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[新闻资讯] NWN2进阶职业Doomguide数据。

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发表于 2008-10-17 08:46:58 | 显示全部楼层 |阅读模式
Some of you guys have been asking for stats and such about the new classes, so I figured I would start with the Doomguide. This is fairly faithful to the Faiths and Pantheons rulebook, with a few modifications. If you have any questions, feel free to ask.

REQUIREMENTS

Alignment: Any Lawful
Skills: Diplomacy 5 Ranks
Feats: Extra Turning, Great Fortitude
Spells: Level 3 Divine Spellcaster
Deity: Kelemvor

(The Kelemvor requirement is really not a "requirement"; you are shifted to Kelemvor when you take your first level of Doomguide. So it's non-optional, but not something you have to have before deciding to become a Doomguide.)

CLASS ABILITIES

Hit Die: d6

Base Attack Bonus: Medium

High Saves: Will

Weapon/Armor Proficiencies: No weapons/armor proficiences granted. (Not really true: you need to be able to use a bastard sword to become a Doomguide. Since that's tied into the Weapon Proficiency (Exotic) feat, I believe it's automatically granted to you when you take your first Doomguide level, instead of forcing you to have three required feats to take the class.)

Skill Points: 2 + INT Modifier

Class Skills: Concentration, Craft Alch/Armor/Weapons, Diplomacy, Heal, Lore, Spellcraft

Spells Per Day: Each level, the doomguide gains new spells per day as if he gained a level in a divine spellcrafting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained.

Kelemvor's Boon: Doomguides add their doomguide levels to their divine spellcasting class levels for purposes of turning or destroying undead, both for the initial turning check and the turning damage roll.

Bonus Feats: At Level 3, the Doomguide gains Improved Turning. At level 6, they gain Empower Turning and Extra Turning II. At level 10, they gain Extra Turning III.

(You gain these bonus feats automatically at each level; you can't choose the order in which you get them. I'm not sure what the order is, though. Perhaps Justin will know. Keep in mind that there are multiple ranks of Extra Turning that will also get thrown in there, I believe.)

Save Bonus: At level 4, doomguides get a +4 check to saving throws against death effects and to saving throws to overcome a negative level effect. At level 8, a doomguide always makes his or her saving throw to overcome a negative level.

Bond of Fatal Touch: The doomguide's devotion to Kelemvor and dedication to the teachings of the Lord of the Crystal Spire has helped him to establish certain supernatural links to Fatal Touch, Kelemvor's powerful bastard sword.

The ability lasts for 1 round each time it is used, and can be invoked as a free action a number of times each day equal to the doomguide's charisma bonus (minimum one). A doomguide must decide to use the ability before attacking, and if the attack misses that use is wasted.

At fifth level, the bond grants wielded weapons the "ghost touch" property. At seventh level, the weapon gains both the "ghost touch" and "undead bane" properties. At 9th level, the weapon gains "ghost touch", "undead bane", and "disruption". The weapon's normal abilities still apply.

Ethereal Purge: At 8th level, once per day the doomguide can cast Ethereal Purge, with a radius of five feet per class level, that forces all ethereal creatures in the area to manifest on or shift themselves to the Material Plane, as appropriate. Such creatures may attempt a Will Save (DC 10 + 1/2 doomguide class level + doomguide's Wisdom bonus) to resist this effect. Those who fail suffer the above effects and are prevented from returning to the Ethereal Plane for 1 minute per class level.

Kelemvor's Grace: At 10th level, the doomguide gains complete immunity to death effects. All allies within 10 feet of the doomguide gain a +4 bonus to saving throws against death effects and on saving throws to overcome a negative level
发表于 2008-10-17 10:36:16 | 显示全部楼层
这个和《Faiths & Pantheons》中的doomguide几乎完全一样,真是偷工减料。
区别大概只有bonus feat变成了不可选择,进阶条件略有改变。
译文可见此:http://bbs.bfclan.net/read.php?tid=4965

Kelemvor's Boon: Doomguides add their doomguide levels to their divine spellcasting class levels for purposes of turning or destroying undead, both for the initial turning check and the turning damage roll.
这里大概还有问题,应该与牧师等级叠加,而不是神术施法者等级。
发表于 2008-10-17 13:48:34 | 显示全部楼层
自由动作是目前系统还无法实现的功能,要么是做成虚招那样。武器的幽冥属性倒是可以做出来。没驱散升阶,不爽

另:和神术职业叠加这倒是无所谓,象FS这类职业的驱散等级本来就是0。这么说是考虑到可能有PAL或BLG/其它神术职业兼DG的存在
发表于 2008-10-20 12:57:03 | 显示全部楼层
驱散瞬发木有被引入,估计丫的脚本没法应付‘仅作用于驱散不死,而不能应用于神力类专长’。

驱散瞬发 Quicken Turning [特殊专长]:
描述:你可以在很短的时间内驱散不死生物
先决条件:有驱散不死生物的能力,额外驱散专长,魅力13
用途:你可以用实时动作发动驱散能力,但该次驱散的驱散检定与驱散伤害检定都将得到-4处罚。每一轮仍然只能使用一次驱散。

只有真正驱散不死生物之时才能发动此专长,你无法使用本专长发动[神圣]专长的能力。
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