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转自游侠
2009.1.18日更新视频:
d3_portfoliox264_light.zip - DOWNLOAD (62,3 MB)
2008.11.22日更新视频:
Official trailer IV
2008.9.12日更新视频:(在线观看)
Disiples 3 Gameplay - Battles Video 1
Disiples 3 Gameplay - Video 2
2008.9.4日更新视频:
Elves Town(WMV 720P)
Elves Town(QuickTime)
2008.6.2日更新视频:
Original File(视频文件)
Subtittles(字幕文件)
Preview with embeded subtitles(嵌入式字幕)
在线观看:http://elveone.gametrailers.com/gamepad/index.php?action=viewblog&id=307204
 
2009年2月相关资料更新:
Disciples III: Renaissance Tactical Map Interview
February 06, 2009 - Enormous creatures ofliving stone, gargoyles are nearly impervious to ordinary bladedweapons. Accordingly, they strike fear into many enemies who know fromexperience their ability to wreak havoc. Like the rest of the Legion ofthe Damned, they thrive on fire mana. Its blazing essence is akin totheir lifeblood, and they grow increasingly able to resistconflagrations as they gain in power. Elves favor nimbleness and speedover brute force. Unmatched with bow and arrows, they rain death upontheir adversaries from afar. They reside in harmony with nature, whichallows them to call upon allies such as ents and unicorns. Long-livedand wise, they are capable casters and healers. While not as mighty asit once was, the Empire still retains strong values. In particular, itsknights are renowned for their courage against the forces of darkness.
In development at .dat, Disciples III: Renaissancewill return us to the fantasy world of Nevandaar originally created byStrategy First. Combining strategy with RPG-like character and unitadvancement, it will let you play as any of the named factions. Eachwill have its own campaign that intertwines with the others. No matterwhich side you control, your role will be that of a Lord, and yoursacred mission will be to establish the supremacy of the god youfollow. A major change this time is that the action will take place in3D, with art direction in the rich style for which the property isknown. We've naturally been keeping an eye on the project, and recentlyreceived the chance to question the studio about a vital gameplayelement, the tactical map where much of the adventure takes place.
Includes six exclusive screenshots
Jonric: To begin with, what's important for our readers to knowabout Disciples III, the kind of game it will be, its distinctivefeatures and how you're building on the pervious releases?
.dat: Disciples III is the third full game in the well-knownturn-based strategy series featuring role-playing elements. In it, youwill lead armies into battle, capture enemy territories, destroy theircapitals, subdue neutral cities, and also be a part of the storyline -the fate of a gentle angel girl sent into this world for the solepurpose of destroying it will be in your hands.
The rod isn't actually a rod anymore.It's now a full-scale unit, an Earth Guard that can control its ownsquad, but cannot move or equip items. Regardingthe unique features of Disciples III, it's worth mentioning that unlikemany other games in this genre, the leaders are accompanied not by hugearmies, but by small detachments in which each unit has specific skillsand abilities. At the end of every victorious battle, if it has beenwon, they are all awarded experience points. Depending on thedevelopment path chosen by the player, units can to assume new formsand acquire further skills.
Another distinct feature of Disciples games is the conquest and controlof resources by the means of terraforming. We would also like to notethat the series was known for instant battles where the initialplacement of units on the battlefield would often determine theoutcome. After we introduced movement into the combat areas, it took alot of effort to keep things balanced and dynamic - and we hope that wehave succeeded in this.
In general, while working on Disciples III, we have tried our best notonly to preserve the heritage of the earlier titles, but also tointroduce novel gameplay elements that we're now ready to talk about inmore detail than before.
Spell merchant
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Jonric: How does the tactical map function, and why is it important?What activities and events take place on it, and how much of the totalgameplay do they represent?
.dat: The strategic map plays a key role in Disciples IIIsince the main part of gameplay takes place there. Traveling across it,you will find treasure chests, dungeons full of dangers and powerfulmonsters, and much more. You will be able to summon Earth Guardians inorder to subjugate and protect territories. Most importantly though,you advance through the storyline during your travels on it, and manyintrigues and unexpected events await you in your path.
While discovering new areas of Nevendaar, you will see many differenttypes of terrain. Be it mountains or fissures, ancient ruins orcemeteries, they all look harmonize with the strategic maps, which varyfrom 48x48 to 96x96 hexes in size. Also, the appearance of a territorydepends on which faction controls it.
Dwarf lands - evening
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Jonric: What have you changed about the tactical map elements fromthe way it was in the previous games? How will this impact the overallplay experience?
