今天又上官网去看了看,发觉已经是beta2了,看来离正式版不远了。
下载地址是:
English 1.68 to 1.69 Beta 2 patch - HotU+SoU (358 MB) English 1.69 Beta 2 to 1.68 uninstall patch - HotU+SoU (15 MB)
更新的内容还挺多的:
1.69 Beta 2 patch specific fixes made since 1.69 Beta 1- Moved Wyvern Blood Item to its proper location in the toolset palette.
- New Generic Doors are now available in the toolset palette (also changed the displayed name for existing generic doors to make doors easier to locate).
- Fixed missing Satyr portrait.
- Fixed two missing entries from TNO "Tileset Specific" door palette.
- Fixed issue with duplicate "Marketstall 02" tile entries in City Exterior, Rural tileset.
- Fixed issue with bad smoke texture for "City Exterior, Rural" tileset buildings.
- Tileset fixes to new tilesets (various doors that were either rotated incorrectly, or had incorrect doors and some walkmesh and shadow fixes).
- Added Magical Tridents to the toolset palette.
- Fixed the Trident names in some of the merchant shops in the HotU campaign.
- Added missing Trident Weapon Focus feat to Weapon Master.
- Fixed Bandoleers on hobgoblins.
- Fixed missing faction information on Caladnei and the Mist Dragon.
- Fixed an issue with VFXs not attaching correctly to zombies/mummies.
- New Music tracks will now show up in the toolset.
- Added missing SKILL_RIDE constant to nwscript.nss.
- Fixed texture issue in toolset where Robe textures (and others) were not appearing correctly on the non-human races.
- "DM Tool" Custom Instant Feats can now be assigned to the DM quickbar.
- Fixed misplaced "Check for Conflicts" button on Module Properties "Custom Content" tab in toolset
- Tweaked the way targets were being chosen for the Whirlwind feats.
- Fixed issue with FindSubString() scripting command not being backwards compatible.
- Fixed issue with LevelUpHenchman() not working properly with new PDK class.
- Added new scripting commands:
int GetColor(object oObject, int nColorChannel);
void SetColor(object oObject, int nColorChannel, int nColorValue); - Properly fixed LoadScreen.2da entries past 255 (wasn't quite working properly in 1.69 beta 1).
- Updated the WingModel.2da, so that the new wing entries don't break backwards compatibility with CEP2.
- Updated the LoadScreens.2da so that the new entries don't break backwards compatibility with CEP2.
- Increased the amount of allowable Wing/Tail/Generic Door appearances above the old 255 limit.
此外还新增了额外模组里的很多模型、音乐等等…… |