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发表于 2008-11-1 06:26:01
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显示全部楼层
这本书结束后,Cale已经达到以下等级
这是作者给的3.5版本数据
在微明战争系列里面,相信Cale又可以混不少经验
Erevis Cale
Male Shade Rogue 6/ Fighter 3/ Cleric of Mask 11/ Divine Agent 2.
Neutral Medium Outsider
Initiative: +10
Senses: 60’ darkvision
Languages: Common, Halfling, Dwarf, Gnome, Elvish, Chondathan, Turmic, Chessentan, Orcish, Thieves Cant (including Handcant)
AC: 19 (leather +2, dodge, dexterity) (23 in darkness for a +4 deflection bonus)
Hit Points: 144 (155 in darkness from Con. Boost)
Resist: Spell Resistance: 32
Fortitude: +14 (+20 in darkness)
Reflex: +13 (+17 in darkness)
Will: +11 (+15 in darkness)
Speed: 30 feet (50 feet in darkness)
Melee: +23/+18/+13/+8 (with Weaveshear in lighted conditions) +25/+20/+15/+10 (with Weaveshear in darkness) plus bane properties of Weaveshear, if applicable
Damage: 1d8+7(+9 in darkness) plus bane properties of Weaveshear, if applicable
Base Attack: +16/+11/+6/+1
Special: Sneak attack 3d6.
Special Qualities: Outsider traits; evasion; uncanny dodge; trap sense +2; contact; granted domain(trickery); control light; fast healing 2; invisibility; shadesight; shadow image; shadowstride; shadow travel once per day; suffer no penalties due to darkness
Feats: Alertness (+2 on listen and spot), Blind-Fighting, Combat Reflexes, Dodge, Improved Critical (longsword), Improved Feint, Improved Initiative, Iron Will, Mobility, Spring Attack, Thug (+2 on init and intimidate)
Abilities: Strength: 18; Dexerity: 18, Constitution: 14(16 in darkness), Intelligence: 16, Wisdom: 13, Charisma: 13 (15 in darkness)
Skills: 169 total points plus various ability and racial modifiers (shades get +4 on listen and spot in darkness; +8 on hide and ms)
Bluff +6 (+7 in darkness), Climb +12, Concentration +10(+11 in darkness), Decipher Script +8, Diplomacy +5(+6 in darkness), Disable Device +11, Disguise +9(+10 in darkness), Forgery +13, Gather Information +11(+12 in darkness), Hide +27, Jump +10, Knowledge (Selgaunt Underworld) +13, Knowledge (Religion) +8, Listen +11 (+15 in darkness), Move Silently +19 (+27 in darkness), Open Lock +12, Read Lips +12, Search +9, Spot +6 (+10 in darkness), Tumbling +9, Use Rope +9, Profession (butler) +8
Possessions: +2 leather armor; various potions at any given time; and Weaveshear (minor artifact), a +3 bane absorbing dispelling longsword.
Bane: Weaveshear acts as a +5 weapon against arcane spellcasters who tap Faerun’s Weave. Weaveshear also does an additional 2d6 damage to such spellcasters.
Absorbing: Weaveshear’s absorption property works only against arcane magic cast using Faerun’s Weave (not the Shadow Weave). Whenever the holder of Weaveshear is individually targeted (i.e., not an area spell) with an arcane spell powered by the Weave, the holder may make a Will saving throw with a DC equal to 10+CL of the caster. Success means that Weaveshear has absorbed the spell. Failure means the spell affects the holder as normal. Weaveshear may hold any single spell of ninth level or lower at a time. A held spell can be discharged as a free action at any time by the holder (retargeting the caster, or another target).
Dispelling: If Weaveshear touches an arcane spell effect (cast by a user of the Weave) for a spell with a duration other than instantaneous, the holder may attempt as a standard action to dispel the effect as if with a Greater Dispel Magic.
Spells (CL12): 6/5+1/4+1/3+1/3+1/2+1
Domains: Luck, Darkness, and Trickery (extra domain granted through Divine Agent class)
Domain Powers: Once per day re-roll any one roll and keep result; blind fighting feat for free; and add bluff, disguise, and hide to cleric skill list.
Erevis is flexible in his choice of spells, but always prepares several cure spells of various power, and two or three non-detection spells (he may cast inflict spells spontaneously). |
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