.dat: Indeed, this has changed significantly in DisciplesIII. The fact that the game is now 3D allowed us to pay more attentionto details of all the visuals, including objects on the map. The resultis a look that will leave no one unimpressed. We also have added suchelements as a day / night cycle and weather effects.
Talking about the gameplay, the only major change is a revised conceptfor the rods, which have now become Earth guards that can be summonedin certain "guardian nodes". This has added a tactical touch on astrategic map. The rod isn't actually a rod anymore. It's now afull-scale unit, an Earth Guard that can control its own squad, butcannot move or equip items. Moreover, it can only be summoned at theguardian nodes, which can be done by any leader under your control.
Jonric: Since this does seem like quite a departure, how will thisfeature function now, and why do you feel this will represent asignificant improvement for the players?
.dat: This decision suggested itself for quite a long time, and at thevery start of developing Disciples III, we had a clear understanding ofhow these new units should work. In the previous games, one had to hirea special leader to place a rod or remove an enemy's. This unit wasunable to do anything else, and eventually became a nuisance... whichwas the main reason why we decided to review the previous system.
There are also five types of neutralcities in Disciples III. They all look different and each provides adifferent type of bonus to its conqueror. Unlike capitals, they can berecaptured. In addition we'd like to say thatthese guards, like all other units in the game, can gain experience andupgrade to more powerful forms. There are three levels of them, eachbeing more difficult to defeat in order to conquer the place of power.
We sure that such system will be more convenient for the players, andit will make the game more tactically intense, especially in PvP mode.
Rod
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Jonric: Will the treasure chests you mentioned earlier holdartifacts like they did in the first two games? Will there be a largevariety and different types? What are some interesting examples?
.dat: There are hundreds of artifacts in Disciples III. Theycan be found on the map in treasure chests, purchased from shops, andof course, received as rewards for completed quests. There are thefollowing types: spheres, charms, rings, elixirs and runes... plus gemsand jewelry, which can be sold to merchants for hefty prices.
The spheres are specific items with unique functionality - likecombinations of equipment pieces and runes. They can only be used inarenas. The player must have the sphere on himself, and have learnedthe corresponding skill.
Charms and rings improve particular characteristics. The former usuallyenhance defense, and the latter improve attack. For example, the Beadsof the Witch will augment resistance to magic. Elixirs usually havesimilar effects, but only temporarily; for example, one might enhancedexterity for three turns while another restores some vitality.
Runes can only be used on the battlefield. Their effects are quitesimilar to spells; the difference is that they affect one unit only,not an entire party. They disappear after use.
Jonric: How much of the terrain can be terramorphed? How is thisaccomplished, and how important is this element within the overallgameplay?
.dat: Earth guardians and capitals can both act as centersfor the landscape changes. The entire visible surface on the map can beterramorphed, except that the spread of territories is limited by waterbarriers and impassable mountains. Aside from the player, enemycapitals and guardians are expanding their territories as well, and iftwo types of land share a common border, it will slowly shift towardsthe source of the weaker influence.
The alteration of the landscape is a unique feature of the Discipleseries. As well as providing interesting visual effects, theterramorphing helps making the gameplay more diverse. Resources, minesand other similar points of interest are conquered in this manner.
Undead / dwarf border
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Jonric: How will the day-night cycle that you're adding in DisciplesIII function on the tactical map? Will it actually affect anything orjust be visual in nature?
.dat: Yes, there is now the day-night cycle, for the firsttime in the Disciple series. It will be visible not only on the globalmap, but in the combat arenas as well. The full cycle has four stages -morning, noon, evening and night, so it takes four turns.
Each period of the day provides particular types of leaders withspecific bonuses, so if you play as an Imperial Thief, for example, itwould be beneficial to fight at a particular time. This will alsoenhance tactical planning. You can attack your opponent when his armyhas no bonuses... or even better, has penalties.
Jonric: What are the main types of terrain we'll see as we travelaround on the map? Are there flying units that aren't affected?
.dat: There are six types of landscape, each corresponding to a particular race in the world of Nevendaar.
Empire - lush green grass and tall leaf-bearing trees
Elven Alliance - red and gold autumn trees, a carpet of leaves on the ground
Legions of the Damned - red-hot lava, charred trees
Dwarves - snow-covered plains and winter trees
Undead - desiccated fissured soil, dead withered trees
Neutral territory - rocky soil with some green grass, bushes and trees
Although there are flying units in Disciple III, taking them over waterand impassable mountains on the overland map is impossible.
