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[攻略心得] 改外型小集合

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发表于 2006-12-30 17:20:18 | 显示全部楼层
这个。。。其实下个MOD就可以大部分都不用了的,就是那个8位增强到32位色的那个MOD(应该是叫这个)作用是让你创人的时候可以选所有的颜色(包括金属色)
 楼主| 发表于 2006-12-7 21:48:35 | 显示全部楼层 |阅读模式
改外型小集合    PS由於区块1和2资料来自於 游侠 所以版主若是认为不好 可以直接杀
资料来源:星世界的Yu、游侠的cenliang等人 以及国外讨论区BIOWARE以及GAMESPOERT
1.改主角人物外型 GFFEDOITOR下传页面  来源游侠众人与国外BIOWARE以及GAMESPORT
http://nwvault.ign.com/View.php?view=other.Detail&id=247
国外相关讨论
http://72.14.235.104/search?q=cache:-683n2ksKBoJ:[url]www.gamespot.com/pc/rpg/neverwinternights2/show_msgs.html%3Ftopic_id%3Dm-1-31879084+gffeditor&hl=zh-TW&gl=tw&ct=clnk&cd=11[/url]
游侠讨论
http://game.ali213.net/thread-1265766-1-1.html
http://game.ali213.net/viewthrea ... age%3D1#pid11647401
http://game.ali213.net/thread-1280052-1-1.html
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引诉cenliang的说明[怕有人开不了游侠页面]
恐怕不少人跟我一样有点这个……以貌取人的不良倾向吧?因为形象问题不愿意使用矮人和半兽人吧,呵呵,此外似乎精灵的造型比阿斯莫还漂亮一点,那么现在我们可以把任何角色改成你喜欢的造型,无论你是任何种族。比如让阿斯莫长得象人类,让矮人长得像精灵。

使用工具是gffeditor

打开你建立的角色文件
My Documents\Neverwinter Nights 2\localvault下面的那些bic文件

Appearance_Type这一项就是人物的基本体态特征。改变这一项的数值,你可以把一个阿斯莫改成一个精灵的体态体型,以及头型。比如精灵数值是1,人类是6,阿斯莫是563
Appearance_Head这一项是头型,你可以通过先试建几个人物来观察哪个体型和头型好看,然后把需要改的角色改为该数值!
上面还有一些关于肤色、发色的选项,都可以改,我就不多说了。
也就是说可以让半兽人长得跟精灵一样美丽(),也可以让黑暗精灵变成粉嫩粉嫩的白皮肤:)
当然了,大家还是合适点,呵呵,此外坚持认为外形要忠实原着的兄弟就不推荐玩这个了:)

最后,NWN2里唯一美女shandra的粉丝们注意了,大家可以一起努力一下,把shandra的体型和头型模型代号找出来,我们就能把主角改成shandra。

更新:
逐个测试下来
Appearance_Type:573
Appearance_Head:9
就是Shandra,多谢万里独行兄指点!
Head为2的话就是那个挺PL的队长
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引诉游侠freedump的话
玩腻了官方战役来DIY+YY一把,先从人物入手。
1、把每个种族各种头像组合看了一下,从外型上最漂亮的还是木精灵MM(终于理解为什么烟大小说里一提精灵MM就想起人口贩子),默认头像配上长辫很符合东方审美情趣。
2、可惜木头只有黄黑色调,总不能天天盯着非洲女吧,祭出法宝GFFedit (置顶贴搜搜有下的),先在游戏里随便建一个人类女性,调好肤色、发色、眼睛。然后建好你的木精灵MM。用GFFedit先打开我的文档\Neverwinter Nights 2\localvault对应的bic文件,找到Tint_Hair和Tint_Head项,删掉;然后打开人类的bic文件Ctrl+C复制相应项再打开精灵MM文件粘回来,2项弄完后保存,进入游戏选择你美丽的精灵MM开始游戏吧。

