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由于本人鸟语无能加DND无能外加本规则是2版时代非DND专用的,所以肯定错漏百出……先扔这里把,我是希望骗点奥币好下点资源……
天女Houri:法师宗派
职业描述:天女是完美的精灵。她出生在城市的贫民区,在贫困的环境中成长,却向往着美好
的未来。不过,和很多人最终堕落为犯罪者不同,她的美貌和聪慧的头脑引领她进入魔法世界
。她精通魅惑charming, 迷诱enchanting,和勾引seducing之道。
有些人瞧不起天女,认为她是下贱的妓女和狐狸精。另外一些人则把她看作一个可以带来愉悦
的美人——最多觉得她的肉体的确很不错。
进阶要求:
奥术施法者
魅力15
女性(如果为男性则职业名为舞男Gigolo)
必须为混乱阵营
人类,精灵或半精灵
首选派系:天女专攻附魔/惑控enchantment/charm
(这里的说明是The most,但是下面说明禁止所有其他派系)
禁止派系:所有其他派系
角色:天女是可爱的,迷人的。这使得她能混入那些有很多成功人士的宴会。她也通常作为一
流的交际花为那些拥有财富和地位的人服务。她的法术能力通常不为她的客人所知,这显得她
神秘而动人。
因为童年的回忆是如此不堪,天女通常在刺激的生活中寻找乐趣,她们到很多城市旅行。她的
魅惑和交际能力使得她在和智慧生物的交流中无往不利。因此,她经常被视为队伍中的首领人
物,尽管这可能不是真的(比如战术安排,队伍秩序这类问题,天女通常是不考虑的)
武器技能:短剑或匕首。天女通常喜爱食用长而薄的针形武器,比如发簪。这类武器能被方便
地隐藏在天女身上,通常造成1-3点伤害。
非武器技能:
BONUS
礼仪Etiquette,任何一项列于本书的性技sexual skills,
推荐RECOMMENDED:
艺术才能Artistic Ability,舞蹈Dancing,语言(流行)Languages(Modern),唱歌(游荡,无处罚)Singing (Rogue, no penalty),游戏Gaming。
装备EQUIPMENT:
天女会在她喜欢的任何事物上花费金钱,记住这一点,天女应该保持她的美丽。所以,珠宝,美丽的衣服,香水等都是天女喜爱购买的物品。
职业优势SPECIAL BENEFITS:
天女在进行专业搭讪Seduction For The Professional章节中所描述的行为时有特殊优势。
天女得到+3检定在对男性时
职业不利SPECIAL HINDRANCES:
天女不允许穿戴铠甲。实际上,她穿得越少,她就能给人留下越深刻的印象。
由于明显的原因,天女在对女性时有-3检定不利,
天女拒绝过她小时候那种穷酸生活。因此,在购物时,天女只购买最好的东西。不管是饮食,住宿,装备,或者仅仅是个旅行包。购买任何物品时,天女必须在标价外付出10%-100%的额外价款。GM可以决定这个具体价格,价格上涨幅度因具体物品和购物场所而不同。
初始财产WEALTH OPTIONS:
天女只能获得(1d4+1)x5GP的初始财产
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HOURI: WIZARD SUB-CLASS
DESCRIPTION: The Houri is a nymph of paradise. She was born in a seedy
section of a city, growing up in a poor and miserable life but dreaming
of a better future. Yet, instead of turning to a life of thievery like
most, her beauty and intelligence leads her to a life a magic. Once
there, she specializes in charming, enchanting, and seducing.
Some people look down upon her as a disgusting prostitute and
vixen. Others view her as a sensual beauty and the most desirable being
on the Prime Material Plane.
In addition to normal magic-user requisites, the Houri must have a
minimum Charisma of 15 (her voluptuously alluring beauty and charm
being evident). Also, a Houri is female (although adjustments can be
made for men and thus a Gigolo wizard sub-class is born). Furthermore,
she must be of chaotic alignment.
PREFERRED SCHOOLS: The most appropriate school for the Houri is
enchantment/charm.
BARRED SCHOOLS: All other schools are barred.
ROLE: The Houri is a fun-loving, charming person who can find herself
mingling at all the high-class parties with many men-a-calling. She can
also be found being a high-class prostitute for the wealthy and
well-to-do. Her magic abilities are not always known by the company she
keeps, which leads to mystery on why she is so alluring.
Having a terrible and trapped childhood, the Houri is glad to
adventure, traveling to many cities being the flirt in each. Her
abilities of charm and communication make her valuable when in contact
with intelligent beings (shes so irresistible). Because of this, she
tends to be viewed as the leader of the group, although this probably
isn't true (such matters of tactics, marching order, etc. are of little
importance to her).
WEAPON SKILL: REQUIRED: dagger or knife. The Houri is often fond of
long, thin pins such as hat-pins and hair-pins, which can be easily
concealed on the Houri's person and do 1-3 points of damage.
NONWEAPON SKILL: BONUS: Etiquette, any one of the sexual
skills listed in this guide (player's choice). RECOMMENDED: (General)
Artistic Ability, Dancing, Languages (Modern), Singing (Rogue, no
penalty), Gaming.
EQUIPMENT: The Houri can spend her money on anything she likes.
Remember, that the Houri should maintain a level of high beauty. Thus,
jewelry, fine clothing, and perfumes are a favorite items of purchase
for a Houri.
SPECIAL BENEFITS: The Houri has a special power of seduction described
in the "Seduction For The Professional" section.
The Houri receives a +3 reaction modifier from men.
SPECIAL HINDRANCES: A Houri is not allowed to wear protective armor;
indeed, the less clothing she wears, the more effective she is.
The Houri receives a -3 reaction modifier from women, for obvious
reasons.
The Houri refuses to live the terrible poor life she once had.
Thus, when making purchase, the Houri accepts nothing but the best,
whether it be a meal, a room for the night, a weapon, or even a chest
to carry her possessions. Any time she buys any item, the Houri must
pay 10 to 100 percent more than the listed price. The GM will decide
the price paid by the Houri, which may vary from item to item,
depending on the quality of merchandise in a particular locale.
WEALTH OPTIONS: The Houri receives only (1d4+1) x 5 GP for starting
money.
RACES: A Houri can only be human, elven, or half-elven. |
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