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发表于 2005-12-29 09:10:58
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憎恶-费阿尼
忘了是那位大大翻译的。。。致歉。。。帕林大人。。。
大型外界面者(混乱)(虚体)
HD:36D8+324(612HP)
先攻:+11(+7敏捷,+4改善先攻)
速度:80英尺,飞行120英尺(完美)
AX:50(-1体型,+3敏捷,+11偏斜,+33洞察),接触50,措手不及47
攻击:无形触击+43近身肉搏
伤害:无形触击1D6+时间停滞触击
面对/触及:5英尺,5英尺/10英尺
特殊攻击:类法术能力,时间停滞触击,时光冲击波,时光吸取,召唤逝时镜象。
特殊能力:憎恶,时光静滞场,时光回归,快速医疗15,再生15,法术抗力37,伤害减免30/+6,音波免疫
豁免:强韧+31,反射+29,意志+25
属性:力量——,敏捷25,体质28,智力24,感知16,魅力???(扫描的看不清楚,以下也一样,千万不要理解为那种RPG中的无穷大,这也是本篇看起来非常奇怪的一个原因(其实是为自己的垃圾英文辩护,呵呵))
技能:平衡+11,集中+48,外交+13,隐藏+42,条约+4,知识(奥术)+46,知识(位面)+46,知识(宗教)+46,听觉+???,无声移动+46, SCRY+46,搜索+46,察言观色+42,法术智能+46,侦察+44,游泳+33,翻滚+???
特长:警觉,战斗反射,闪避,???,先攻改善,钢铁意志,闪电反射,武器专注(无形触击)
传奇专长:盲行速度,法术仿制(时间???可能是时间停止,或者时间翻转吧?以我一个兽人的脑袋好象就记得这几个非EPIC法术以TIME开头了)
居住/地形:任何地面或地表
组织:独自或成对
挑战等级:25
宝藏:没有 (看到了吧?穷鬼一个,而且实际实力远远高于CR25,估计放这个的DM是准备被PCS真人PK的)
阵营:总是混乱邪恶
进化:37-50HD(大),51-65HD(巨大)
一些神职和时间或者命运有关的神明父母生下了费阿尼,一种不被时间所限制的憎恶。
没有两个费阿尼是相同的,但是所有的费阿尼都包着幽影而且没有物质形体。虽说很难穿透它们形成的幽影结界,但是通常可以看见2个(有时更多)绿宝石一样的眼睛从它们相成的幽影中燃烧着闪现出来,他们有些是含糊不清的人型,大多都看起来不象人,都多少有一点残忍。
费阿尼不是那种可以被过去(或者将来)所能束缚的俘虏,时间对她们毫无意义。然而,有时一个费阿尼窜进我们多元世界的四维时空中。在这里它们热中于收集受害者,把它们永远的锁在时间的停滞中。在这种娱乐里面他们以掉进时间陷阱里面的生物的本质为食。另外一些则更有雄心,它们寻找改变国家、世界位面的命运方法——用错误的方式。
战斗
费阿尼在能够单独面对敌人时更有效率,把它们的敌人拖进静止时间场。如果捉住一个,它们能暂时隔绝受害者和外界的联系。如果它们隐形了,仅仅有50%几率被任何攻击命中,无论这种攻击是肉搏,远程,还是法术。如果有特别的威胁,费阿尼会使用时间停止能力,对较少几个目标用时光冲击波攻击,然后用无误传送逃离现场。它们最喜欢的战术是使用召唤敌人的逝时镜象,然后在它本人和敌人的副本镜象攻击敌人以前欣赏他们所造成的乱七八糟的场面。它们也会使用类法术能力复制一个不同时光的自己。
类法术能力
随意使用——侦察善良,侦察魔法,高等隐形(仅仅用于自己)
每天5次——加速,群体加速,缓慢,无误传送,通晓语言,灵魂陷阱,真实打击,不洁光环
每天2次——安全时间(SAFE TIME,和下一个一样都是EPIC的法术),时光镜象
每天一次——时间停止
施法者等级21,豁免DC21+法术等级
时间停滞触击(SU):
作为一个时间停滞,它是超自然能力,施法者等级25,DC21+法术等级