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引自游侠slamz的话
让队友也能显示头盔

下载附件打开save文档对应队友的文档,修改NeverDrawHelmet的值为0就行了.同样,修改NeverShowArmor为0可以让那个warlock的盔甲也显示出来.
这里个别人物因为是特殊建模,所以还是无法显示头盔,如neeshka和德mm. 而那个牧师因为身体也是特殊建模,所以盔甲只能显示肩膀.我实在有点受不了她那个造型,或许更换她的模型文件能解决视觉问题-_-b
这里有个有趣的属性MClassLevUpIn,就是允许队友升级时可以兼职.不过我用我的存档测试时游戏会死掉,估计如果全新开始游戏可能会解决这个问题,暂时没功夫测试.
其实还有很多东西可以修改,用过gffeditor的都应该知道.
补充点,如果要修改主角的属性,对应的文件是playerlist.ifo
其他队友对应同名的ros文件
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2.改怪物或是NPC外型插件 来自游侠已被淹埋的页面 不知跑去哪 所以以附件方式提供
GFsCreatureCreationPlugin
幸好游侠cgbugs的通知我就找了作者页面 他说最近会出1.03版的 请大家耐心等待
下传页面http://nwvault.ign.com/View.php?view=NWN2PlugIns.Detail&id=35
目前还是旧版仅用於1.00

想要改人物外型
身高体重三围........
或属性等
可以用看看这个
请记得备份存档喔
使用方式:
请将CreatureCreationPlugin.dll及GFsNWN2ToolsLibrary.dll解压到
C:\Program Files\Atari\Neverwinter Nights 2\NWN2Toolset\Plugins内

再开启ToolSet   View -> Options -> General -> AllowPlugins = Load All Plugins
关闭ToolSet 让程式自动安装外挂The Grinning Fool's Creature Creation Wizard

再开启Toolset. 选 View-> Options ->Plugins->The Grinning Fool's Creature Creation Wizard
就可以开心地使用了
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3.高手自己做模型的插件 ____来源 官方讨论区BIOWARE得到的资料
3ds Max MDB ImporterExporter
下传页面  高人的良伴 使用3DSMAX 自创人物或物件模型在插入TOOLSET中
http://nwvault.ign.com/View.php? ... ail&id=27#Files

以下是1.改主角人物外型 GFFEDOITOR的国外相关讨论 因为怕有人开不起来
Adding wings and tails to your character
So yeah, I beat NWN2 a few weeks ago, got bored and went back to my original NWN characters, when I noticed something. Red Dragon Desciples had wings at 10th level, and the NWN2 versions got nothing. I had modified some of my characters in the original NWN to have features like wings, demon horns, tail etc..so I figured why not do that for NWN2? Throughout the game npcs (and Khelgar) were commenting on Neeshka's horns and tail, but she has no tail . Well anyways I think I figured it out, and here's now I did it, step-by-step.

Without further delay:

Step 1) First thing you need to do is download the Modified GFF Editor @ NWVault.
LINK - http://nwvault.ign.com/View.php?view=other.Detail&id=247

Step 2) - Lol I realized you don't need to download the other program and I'm too lazy to re-write all the steps again, so just skip this step .

Step 3) Install them both wherever you like. Either Desktop or your NWN2 folder. Doesn't matter really.

Step 4) Go to your NWN2 Data folder. By default it should be: C:\Program Files\Atari\Neverwinter Nights 2\Data . If it isn't, just look for the Data folder wherever you installed your NWN2 directory.

Step 5) Look for a file inside the Data folder with the name "2DA". It will probably be in a .Zip file. For safety's sake, make a BACKUP COPY OF THIS AND PUT IT SOMEWHERE ELSE. This is so if you get some error message playing the game (which you shouldn't), you can simply put this in place of 2DA folder you modified.

Step 6) Unzip the 2DA file INSIDE the Data folder.

Step 7) Look through the files inside this 2DA folder for 2 files. One is labeled "tailmodel.2da" and the other is labeled "wingmodel.2da".

Step  First, open up the "tailmodel.2da" file. You may have to open it using notepad. If that happens, just right-click on it, click properties, look for where it says: "Opens with": and click on change, then look for notepad and choose that.

