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楼主: 毒草

[讨论] 对无冬之夜2的一些抱怨

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发表于 2008-1-21 12:45:22 | 显示全部楼层
那个队友系统确实很没意思,既然要让玩家控制每个人物,却又不能自由升级,而是只能升固定职业,那不如系统自己搞定算了,我真是难得去点鼠标啊。
发表于 2008-1-24 18:26:13 | 显示全部楼层
无冬二,好多小BUG阿,NPC丢失,卡对话,丢队友。。。。
视角确实不舒服
发表于 2008-1-24 23:35:08 | 显示全部楼层
小队模式我是比较喜欢的。。。毕竟当年BG1,2都是这么过来的。。
魔法确实做的够差。。本来这种硬件配置能做的更好。。
削弱法系确实应该但。。5BAB就加一次攻击我也很讨厌。。一轮砍十多次手不酸呀
附魔系统非常垃圾。。。自己随便附一下比神器还强,过强的装备让好多职业好多专长成为摆设。
MOD问题自己是只玩不做的没资格发言。
发表于 2008-2-13 15:19:21 | 显示全部楼层
小队模式是必须的,毕竟我们不是在玩大菠萝而是在玩DND,而且因为有了小队才有了很多战术的应用。
好吧,我承认,这是在BG里才能享受的到的,NWN里面一个人什么职业SOLO都没大问题——这点的确是无冬的失败,另一个败笔就是不让队员自由专职~~~
发表于 2008-2-13 20:34:01 | 显示全部楼层
Definetly not modding NWN 2. I've commented on it before, but BlackDiamond tried it recently and was appalled by how bad it is. So it's not just me! I just can't trust Obsidian anymore, that's twice they've released games before they're completed. Might not be their fault, but you know what? I don't care. NWN 2 could have been great, and instead, they reached too far and didn't have the time to meet those goals. All they had to do was put in that new graphics engine, update it to 3.5e, and it's done. Changing the toolset and the interface so completely was a bad idea. Yeah, don't get me started on that toolset... (/rant).

Savant如是说,节选...
发表于 2008-2-15 20:30:08 | 显示全部楼层
小队模式才是精华,dnd战斗的精髓就是小队之间不同职业的配合,如果都让电脑操作npc,
整个战略性就大大降低了.好吧,我承认我是把无冬当成火纹那样的回合制战棋游戏来
玩的,不过这也是dnd游戏的本质吧.
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