找回密码
 注册
查看: 1970|回复: 2

翻译征集帖(070721)[已废弃]

[复制链接]
发表于 2007-7-21 23:52:25 | 显示全部楼层 |阅读模式
征集志愿者翻译Fiend Folio里的BLOOD GOLEM OF HEXTOR的译文

原文如下:
BLOOD GOLEM OF HEXTOR
Large Construct
Hit Dice: 10d10+30 (130 hp if supplied with blood)
Initiative: –1
Speed: 20 ft. (can’t run)
AC: 26 (–1 size, –1 Dex, +9 natural, +9 +1 full plate), touch 8,
flat-footed 26; without armor 17 (–1 size, –1 Dex, +9
natural), touch 8, flat-footed 17
Base Attack/Grapple: +7/+17
Attack: Masterwork heavy flail +13 melee, or slam +12
melee (see text)
Full Attack: 2 masterwork heavy flails +13 melee, or 2
slams +12 melee (see text)
Damage: Masterwork heavy flail 1d10+6, slam 1d8+6
(see text)
Face/Reach: 10 ft./10 ft.
Special Attacks: Blood siphon, whirlwind of death
Special Qualities: Blood dependency, blood reservoir,
construct traits, DR 10/+1, magic armor, magic immunity,
rust vulnerability
Saves: Fort +3, Ref +2, Will +3
Abilities: Str 22, Dex 8, Con —, Int —, Wis 10, Cha 1
Skills: —
Feats: —
Climate/Terrain: Any land and underground
Organization: Solitary or gang (2–4)
Challenge Rating: 8
Treasure: Large +1 full plate (does not resize)
Alignment: Always lawful evil
Advancement: 11–20 HD (Large); 21–30 HD (Huge)
The blood golems of Hextor are foul constructs made of the
coagulated blood of sacrificial victims. Girded in magic
armor and bearing masterwork weapons, they bring death
to the enemies of the faith.
Without its armor, a blood golem looks like a vaguely
humanoid shape made out of thickened red and black
blood. It constantly leaks blood wherever it goes and is often
surrounded by swarms of flies and other flying vermin that
dine on its leavings. Although the church of Hextor once
was satisfied with this raw form, recently the creators of
these golems have added a final step in which they seal the
golem in a custom-made suit of +1 full plate with masterwork
heavy flails fused to each of its arms. This suit of armor
includes two spherical reservoirs on the shoulders that store
more blood to fuel the creature. Metal pipes and valves
convey the creature’s blood within the armor, but the seals
are imperfect and it still leaks fluid.
Because it is a construct, a blood golem can remain motionless
in one place for days, although it requires fresh blood on
a regular basis. This requirement makes it a poor guardian
for remote places that do not have many visitors.
Combat
A blood golem is straightforward in combat: It simply
lashes out at its foes with its heavy flails, which are actually
parts of its body. It is a cruel and malicious combatant, in
that it apparently derives satisfaction from slaying enemies
despite its lack of true intelligence.
Blood Siphon (Su): A blood golem can suck the blood out
of a helpless creature or a body that has died within the past
hour, dealing Constitution damage at the rate of 1 point per full
round. Every Constitution point lost in this fashion heals the
golem 5 hit points. (The golem usually restores its hit points to
maximum before filling its reservoirs so that it can remain at
full strength.) Both the golem and the victim must remain
motionless. Priests of Hextor often provide blood golems with
bound or unconscious victims for this very purpose.
Whirlwind of Death (Ex): A blood golem can spin its
upper body and cause its flails to rotate at high speed. This ability
allows it to attack all creatures within its reach as if it had the
Whirlwind Attack feat. In the round after the golem performs
this maneuver, it can take only a single attack or move action.
Blood Dependency: Because a blood golem constantly
leaks its own vital fluid, it must absorb blood from other
creatures to continue functioning. The golem loses 5 hit
points per day, regardless whether it is engaged in physical
activity or merely stands motionless for the entire day. If the
golem’s armor is removed or destroyed, this loss increases to
10 hit points per day. If the golem reaches 0 hit points from
blood leakage, it is destroyed, leaving only its armor.
Blood Reservoir
(Ex): The reservoirs
in the golem’s armor
hold blood equivalent to 20 points of Constitution, which is
about as much as the capacity of two average human bodies.
The golem normally draws 1 point of Constitution from the
reservoir every day to sate its blood dependency. It can draw
blood from its reservoirs as a free action, and it often does so
during combat.
Magic Armor: A blood golem is encased in a suit of full
plate armor with an enhancement bonus of at least +1. If the
golem is destroyed, the armor can be reused for another
blood golem, but it does not resize to fit other creatures.
Magic Immunity: A blood golem is immune to all
spells, spell-like abilities, and supernatural effects, except
as follows. A gentle repose spell acts as a slow spell for 3
rounds with no saving throw. Regenerate restores 1 hit
point of damage per caster level. Horrid wilting does half or
one-quarter damage if the golem fails or succeeds on its
saving throw, respectively.
Rust Vulnerability: A blood golem’s armor is vulnerable
to rust attacks, such as from a rust monster or the rusting
grasp spell. If its armor is destroyed in this manner, the
golem’s AC drops and it makes slam attacks instead of flail
attacks. Once its armor is gone, the golem loses its blood
reservoir, and it loses hit points to blood leakage at the rate
of 10 hit points per day instead of 5 per day.
Construction
A blood golem’s semisolid body is created from the blood of
16 Medium-size humanoids sacrificed to Hextor. The golem
costs 50,000 gp to create. Extracting the blood from the sacrificial
victims requires a Heal check (DC 15). The creator
must be 14th level and able to cast divine spells. Completing
the creation drains 1,000 XP from the creator and requires
animate objects, bull’s strength, gentle repose, and heal.
The magic armor of the golem costs the standard amount
for its kind, except that the materials cost for the masterwork
full plate costs more than the normal amount because
of the larger size and special requirements of the golem’s
physiology (total cost for the armor is 4,150 gp). The masterwork
flails cost 315 gp each. Blood golems can be built with
more powerful armors or weapons.

BLOOD GOLEMS AND BOOK OF VILE DARKNESS
If you are using the sacrifice rules from Book of Vile Darkness in your
game, replace the Heal check to extract the blood with a Knowledge
(religion) check to make a successful sacrifice. The DC is 40, and the
creator need not meet the other prerequisites (minimum level, XP cost,
and spells known) to create the golem if the check is successful.

3.5版更新文档相关内容:
DR改变:
Blood Golem of Hextor 10/adamantine
建造改变:
Golem, Blood Golem of Hextor: Caster Level: 14th; Prerequisites:
Craft Construct, animate objects, bull’s strength, gentle repose, heal;
Market Price: 25,000 gp; Cost to Create: 17,280 gp + 809 XP.

希望翻译的话把3.5更新也加进去,如果有谁发现以前这个有人翻译过的话也请告诉我。
有意者请跟贴报名(翻译贴请开新贴)
————————————————————————————————————
征集帖的涉及范围受到版主阅读范围和个人兴趣所限制,所以无法客观地保证其价值性。
 楼主| 发表于 2007-7-22 20:39:14 | 显示全部楼层
嗯,我的直感果然是正确的。
翻译的好早,好像那时候我还没出道呢[s:15]
您需要登录后才可以回帖 登录 | 注册

本版积分规则

Archiver|手机版|小黑屋|奥德赛公会

GMT+8, 2026-6-17 04:56 , Processed in 0.012012 second(s), 17 queries , Gzip On.

Powered by Discuz! X3.5

© 2001-2024 Discuz! Team.

快速回复 返回顶部 返回列表