-a-nick-nick and Creeps Sharky, who were later executed in Luskan. Deudermont survived the attack, despite being badly poisoned and seeming on the brink of death for a few days. His trusted right hand man is the wizard Robillard, who is second in command on the Sea Sprite and a capable magic user. Deudermont is recognized as perhaps the most succussful pirate hunter of all time, not even the elves know of one better.

In The Pirate King, Deudermont attempted to reform Luskan into a more proper town (previously, its activities had been controlled by the wizards of the Arcane Brotherhood and the roguish High Captains). Deudermont was backed largely by the populace, leading them against the Host Tower of the Arcane Brotherhood. Though Deudermont's reputation helped garner this support, it was mostly the cruel tactics of the Archmage Arcane, a lich and the leader of the Arcane Brotherhood, that drove the people to destroy the wizard enclave. Upon the destruction of the Host Tower, Deudermont rose to the position of Governor of Luskan. In the absence of the iron rule of the Arcane Brotherhood, however, the five High Captains of the city squabbled and food shortages occurred, weakening Deudermont's support. High Captain Kensidan ultimately instigated a rebellion which led to the death of Deudermont at the hands of Kensidan himself.
  
Home  Waterdeep; aboard the Sea Sprite  
Gender  Male  
Race  Human  
Died  1377 DR  
Class
3.5 ed. rules  Fighter  
Alignment  Lawful Good  

"Captain Deudermont"我引自WIKI,图没有找到[y:3]

额...我以为我对FR很熟悉,但是这东西打消了我的自信
姐姐...我尽力而为吧
-------------------------
fqm 请把船长的翻译一下

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 楼主| 发表于 2009-1-15 22:23:03 | 显示全部楼层
小R 同学请假了,谁来代他翻译下6楼贝尔瓦的资料(另开一新贴)

另外再找一人资料


Thibbledorf Pwent

这个矮人很有特色,也想把他做到The Tale of Faerun中去

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发表于 2009-1-15 22:48:06 | 显示全部楼层
原帖由 Lala 于 2009-1-15 22:23 发表
小R 同学请假了,谁来代他翻译下6楼贝尔瓦的资料(另开一新贴)

另外再找一人资料

这个矮人很有特色,也想把他做到The Tale of Faerun中去


应无官方资料。
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