Step 9) What you see should look something like this:
-----------------------------------------------------------------------------------------------------------------------------------
2DA V2.0

LABEL StringRef NWN2_ModelName NWN2_Skeleton_File NWN2_BaseAnims MODEL
0 None 112753 **** **** **** ****
1 Lizard 110710 **** **** **** c_tailliz
2 Bone 110710 **** **** **** c_tailbone
3 Devil 110710 **** **** **** c_taildevil
4 RedDragonTail 112573 c_reddragon_tail c_dragontail_skel c_dragon c_reddragon_tail
5 SuccubusTail 113254 C_Succubus_Tail c_succubustail_skel C_Succubus C_Succubus_Tail
6 N_HezebelTail 113349 N_Hezebel_tail P_HHFtail_skel P_HHF N_Hezebel_tail
7 BlackDragonTail 181022 C_Blackdragon_Tail C_Blackdragontail_skel c_blackdragon C_Blackdragon_Tail
8 N_HezebelTail 113349 N_Hezebel_tail P_HHMtail_skel P_HHM N_Hezebel_tail
-----------------------------------------------------------------------------------------------------------------------------------
Add the following line DIRECTLY UNDERNEATH the last entry 8:

9 SuccubusTail 113254 C_Succubus_Tail P_HHFtail_skel P_HHF C_Succubus_Tail
10 SuccubusTail 113254 C_Succubus_Tail P_HHMtail_skel P_HHM C_Succubus_Tail
hit save and close that.

What you just did was add two extra lines you will enable using the GFF editor (later on). Adding these two lines ensures that if you add a succubus tail to your character, the skeletal animations will line up correctly. By not adding these lines, the tail will not line up properly with your character and look very wierd. You might notice other tails on here as well, I've tried them all and the only ones that look good on your character are Succubus, Hezebel. The others either don't work or look really odd when you mess around with them .

Step 10) Open up the "wingmodel.2da file now" you should see something that looks like this:
-----------------------------------------------------------------------------------------------------------------------------------
2DA V2.0

LABEL StringRef NWN2_ModelName NWN2_Skeleton_File NWN2_BaseAnims MODEL
0 None 112753 **** **** **** ****
1 Demon **** **** **** **** c_wingsdm
2 Angel **** **** **** **** c_wingsan
3 Bat **** **** **** **** c_wingbat
4 Dragon **** **** **** **** c_wingdra
5 Butterfly **** **** **** **** c_wingbut
6 Bird **** **** **** **** c_wingbird
7 GargoyleWings 111453 c_gargoyle_wings c_winglegwing_skel c_wingleg c_gargoyle_wings
8 PitFiendWings 111906 c_fiend_wings c_devilwing_skel c_devil c_fiend_wings
9 BalorWings 111907 c_balor_wings c_devilwing_skel c_devil c_balor_wings
10 ImpWings 111949 c_imp_wings c_impwing_skel c_imp c_imp_wings
11 ImpFireWings 111950 c_impfire_wings c_impwing_skel c_imp c_impfire_wings
12 ImpIceWings 111951 c_impice_wings c_impwing_skel c_imp c_impice_wings
13 DevilhornWings 113251 C_Devilhorn_Wings c_winglegwing_skel c_wingleg C_Devilhorn_Wings
14 ErinyesWings 113252 C_Erinyes_Wings P_HHFcapewing_skel P_HHF C_Erinyes_Wings
15 SuccubusWings 113253 C_Succubus_Wings c_succubuscapewing_skel C_Succubus C_Succubus_Wings
16 N_HezebelWings 113348 N_Hezebel_wings01 P_HHFcapewing_skel P_HHF N_Hezebel_wings01
17 LichCloak 113525 C_Lich_Cloak01 P_HHMcapewing_skel P_HHM C_Lich_Cloak01
18 CTannCloak 172720 N_CTann_Cape01 P_HHMcapewing_skel P_HHM N_CTann_Cape01
19 KingofShadowsCloak 174135 N_KingofShadows_CL_Cloak01 N_KOScapewing_skel N_KOS N_KingofShadows_Cloak01
20 N_ZhjaeveCloak 174179 N_Zhjaeve_Cloak01 P_HHFcapewing_skel P_HHF N_Zhjaeve_Cloak01
21 N_Hezebel_Wings 174253 N_Hezebel_Wings01 P_HHFcapewing_skel P_HHF N_Hezebel_Wings01
-----------------------------------------------------------------------------------------------------------------------------------

