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[求助] 关于法术的若干问题

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发表于 2008-12-16 21:21:53 | 显示全部楼层 |阅读模式
一直不懂这几个问题,望各位前辈解答一下
1,各职业施法者等级的成长速度,目前我就知道圣武士的CL等于职业等级的一半

2,如果是法术DC是对应目标某类豁免+D20比大小的话,SR又是体现在哪里的?DC=10+法术等级(最高9,传奇10?)+属性修正(+10算很了不起了罢),那末若豁免高到一定程度(比如30)岂不是法术都免疫了?

3,圣疗,驱散亡灵这类算不算类法术能力,这类能力以及类法术能力DC怎么计算?

4,是不是CL影响的多为友方目标BUFF持续时间?DC则是决定对敌方目标的伤害/控制法术效果?前者可通过升级涨,后者也就是靠基本属性一点点加?
发表于 2008-12-16 22:08:40 | 显示全部楼层
1,各职业施法者等级的成长速度,目前我就知道圣武士的CL等于职业等级的一半
圣武士、巡林客是一半,其他基础职业一般都是一级一CL

2,如果是法术DC是对应目标某类豁免+D20比大小的话,SR又是体现在哪里的?DC=10+法术等级(最高9,传奇10?)+属性修正(+10算很了不起了罢),那末若豁免高到一定程度(比如30)岂不是法术都免疫了?
有SR的要先做CL检定
d20+CL vs SR,法术穿透计算在CL里

关于法术DC,还有法术专攻和高等专攻,以及传奇专攻
豁免按照正常规则是堆不了游戏那么高的,按照规则,专职30级时高豁免也不过17,低豁免只有11,buff和装备也不像游戏里变态
加buff和装备后低豁免也不过20出头,还是很容易中的

传奇法术基础DC不是10,游戏里是9+5

另外,还有很多法术是无豁免,或过豁免也有效果的

3,圣疗,驱散亡灵这类算不算类法术能力,这类能力以及类法术能力DC怎么计算?
Turn or Rebuke Undead

Good clerics and paladins and some neutral clerics can channel positive energy, which can halt, drive off (rout), or destroy undead.
Evil clerics and some neutral clerics can channel negative energy, which can halt, awe (rebuke), control (command), or bolster undead.
Regardless of the effect, the general term for the activity is “turning.” When attempting to exercise their divine control over these creatures, characters make turning checks.

Turning Checks
Turning undead is a supernatural ability that a character can perform as a standard action. It does not provoke attacks of opportunity.
You must present your holy symbol to turn undead. Turning is considered an attack.

Times per Day
You may attempt to turn undead a number of times per day equal to 3 + your Charisma modifier. You can increase this number by taking the Extra Turning feat.

Range
You turn the closest turnable undead first, and you can’t turn undead that are more than 60 feet away or that have total cover relative to you. You don’t need line of sight to a target, but you do need line of effect.
Turning Check

The first thing you do is roll a turning check to see how powerful an undead creature you can turn. This is a Charisma check (1d20 + your Charisma modifier). Table: Turning Undead gives you the Hit Dice of the most powerful undead you can affect, relative to your level. On a given turning attempt, you can turn no undead creature whose Hit Dice exceed the result on this table.

Turning Damage
If your roll on Table: Turning Undead is high enough to let you turn at least some of the undead within 60 feet, roll 2d6 + your cleric level + your Charisma modifier for turning damage. That’s how many total Hit Dice of undead you can turn.
If your Charisma score is average or low, it’s possible to roll fewer Hit Dice of undead turned than indicated on Table: Turning Undead.
You may skip over already turned undead that are still within range, so that you do not waste your turning capacity on them.

Effect and Duration of Turning
Turned undead flee from you by the best and fastest means available to them. They flee for 10 rounds (1 minute). If they cannot flee, they cower (giving any attack rolls against them a +2 bonus). If you approach within 10 feet of them, however, they overcome being turned and act normally. (You can stand within 10 feet without breaking the turning effect—you just can’t approach them.) You can attack them with ranged attacks (from at least 10 feet away), and others can attack them in any fashion, without breaking the turning effect.

Destroying Undead
If you have twice as many levels (or more) as the undead have Hit Dice, you destroy any that you would normally turn.

Table: Turning Undead
Turning Check Result        Most Powerful Undead Affected(Maximum Hit Dice)
0 or lower                           Cleric’s level – 4
1–3                                    Cleric’s level – 3
4–6                                    Cleric’s level – 2
7–9                                    Cleric’s level – 1
10–12                                 Cleric’s level
13–15                                 Cleric’s level + 1
16–18                                 Cleric’s level + 2
19–21                                 Cleric’s level + 3
22 or higher                       Cleric’s level + 4


Pal的有效驱散等级视为比牧师低三级

圣疗的DC为10+1/2圣武士等级+圣武士的魅力调整值

职业的特殊能力DC一般都是10+职业等级/2+职业关键属性调整值

monk的stun fist因为是一般专长,所以使用人物等级/2
刺客的death attack是职业等级,不除2

4,是不是CL影响的多为友方目标BUFF持续时间?DC则是决定对敌方目标的伤害/控制法术效果?前者可通过升级涨,后者也就是靠基本属性一点点加?
火球等法术也是受CL影响的,伤害法术一般为1d6/CL,不过有上限,后者就是法术专攻,以及一些职业的特殊能力
MotB里CL超过20后每多三,DC+1,不过这是游戏里的规则

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 楼主| 发表于 2008-12-16 22:47:29 | 显示全部楼层
诗人的CL也是和职业等级一样了?
SR的检定若是大于CL+D20,法术就无效了?
发表于 2008-12-16 23:08:10 | 显示全部楼层
Bard的CL等于职业等级,不然Bard的解除魔法就废掉了

SR的检定若是大于CL+D20,法术就无效了?
无效,所以黑子很强
不过有些法术是无视SR的(主要是咒法系的),比如著名的swamp lung
高等级法师可以瞬发抗力解析,一定程度上可以解决问题
 楼主| 发表于 2008-12-16 23:18:05 | 显示全部楼层
换句话说PAL的解除魔法就废掉了……
于是SR24,解除魔法DC20的神圣复仇者果然是神器了么……
发表于 2008-12-17 09:45:56 | 显示全部楼层
假如15级以后拿到的holy avenger,SR24意义已近不大了,1个15级法师学了法穿之后有70%机会无视SR

解除魔法是没有DC的概念的,不知DC20的意思是什么
3R里holy avenger的作用是可以使Pal每轮以职业等级施放高解,不过只能以对区域的方式

Kaedrin‘s PrC Pack可以把Pal的CL改为等同职业等级,有兴趣的话可以去下
发表于 2008-12-17 11:37:37 | 显示全部楼层
解除魔法DC就是解除的检定结果,不用再投D20+X了

记得1代神圣复仇者(武器属性)是命中强制解除,连石化效果都能砍掉。2代似乎变成按职业等级的解除魔法了?没仔细测过
 楼主| 发表于 2008-12-18 00:04:10 | 显示全部楼层
WP的CL也是职业等级的一半?
发表于 2008-12-18 09:44:40 | 显示全部楼层
进阶职业都有说明的,不是说取一半,而是在规定的等级获得施法等级

WP是偶数级,圣拳是除4、8级以外,奥法骑士、竖琴手是除了第一级以外
具体自己看职业说明
 楼主| 发表于 2008-12-19 22:04:00 | 显示全部楼层
假设一个PC是4PAL/4CLE,那末TURN UNDEAD等级是取高的4CLE等级算?还是也会把1级的PAL叠加进去算5级CLE?熟练施法者专长对此情况有影响否?
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