时光冲击波(SU)
作为一个标准动作,远程接触攻击100英尺以内一切生物,成功则目标因为时空的流动抽搐的攻击,受到15D6的伤害。
时光吸取(SU)
在每一轮对费阿尼方便的时候,可以自动吸收任何生物的“未来”这来自于通过时间停滞触击(不是静滞时间场)是对手失去反抗能力,不管同受害者有多远,或者受害者有多少。当然,对受害者来说感觉不到时间的损失。但是每一轮受害者都经历1D4年,并治疗费阿尼20点HP。受害者不会莫名其妙的被一个朋友用驱散,高级驱散或者类似的法术放出来以后却寿终正寝了。他们通常是在被自动从静滞时间里面掉出来以后就象一个外壳脱水的干果一样最轻微的一碰就碎裂成无数尘埃。在此之前逃出来的人则立刻受年龄的物理影响,但不是???影响。(见表6-5,玩家手册有关年龄的影响)
召唤逝时镜象(SP):每天一次,费阿尼可以从一个平行的过去时空召唤它的敌人的一个过去的副本镜象,这个窃取的副本镜象和敌人的本人是一样的,但是看起来象有两个不同的等级(因为要冒充原始版本的经历)。费阿尼不能召唤敌人25HD以上的镜象(如果必要的话,加上足够多的无效等级以便看起来象高HD的敌人)。镜象拥有本人大部分的知识,如同其他召唤物一样忠心于费阿尼。如果镜象被杀,本人也会受到伤害,因为镜象是从本人过去的时空里面拽过来的。然而本人不会死的,在第一次见到镜象死掉以后必须做一个意志检定(DC30)否则被???1D4轮。
憎恶特性:对变形,石化,以及其他改变形态的攻击免疫;不受能量汲取,能力汲取,能力伤害影响,也不会因巨创而死;对精神影响效果免疫;火焰抗力20;寒冷抗力20;无法被侦测;随意使用真实视觉;黑暗视觉500ft;心灵感应周围1000ft。
时光静滞场(EX):费阿尼持续生成一个半径30英尺的静滞场。除了费阿尼,场中所有生物和目标都必须每轮做一个意志检定(DC30)才能做动作。检定一旦失败,立即被静滞在时间中直到下一轮轮到他们动作,那时就可以做下一次检定。当一个目标被静滞场困住时,费阿尼就可以用它的时间停滞触击进行“封印处理”。之所以这样说,因为在时间停滞场里面任何其他的攻击方式都无法伤害目标。
时光回归(SU) (传说中的S/L大法... )
如果一个费阿尼在连续4轮里面每轮做了一个动作,在第四轮结束的时候费阿尼可以让时间回归4轮,回到第一轮费阿尼刚刚开始集中精神时光回归的时刻。在第二次时间流经过里面,因为已经知道了将发生什么事情,所以它可以决定采用完全不同的策略和动作(虽然如果在一开始经过时间时采用不同动作,原来的时间流会有所改变)
再生(EX):费阿尼可以被如下属性的武器伤害:圣洁的,善良的,未来或者一件在时间流实现以前的时空点上锻造的武器。(“基本你就可以理解为在时间还没开始流淌的时候制造的武器——也就是世界上还没有时间这玩意的时候所制造的武器”by palinkin )
老规矩 3R数据分析
PHANE
Large Outsider (Chaotic, Evil, Extraplanar, Incorporeal)
Hit Dice: 36d8+324 (612 hp)
Initiative: +11 (+7 Dex, +4 Improved Initiative)
Speed: 80 ft., fly 120 ft. (perfect)
AC: 50 (-1 size, +7 Dex, +11 deflection, +23 insight)
Base Attack/Grapple: +36/¬¬-
Attack: Incorporeal touch +43 (1d6 plus stasis touch) melee
Full Attack: Incorporeal touch +43 (1d6 plus stasis touch) melee
Space/Reach: 10 ft./10 ft.