Add the following lines UNDER line 21:

22 F_SuccWings 113253 C_Succubus_Wings P_HHFCapewing_skel P_HHF C_Succubus_Wings
23 M_SuccWings 113253 C_Succubus_Wings P_HHMCapewing_skel P_HHM
C_Succubus_Wings
24 M_ErinyesWings 113252 C_Erinyes_Wings P_HHMcapewing_skel P_HHM C_Erinyes_Wings

Save and close this.

You probably noticed the other wings listed here. The only ones that are not wierd looking (do not look like they are floating away from the character), are the Succubus, Erinyes (looks great on an Aasimar), and Hezebel wings. The others are too big or too small to work with your character. What this did was trick the game into using the skeletal animation for your player character instead of a succubus. If you did not add these lines and you plan on using the succubus wings or Erinyes wings on a male character, they will be off-center and float behind your character or not appear at all O.o.

Step 11) Open up the GFFEditor you downloaded in step 1. Click file > open > then go to the directory where your save files are located. Mine were saved in My Documents > Neverwinter Nights 2 > Saves. Most players have theirs located here, others don't.

Step 12) Open up a savegame file with the character/npc you would like to modify. For me, the path read as follows:

C:\Documents and Settings\Jamie\My Documents\Neverwinter Nights 2\Saves\000002 - Cookiethief

Once you have that open look for a file labeled "playerlist.ifo" and open it.

Step 13) I'm not going to post EVERYTHING that pops up in the GFFEditor here since it is too large, but you should see something like this when it opens up:

[+] -1 [TopLevelStruct] = Type:IFO Ver:V3.2

Keep clicking on the [+] thing until you see a HUGE line of text with a ton of [+] beside each one.

Step 14) Look for the two following values:

TAIL [BYTE] =0

WINGS [BYTE] =0

Step 15) Click on the one labeled TAIL and notice the huge empty box with the "0" on the right. This number corresponds to the type of tail you want your character to have.

Enter a number that corresponds with the character you have (remember the tailmodel.2da file?). The number that you will put into this box is the FAR LEFT NUMBER in a line. So say for example your character is a Male Tiefling and you want a succubus tail on him (a good choice), you would type "10" (without the quotes) in the box on the right.

Then say you want succubus wings on that male tiefling of yours, simply add "23" (again NO QUOTES!) in the box.

Step 16) Click on another value (a wierd bug with the program, but you cannot save the values you just put in if you do not click on another random value), go up to file, click save, close the program and fire up NWN2 and pick the save with the character you modified.

With any luck, your character should have wings + tail like my character, Cookiethief.

http://img91.imageshack.us/my.php?image=nwn2ss111906172525af3.jpg
http://img462.imageshack.us/my.p ... 111906172554ge6.jpg

While you can add wings and tail to your NPC friends (IE NEESHKA and TEH MISSING TAIL ZOMG!), it still looks wierd on some characters. For a laugh I put some on Khelgar and not only did he look stupid (AN ANGELIC DWARF! WOO!), but the wings were going through the ground and floating away from his back when he moved O.o. I think it has issues with short races, and seems to look the best on Humans, Aasimar and Tieflings.

To add these features to an npc of your liking, simply go to Step 12, but instead of opening playerlist.ifo, open the .ros file with the npc you would like to modify. For example if you want to add a tail to Neeshka, open "ROS-neeshka.ros" in the GFFEditor and alter the tail as you see fit.

Thats about it! You can alter a ton of other things about the game using this method, not just wings and tails (but I figured wings and tail would be the most popular). I take no credit for figuring all this out, I got all this from the info from two people on the Bioware forums:

MtWS - Bioware forums
zylch000 - Bioware forums

...and a little of messing around with the game on my own.
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