Jonric: How will the player locate and then capture enemy capitals? Will there be other enemy towns? How about neutral ones?
.dat: The player will find cities while adventuring on themap. The capital is very easy to tell from the remaining towns; wetried our best to make them distinctive and really awesome. To captureone capital, the player will have to expend a lot of effort. Each isprotected at least by a capital guardian, which is about as powerful asa decent party.
After a capital is captured, it's demolished. The player receives enemyresources, and the faction that was defeated loses the game as well.Capturing one, however, doesn't always make you the winner immediately,since there could be other foes still left.
There are also five types of neutral cities in Disciples III. They alllook different and each provides a different type of bonus to itsconqueror. Unlike capitals, they can be recaptured. They are notdemolished; instead their owners change, and their bonuses are giventhe new ones. As before, they can be upgraded, after which they willgenerate resources and contain bigger garrisons.
Jonric: What kinds of enemies will the player encounter on thetactical map? Will they move around or be stationary? What are someinteresting examples?
.dat: In Disciples III, the player will have both "script enemies" andneutral units as adversaries. At release, there will be three playableraces - demons, humans and elves. In various missions, all of them willact as your main enemies.
To complement the skills that can only beused on the global map, there are now others that only function inarenas, where we have also raised the number of items that areavailable. Other known races, such asGreenskins, Dwarves and Undead, will be present, as well as neutralforces. Some of them will offer quests to the player; others will haveto be fought...
In addition, there will be many varied monsters in the game, bothfamiliar types from Disciples II, and completely new ones. They willstand on the map or hide in dens and dungeons.
As a general rule, the enemies don't move around, although we don'tencourage provoking them by getting too close. The exceptions to thisrule are certain characters that move around the map in accordance withthe storyline.
Jonric: What other types of things will players be able to find as they follow the story or just explore the tactical map?
.dat: We did our best to make the map full of details andinteresting places to visit, and we can confidently say that we havesucceeded. The player will definitely not be bored while exploring. Wehave already mentioned the enemies and dangers that will await - asidefrom them, there will be abundant treasures, resources, sources ofmagic, merchant stores, monster dens, dungeons and also various objectsthat affect the abilities of leaders.
In addition, since we were trying to make Disciples III a game withatmosphere, there will also be many interesting events not directlyrelated to the main storyline, but complementing it, thus amplifyingthe effect of participating.
Demon capital
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Jonric: Is there more you'd like to tell us about the tactical mapfeature, or anything else you'd like to discuss at this time?
.dat: The development process is now at the final stage, andwe hope that not too much longer into the year, everyone will see theresults of our work.
We also would like to add a couple of words regarding the changes madein the combat arenas. First of all, the number of units that canparticipate in a battle was significantly increased. This certainlymade them more impressive and massive; they look more epic now, if wemay say so.
The most significant innovation, of course, is that the units no longerstand in place, but move around the battlefield as the player commands.We think this allows us to bring the tactical combat to an entirelynew, higher level. We also introduced specific zones in combat arenas;they give specific bonuses to particular types of units, when theystand on them. For example, one will empower the spells of mages,another will enhance ranged strikes, a third would foot soldiers'attacks more powerful, and so on. And since movement is possible, wealso placed obstacles.
The magic of runes can now be used on the battlefield. In the previous games, one could only employ spheres and elixirs.
We also increased the number of the leader's abilities significantly.To complement the skills that can only be used on the global map, thereare now others that only function in arenas, where we have also raisedthe number of items that are available. Instead of just twopre-selected ones, the player can now access all runes and elixirs inthe leader's backpack.
Thanks a lot to all who are interested in and waiting for Disciples III. We are making this game for you.
Tactical map troll unit
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Fans of the series have been waiting for Disciples III: Renaissanceto see, among other things, how the team at developer .dat will adaptthe property into a 3D environment. While the proof of the pudding isin the eating, it's clear that considerable thought has gone intomaking the new game a worthy successor to both previous titles. Wethank the studio and publisher Akella for this informative interview onthe project's status and one of its key elements.
  