Special Attacks: Spell-like abilities, stasis touch, chronal blast, time leach, summon past time duplicate
Special Qualities: Abomination traits, null time field, time regression, fast healing 15, regeneration 15, SR 37, DR 15/epic, sonic immunity
Saves: Fort +31, Ref +29, Will +29
Abilities: Str -, Dex 25, Con 28, Int 24, Wis 16, Cha 33
Skills: Balance +46, Concentration +48, Diplomacy +50, Hide +42, Jump +20, Knowledge (arcana, religion, the planes) +46, Listen +44, Move Silently +46, Search +46, Sense Motive +42, Spellcraft +46, Spot +44, Swim +39, Tumble +46
Feats: Alertness, Combat Reflexes, Dodge, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Weapon Focus (incorporeal touch)
Epic Feats: Blinding Speed, Epic Toughness (x2), Epic Will, Spell Stowaway (time stop)
Climate/Terrain: Any land and underground
Organization: Solitary or pair
Challenge Rating: 25
Treasure: None
Alignment: Always chaotic evil
Advancement: 37-50 HD (Large); 51-65 HD (Huge)
A phanes’ natural weapons are treated as epic, evil, and chaotic-aligned for the purpose of overcoming damage reduction.
COMBAT
Spell-Like Abilities: Caster level 21st; save DC 21 + spell level. The DC is Charisma-based.
At will - detect good, detect magic, greater invisibility (self only);
5/day - haste, slow, greater teleport, tongues, trap the soul, true strike, unholy aura;
2/day - safe time, time duplicate (epic spell);
1/day - time stop.
Stasis Touch (Su): As temporal stasis, except as an at-will supernatural ability. Caster level 25th; save DC 21 + spell level. The DC is Charisma-based.
Chronal Blast (Su): As a standard action, the phane can make a ranged touch attack against any creature within 100 feet. If it succeeds, the subject is targeted by a spasm of space-time flux, dealing 15d6 points of damage.
Time Leach (Su): For every round of apparent time experienced by the phane, it automatically absorbs the “future” from any creature it has successfully encapsulated in static time via its stasis touch (not its null time field), no matter the distance separating victim and phane, and no matter the number of victims. Of course, to the victim no time passes at all, but each apparent round experienced by the phane ages the victim 1d4 years, at the same time healing the phane of 20 hit points of damage. A victim who is not somehow released from static time by a friend who can cast dispel magic, greater dispel magic, or some other likely spell, eventually ages to death. Victims killed in this manner automatically fall out of static time as desiccated husks that disintegrate to a fine dust with even the lightest touch. Victims who are released prior to death immediately apply the physical effects of aging, but not the mental effects.
Summon Past Time Duplicate (Sp): Once per day, a phane can summon a duplicate of one its foes stolen from a parallel alternate past. The stolen time duplicate has the same stats and possessions as the original, but is treated as if having two negative levels (which simulates a less experienced version of the original). The phane can never summon a past time duplicate of a creature with more than 25 HD (add sufficient negative levels to compensate for high foe HD, if necessary). The past time duplicate, despite having most of the knowledge of the original, serves the phane loyally like any summoned creature. If the past time duplicate is slain, the original is not harmed because the duplicate was pulled from a parallel past. However, the original does not necessarily realize this, and must make a Will save (DC 30) or be shaken for 1d4 rounds after witnessing the death of a duplicate for the first time.
Abomination Traits: Immune to polymorphing, petrification, and other form-altering attacks; not subject to energy drain, ability drain, or ability damage, or death from massive damage; immune to mind-affecting effects; fire resistance 20; cold resistance 20; nondetection; true seeing at will; blindsight 500 ft.; telepathy out to 1,000 ft.
Null Time Field (Ex): Phanes continually generate a 30-foot-radius spread null time field. All creatures and objects in the field, except the phane, must make a Will saving throw (DC 30) each round to take any actions. On a failed save, subjects are stuck in a static time stream until their next round of actions, at which time they must make another saving throw. While a subject is stuck in a static time stream induced by a null time field, the phane can use its static touch on the subject, though in all other ways, the subject is invulnerable to attacks and damage as if in temporal stasis.
Time Regression (Su): If the phane spends an action per round for four rounds, at the end of the 4th round the phane regresses back in time 4 rounds, to the very 1st round it originally began concentrating on time regression. On its second pass through the time stream, it can take completely different actions, based on its knowledge of the future (though if it takes different actions from its first pass through the time stream, the events of the original time stream are also changed).
Regeneration (Ex): Phanes take normal damage from holy and good weapons, and from weapons forged in the future or an alternate reality’s time stream (if any).
这家伙在3E时代就是很够班的东西,所以在3R中也没什么变化,这家伙要是罩上高隐、加速、克敌先机去偷袭PC。。。残念。。。
最恐怖的是S/L大法。。。
最可恶的是没有宝物。。。。!!! |
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