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发表于 2007-9-4 15:25:15
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void main()
{
object oPC=GetEnteringObject();
//判断进入者为玩家
if(GetIsPC(oPC)==0)
{
return;
}
//对话只进行一次
if(GetLocalInt(oPC,"hastalked")==1)
{
return;
}
SetLocalInt(oPC,"hastalked",1);
//让标签(tag)为12345的NPC跑向PC启动名为talk1的对话
object oTalker=GetObjectByTag("12345");
AssignCommand(oTalker,ActionStartConversation(oPC,"talk1"));
} |
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