  
  
2009年1月相关资料更新:
三大职业

大法师:该职业能使角色每轮使用两次魔法,并且魔法的花费只有正常的50%。

战士:每轮可以获得15%的hitpoint加成,但不能学习五级魔法。

公会首领:无法学习五级魔法,但拥有偷窃技能,并且建筑物花费减少50%。
魔法

Mizrael的护甲

自然之怒

和平之歌

复仇火焰
主题

复活药剂: 恢复75%生命值
Nevendaar大陆最贵重以及具有价值的药,可以恢复使用者生命。

龙血: + 3 耐力
特别出售绿龙血,据说服用者能获得一项激动人心的特殊能力。

毒保护护符: 毒抗性增加10%
此护符仅仅能增加拥有者的对于最强毒药的抗性,而非免疫其不中毒。

远视护符: 持有者视野增加
护符受到jastraba的血液影响,能使其佩戴者在大陆的视野增加。

火焰戒指: + 20 火属性
戒指由地狱中的Bethrezenovom火山喷发时的岩浆以及最强的火魔法所铸成。
  
  

手册下载:


PDF (light version) - DOWNLOAD (20,6 MB)
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12月相关资料更新:
   
11月相关资料更新:
   
   
   
   
   
   
10月相关资料更新:


9月相关资料更新:
Girl Hero - 2
When the Knight is traveling in Nevendaar under the orders of theEmperor, he will have the opportunity to accumulate not onlyexperience, but important material values and the scars to prove it.
First and foremost he will need to acquire the best armor and weapons available.
A soldier should be reinforced with the Shell of the Four Winds at thevery first opportunity. This is the legendary armor that allows for awarrior in battle to move with the speed of the wind. Unfortunately,the armor is unable to stop a really strong enemy attack. But still,its protective properties are much better than that of conventionalinfantry armor.
The light shoulder straps worn by the knight need to be replaced withheavy, reinforced ones. These reinforced straps are much stronger.However, they are not as convenient in battle as the lighter ones.
The Knights new pants are made with thick and heavy weaving. And ofcourse, this makes for difficult and restricted movement. However, theyprovide good protection and, of course, protect the legs of the ownerin battle significantly better than the simple leather pants.
If the knight has the opportunity, he can change his footwear to astronger, steel covered boot that will be excellent for battle, and forwalking and marching.
The gloves warn by the swordsmen are weak and will not hold up ifstruck. They should be replaced with the Eagles Claw whenever possible.Of course, to find these skilled glove makers is not an easy task, butdefinitely worth it, because, in addition to their reputation forprotecting the hands, these gloves will also give the owner greatpower.
The Steel Helmet of Rage, despite the fact that it is not featuring abeaver, provides much more head protection than an ordinary soldier’shelmet. As for the lack of a beaver, this was done specifically toscary the enemies in combat. Seeing the face of a knight showing theiranger would terrify the enemies so they would retreat before the battlebegan.
In addition to the armor, the weapons are worth mentioning also. Anexperienced officer can usually afford to buy one of the Blades of theBloody Harvest. These swords, made of steel with a rare blood-redreflection, the secret of the manufacturing of these swords is known inthe Empire to only one family. These double-edged swords easily cutthrough almost any armor, causing terrible wounds to the enemy.



