HOU第一章保留装备的方法
1. 把nwm下的XP2_Chapter1.nwm移到modules下,改名为XP2_Chapter1.mod2. 用toolset打开,忽略XP1关于模组的提示
3. 在Area列表里找到Waterdeep - Yawning Portal - Second Floor,单击右键,选“属性”
4. 在“事件”选项卡里找到“OnEnter”事件,编辑q2a_enter_rooms
5. 注释掉下面的两部分脚本,另存为q2a_enter_rooms_:
while (GetIsObjectValid(oItem) == TRUE)
{
if (GetObjectType(oItem) == OBJECT_TYPE_ITEM)
{
CopyItem(oItem, oContainer);
SetPlotFlag(oItem, FALSE);
DestroyObject(oItem, 0.1);
}
oItem = GetNextObjectInArea(oArea);
}
......
if(GetIsObjectValid(oGear))
{
nGold = nGold + GetGoldPieceValue(oGear);
oGear2 = CopyItem(oGear, oContainer);
SetPlotFlag(oGear, FALSE);
DestroyObject(oGear);
}
oGear = GetItemInSlot(INVENTORY_SLOT_BELT, oPC);
if(GetIsObjectValid(oGear))
{
nGold = nGold + GetGoldPieceValue(oGear);
oGear2 = CopyItem(oGear, oContainer);
SetPlotFlag(oGear, FALSE);
DestroyObject(oGear);
}
oGear = GetItemInSlot(INVENTORY_SLOT_BOLTS, oPC);
if(GetIsObjectValid(oGear))
{
nGold = nGold + GetGoldPieceValue(oGear);
oGear2 = CopyItem(oGear, oContainer);
SetPlotFlag(oGear, FALSE);
DestroyObject(oGear);
}
oGear = GetItemInSlot(INVENTORY_SLOT_BOOTS, oPC);
if(GetIsObjectValid(oGear))
{
nGold = nGold + GetGoldPieceValue(oGear);
oGear2 = CopyItem(oGear, oContainer);
SetPlotFlag(oGear, FALSE);
DestroyObject(oGear);
}
oGear = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC);
if(GetIsObjectValid(oGear))
{
nGold = nGold + GetGoldPieceValue(oGear);
oGear2 = CopyItem(oGear, oContainer);
SetPlotFlag(oGear, FALSE);
DestroyObject(oGear);
}
oGear = GetItemInSlot(INVENTORY_SLOT_CLOAK, oPC);
if(GetIsObjectValid(oGear))
{
nGold = nGold + GetGoldPieceValue(oGear);
oGear2 = CopyItem(oGear, oContainer);
SetPlotFlag(oGear, FALSE);
DestroyObject(oGear);
}
oGear = GetItemInSlot(INVENTORY_SLOT_HEAD, oPC);
if(GetIsObjectValid(oGear))
{
nGold = nGold + GetGoldPieceValue(oGear);
oGear2 = CopyItem(oGear, oContainer);
SetPlotFlag(oGear, FALSE);
DestroyObject(oGear);
}
oGear = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC);
if(GetIsObjectValid(oGear))
{
nGold = nGold + GetGoldPieceValue(oGear);
oGear2 = CopyItem(oGear, oContainer);
SetPlotFlag(oGear, FALSE);
DestroyObject(oGear);
}
oGear = GetItemInSlot(INVENTORY_SLOT_LEFTRING, oPC);
if(GetIsObjectValid(oGear))
{
nGold = nGold + GetGoldPieceValue(oGear);
oGear2 = CopyItem(oGear, oContainer);
SetPlotFlag(oGear, FALSE);
DestroyObject(oGear);
}
oGear = GetItemInSlot(INVENTORY_SLOT_NECK, oPC);
if(GetIsObjectValid(oGear))
{
nGold = nGold + GetGoldPieceValue(oGear);
oGear2 = CopyItem(oGear, oContainer);
SetPlotFlag(oGear, FALSE);
DestroyObject(oGear);
}
oGear = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
if(GetIsObjectValid(oGear))
{
nGold = nGold + GetGoldPieceValue(oGear);
oGear2 = CopyItem(oGear, oContainer);
SetPlotFlag(oGear, FALSE);
DestroyObject(oGear);
}
oGear = GetItemInSlot(INVENTORY_SLOT_RIGHTRING, oPC);
if(GetIsObjectValid(oGear))
{
nGold = nGold + GetGoldPieceValue(oGear);
oGear2 = CopyItem(oGear, oContainer);
SetPlotFlag(oGear, FALSE);
DestroyObject(oGear);
}
oGear = GetItemInSlot(INVENTORY_SLOT_ARROWS, oPC);
if(GetIsObjectValid(oGear))
{
nGold = nGold + GetGoldPieceValue(oGear);
oGear2 = CopyItem(oGear, oContainer);
SetPlotFlag(oGear, FALSE);
DestroyObject(oGear);
}
oGear = GetItemInSlot(INVENTORY_SLOT_BOLTS, oPC);
if(GetIsObjectValid(oGear))
{
nGold = nGold + GetGoldPieceValue(oGear);
oGear2 = CopyItem(oGear, oContainer);
SetPlotFlag(oGear, FALSE);
DestroyObject(oGear);
}
oGear = GetItemInSlot(INVENTORY_SLOT_BULLETS, oPC);
if(GetIsObjectValid(oGear))
{
nGold = nGold + GetGoldPieceValue(oGear);
oGear2 = CopyItem(oGear, oContainer);
SetPlotFlag(oGear, FALSE);
DestroyObject(oGear);
}
6. 将OnEnter事件脚本换成q2a_enter_rooms_,确定
7. 保存模组,退出
8. 改名XP2_Chapter1.mod为XP2_Chapter1.nwm,移回原来的nwm目录 这个...强...
如果装OHS补丁的话, 导入人物前把身上装备放在OHS佣兵身上, 进HOU后招回佣兵装备就回来了. 啊,本来还以为是揭露了攻略中忽略的秘密,想不到还是需要靠修改。尽管不是原先想象的,但楼主助人为乐的精神值得嘉奖!要是我早点看到,就不会在Hotu一开始的时候打得那么辛苦了! 多谢水月~ 呵呵
改的时候看到里面有这么一段:
// * pick up any equipment lying on the ground
// * Thanks Mr. Cheater!
object oArea = OBJECT_INVALID;
object oItem = GetFirstObjectInArea(oArea);
想想我就是那个cheater…… 汗…… 强啊,如果重新玩的话,会省掉很多麻烦~ 要是新建的十五级人物,那也就没必要这么费力了。 原帖由 太湖甘棠 于 2007-10-28 20:46 发表 http://www.odyguild.org/bbs/images/common/back.gif
要是新建的十五级人物,那也就没必要这么费力了。
十五级人物就很强吗?没有武器和装备,裸奔的话也费力哦。 从原版带过去的角色比较有感情啊
况且一般原版结束也有17-18级了吧 可原版主角和资料片主角不是同一个人啊,不过偶倒是带过去一次,已经打了原版和古城阴影,是二十一级法师了。 ohs是啥阿,那里有?