New Screenshots






Girl Hero
When receiving the officers ranks, the beginner imperial commander getstheir first set of armor. Usually, the armor is built rugged andreliable to protect its owner in battle. it was not designed for styleor to look nice.
When heading to his first assignment, an officer puts on his chestarmor. A simple, blatantly forged shell without any of the ornamentsused by the warriors of the Empire.
The head of the knight is protected by a steel helmet detailed in thebest tradition of the imperial masters. Such a helmet is given to eachone who becomes an infantry soldier.
The warrior’s hands are protected with sabre steel covers, which imposealmost no restrictions on hand movement and weigh very little. However,they can only protect from light strikes.
The shoulders are covered with lightweight shoulder straps allowing forfree and easy mobility. Unfortunately, the same as with the handcovering, the strength of the armor is reduced for the sake ofconvenience and mobility.
Legs are placed in the soldier’s pants from leather tanning, so as notto lose speed in battle. But the legs are not very well protectedagainst strikes made by infantry boots, which are made of leather withsteel inserts that are used to make blows.
If the young knight wants to be better and wear beautiful things, hewill have to take care of it himself. He will have to steal the armorin battle, claiming it as a reward for successfully performing theoperation. Or, simply claim what he finds when roaming or patrollingthe lands of Nevendaara.
The exception is personal weapons. Typically, the first sword a warriorreceives will be produced on his own. Or, he will receive one as aninheritance. The family sword, symbolic of the honor and dignity of anyknights Empire will pass from generation to generation, having beencared for, prayed with, and sworn upon.
It just so happens that the first sword does not always have the bestcharacteristics because the master armors are constantly improvingtheir skills. Sometimes a knight can acquire a better blade. In thatcase, the first sword is passed to the youngest family member. A son,brother, or nephew. Or, it’s stored as a shrine in the family castle.



Griffin



8月相关资料更新:
Angel(会员xzas1提供翻译)
When people are vehemently dedicated to the faith of the Highfather,and magically endowed with abilities from the moment of their birth,but choose the path of a warrior, not a priest or a magician, theybecome Angels.
当人们激烈地投身于Highfather的信仰时,并且在他们出生的一刻魔法般的被赋予能力,但却选择成为一个战士而不是法师或牧师,他们成了天使。
This hidden strength helps them to move quickly on their path, and theywill soon receive the rank of knight. And then, win the honor ofbecoming an Imperial Knight. But by that time, they are usually nolonger occupied by terrestrial life, so that very soon they leave thisworld and rise to the throne of God.
这隐藏的力量帮他们在路上快速移动,并且他们很快会获得骑士头衔。之后,赢得成为帝国骑士的荣誉。不过,在那时他们不再被陆地上的生命形式拘束,于是,他们离开这世界并飞升到上帝的王座。
However, in turbulent times, when the Empire needs every sword that isavailable, it happens sometimes that some of the angels time on theground is delayed in order to help defend the right.
然而,在暴乱的时代,当帝国需要每把剑为其效命时,有时侯,为了保卫正义,一些天使在地面的时间被延长。
To support (and keep) them in the imperial service, a special chapelneeds to be built in the capital, where a continuous prayer takes placeas long as at least one of the angels is battling in Nevendaar for theEmpire.
为了支持他们为帝国服务,需要在首都建个特殊的教堂,在那祈祷一直继续当还有一个天使在Nevendaar为帝国而战。
For those that were once knights in the smithy, in the territory of thechapel, the monk-smiths are manufacturing helmets and armour from thecelestial (meteorite) iron that has received a special blessing.
因为这些原因骑士一度曾在铁匠铺里,在教堂的领地中,僧侣铁匠在用被上帝祝福过的天铁铸造武器。
Messengers of God are not required to carry any other earthly weapons,such as swords, spears, etc. All that remains for them in the past, istheir human life.
上帝的信史不需带任何人造武器,诸如剑和矛。他们所有留在过去的是他们的凡人生命。
Henceforth, they were granted new and terrible weapons, such as thedivine wrath of lightning. And there is no enemy who could resist thispower.
自此以后,他们被授予新的并且致命的武器,诸如神圣闪电之怒。而且没一个敌人能抵抗这力量。
Comrades who had to fight shoulder to shoulder with the angels, tellthat there is not a more beautiful or terrible spectacle than thedazzling white wings hovering over a battlefield. The opponentshowever, are usually unable to detect a thing.
据那些不得不与天使并肩战斗的人们透露,世上再没有什么比眩目的白色羽翼覆盖整个战场更加美丽和恐怖了,然而敌人通常什么都感受不到。


The Dryad
The Dryad is the elven mage leader. She is a wild spirit of the treeswhose ability to use magic artefacts is bestowed by the nature itself.It is hard to believe what this fragile looking girl can do to help theAlliance so you should see it for yourselves:
Dryad是精灵法师的领导者。她是一个能利用大自然本身制造魔法幻象的野生树精灵,很难相信这是一个看上去很脆弱的女子能做到并以此帮助联盟,因此这需要玩家们自己用眼睛去证实这一切:



7月相关资料更新:
Overlord of the Legions
Overlord - one of the highest ranked demons in the hierachy of the Legions.
Overlord —— 恶魔军团中最高级别的存在。
Unlike the Empire and Elven support units thedemonic ones cannot heal or revive their allies but they have sturdyarmor and tremendous amount of hit points so these units can easilydefend the weaker demons in their army.The Overlord is the only onethat can rule over the unruly creatures of Hell but sometimes hisstrenght is required at the surface too.
不同于帝国和精灵族的兵种,Overlord并不能治愈和复活其盟友,但是它们拥有坚固的铠甲和强力的抗打击能力,使它们能很轻松的保护队伍中弱小的恶魔。Overlord是地狱中唯一能支配那些强力生物的存在,但是他的强大在某些时候也只是表面上的。



Disciples III: Elven Alliance Archon
Experienced fairies are watching closely the younggirls in the forest villages. And the most capable ones are selectedfor training in the capital. Shortly after the students will have tochoose to which they feel more inclined, combat or healing magic, ormore likely some students will have to choose whether they are moreinclined to build or to destroy.
经验丰富的精灵仙子们正密切地注视着在森林村庄的年轻女孩,其中有能力的一些人将被送往首都进行训练。此后不久,接受训练的学员将选择进修她们认为自己更擅长的技能,如战斗技能或者是治疗法术,或她们更有可能去选择的是自己擅长破坏或是重建。
Archon is a living embodiment of the elven magic - they are the most powerful wizards of elves.
The focus of the Archon force is a winged magic club. A magician neverleaves his staff, not even for a moment, neither during the night northe day. Every magician creates his own staff and does not exchange itfor another throughout his entire life as he continues to improve itover the whole time.
执政官是对于精灵魔法的一个真实具现——他们是精灵中最强大的法师。
执政官的力量集中在一个翼形魔杖上。一个魔法师和他的法杖总是如影相随的,无论是在夜晚或是白昼。当一个魔法师制作了他的法杖后便永不更改并在自己的一生中都将不断对其进行改良。
Besides the winged club, each archon carries aspecial kind of armor that is vicious in its own special way. Thearmor, despite all of it’s lightness and elegance, reliably protectsits owner from enemy attacks.
除了翼形魔杖,每个执政官都会身着一副独有的异形铠甲,而这种铠甲,无论是轻盈或是高雅,都能提供可靠的保护使其拥有者不受敌人的攻击!
All the battle mages of the Forest People areexperimenting with the deadly forces of nature and are using their newfound knowledge against their enemies. However, only the archons canwipe out entire enemy armies from the face of the earth by takingcontrol of the storms and unleashing their power in furious attacks.
所有森林族的战斗法师都在研究大自然的一种致命的力量并运用新发现的知识来对抗他们的敌人。然而,只有执政官能够控制风暴并在疯狂的攻击中释放它们的力量将敌人从地面上消灭!color]
In a time of peace (or rather in the short periodsbetween battles, because peaceful time in the land of Nevendaar willrarely occur), the archon assembly is taking place in the SupremeCouncil - a huge and wonderful light filled building, soaring high intothe air above the elven capital. It is here that they train to maintaintheir skills at the right level, teach beginners, and decide which ofthe young wizards is worthy to replenish their ranks.
在一段时间的和平之后(或者确切的说是战争中的片刻间隙,因为Nevendaar大陆很少有和平的时间),执政官会议举行于Supreme Council——一个悬浮在精灵首都之上的巨大又令人惊奇的轻气型建筑。正是在这里,它们研究相适应的技术,教育初学者,以及决定哪一个年轻的巫师才是最值得培养的并以此补充它们的队伍!


Black Dragon
So, how big are the dragons in other TBS. In Heroes3 they were pretty small. In 4... a little bit bigger. In Heroes 5... alittle bit bigger again. In Disciples 2 they were quite big... well, inDisciples 3 they are freaking HUGE!
让我们看看在其它TBS中龙到底有多大。
在《英雄无敌3》中它们非常的小,《英雄无敌4》中则稍微大了一些,直到《英雄无敌5》中它们也只是再大了一点而已。在《圣战群英传2》中它们非常的大,而《圣战群英传3》中它们则是巨大无比的!
This is what we've got from .dat's forum about the black dragon:
这是我们从.dat官方论坛获得的关于黑龙的介绍:
The black dragon - one of the most powerful adversaries that you could meet in the land of Nevendaar.
黑龙——你能在Nevendaar大陆所能遭遇到最强大的对手。
He is an enormous creature. A laying dragon isbigger than a hill. The head of a standing one is taller than thetallest tree and slightly hints to the wandering travellers that thisthing might be dangerous. Well, no matter how you see it you should bewary. The black dragons are completely immune to fire and mind magicand the other elements also could not hurt them in an open fight. Towin this fight the giant slayers must have real skill.
它非常的巨大,即便是躺着都如山一般。对于那些徘徊的旅行者来讲,黑龙那比参天大树还高的头以及轻微的摆动就是极度危险的了。那么,当你见到它时你必须时刻警惕以防不测!黑龙完全免疫火焰、心智类法术,而在正面战斗中元素类伤害对它们来说也是微乎其微!因此那些击败过黑龙的挑战者来讲,他们是具备真正技巧的勇士!
Fortunately the dragons always live alone. In factit is hard for such a large predator to get by. Usually these creatureslive in the lands of the undead and the neutral territories. Howeversome of them dwell in the mountains. No matter where it is burned soiland molten rock mark the lair of the dragons - a remnant of his fierybreath.
万幸的是这些龙总是喜欢独自栖息的。事实上要遇见它们也并不容易。通常它们都是居住在荒无人烟的峡谷或者中立的领土的,不过一些黑龙也居住在山上。但是无论在哪里,假如出现了焦灼的土壤和熔化的岩石,那么就标志着这里有它们的巢穴,还有那些仍然残留于空气中炽热的呼吸!
In his lands the dragon would make a giant stonenest where the dragon hides his treasure. The jewelry there would haveturned into golden slates and only powerful artifacts that could standthe dragon's breath would have kept their mould.
在龙的领地里它们通常会建造一个巨大的岩石洞穴来隐藏一些珍宝。但是在龙的呼吸下这些珠宝会变成黄金碎片,而此时还能保持原貌的物品即是那流传已久拥有强大力量的史前古器物!




Werewolf
The werewolves were afavorite undead unit for almost every undead player. Now they're backand they are uglier than ever! Well, that's why I like them in thefirst place...
狼人几乎对每一个不死的玩家来讲都是最爱。现在它们回来了,它们比以往任何时候都要丑陋!这就是为何将它放在在首位!
The werewolf had preserved his weapon immunity, he can hit a singletarget with 54 damage, has 15 percent armor and 170 health at level 1.Unfortunately he cannot cover a target from being hit by enemy's unit.
狼人免疫武器属性的攻击,1级的狼人能对单一目标造成54点伤害,并具有15点护甲(抵消15%伤害)和170生命值。遗憾的是狼人不能对我方的一个后排单位进行援护以此来阻挡来自敌人单位的伤害!



Demon hero Modeus
As the possessed grow in power and hatred, thedemonic spirit overtakes their soul, granting them great force andshielding them from pain. Only the chosen ones will be given true powerso they will be able to become a high ranking modeuses, the strongestof all demonic wizards.
因为交着于力量和憎恨之中得以成长,恶魔的精神力量得以超越他们自身的灵魂,给予他们强大的力量并使其免受痛苦的煎熬。只有那些被选中的人才会被授予真正的力量,使他们能够成为一个高级Modeuses ——最强大的恶魔术士!
Modeus is the highest level that can be reached bya magician that is a servant of Bethrezen. The more powerful themagician, the closer he is to his cursed master. The face of the modeusis always hidden under a mask. His soul was burned by fire from anabyss that consumed all of his old feelings and memories. The flame ofthe modeus, the source of which is a fiery Hell itself, brings death toits enemies. A death that is impossible to escape or hide from.
Modeus是Bethrezen的仆人中作为一个术士能达到的最高级别,一个术士越为强大,他的力量将越接近
他邪恶的主人。Modeus的面容总是被隐藏在面具之下,他的灵魂经过来自深渊之火的焚烧后,便完全的断绝了旧时的情感和记忆。Modeus的火焰即是源于地狱本身的炽热,继而给它的敌人带来死亡--死亡将无法逃避或躲藏。
To summon a modeus, admirers of Bethrezen buildshrines and conduct heinous rituals coating the altars with the bloodof the sacrificed. If the ritual is conducted properly, and enoughmiserable victims have died, the portal on the ground of the sanctuaryopens. Through this portal, a monster comes to the land of Nevandaarfrom the Abyss: a beak-faced modeus.
为了召唤Modeus,Bethrezen的信徒则要建造神祠并举行仪式进行血祭才行。当仪式进行到适当之时,并且拥有了足够的献祭者后,召唤的入口则会打开,而此时一个拥有鸟嘴脸型的怪物就会从深渊来到Nevandaar大陆,这就是Modeus。
Modeus ingests all negative emotions includinganger, envy, fear and hatred. He uses the souls of the unfortunatevictims as delicacies, burning them in the fire essence that isreplacing the soul of modeus itself. Those few who were lucky enough tosurvive after a terrible fire storm sent by modeus, testify that theearth can not stand the damned offspring, and he is slowly levitatingabove the surface, spreading waves of horror around.
Modeus囊括了愤怒、极度、憎恨在内的所有负面情感。它将那些献祭者的灵魂当作美味佳肴,并用本原的地狱之火来灼烧以此将其纳入自身的一部分。在Modeus发出可怕的火焰风暴后侥幸生还的幸存者们,亲自证实了那些被毁坏的地面不仅无法恢复,还慢慢的向四周扩散出恐怖的气息!

Disciples III: Renaissance Peek #2


It isn't difficult at all for even a newly arrived traveler to seeabundant indications that the Empire isn't experiencing the best oftimes right now. Indeed, the realm has declined significantly from itsformer glory. A war generally known as The Elven Uprising was thedirect cause. The forces of the Elven Union were triumphant. Theyconquered the people and seized a number of territories, whicheffectively dismembered the human state into divided parts. Theoutskirts of the main city were virtually cut off from civilization,and before long, the area turned into a haven for bandits, renegadesand other undesirables.
要了解帝国的现状并非难事,甚至任何一个新来旅行者都能从看到的诸多迹象表明,帝国处在一个不好的时代。事实上相对于从前的辉煌,战争过后的帝国已经是一落千丈了。那场战争被称为是精灵起义的直接原因。精灵联盟的力量胜利了。他们战胜了人类,并占领了一定数量的领土,从而有效地将人类国家分裂成很多部分。一些主要城市的郊区事实上已经隔绝了文明,不久之前,该地区彻底成为土匪,叛徒和其他不受欢迎的人的避风港。
The current ruler, Meredor, is attempting torestore the power that the Empire once had. However, this is certainlynot an easy task. Among other obstacles, he has found that his abilityto exercise control over the remote provinces is significantly hinderedbecause the envoys he sends quite often simply disappear during theirtravels, never to be seen again.

In addition to this problem, the population is growing progressivelymore restless, excited by the increasingly abundant rumors that aprophet is coming. Not surprisingly, the level of tension in thissituation is set to become even greater when the events of DisciplesIII begin to unfold.
The hero of imperial campaign, Lambert, is the captain of the ImperialGuard. He is an old soldier who knows no other way of life, and who isunfamiliar with the words of love. His selflessly dedication to therealm means he does not need titles and awards; indeed, he has devotedhis entire life to serving the Empire while asking nothing in return.His motivation is not gold and riches. Rather, it primarily foundedupon his freedom of choice.
He is an excellent commander, and in his relationships withsubordinates, he does not ask more from them than he requires ofhimself. For instance, when he finds it necessary to insist upondiscipline, he always demonstrates a very high standard himself. Whenhe demands courage in battle from his soldiers, he is the one who leadsthem against the enemy.

Initially, Lambert is of the belief that the highest possible honor hecan attain is simply his service to the Empire and its army. However,the realization gradually comes to him that there may be more to lifethan this straightforward, rather limited view. Slowly but surely, hediscovers a new devotion to what he learns is the highest cause,serving the people around him.
Perhaps inevitably, this newly acquired understanding leads him to atime when he has to disobey an order. Lambert starts to assist Innoelin her mission, and even arrives at the previously unthinkable decisionthat it's necessary to confront the Inquisition.
But a considerable surprise lies in store for him. He is taken abackwhen the envoy of the God, who, according to his beliefs andexpectations, should be very close to the ideal figure typicallyenvisioned within the Empire, inexplicably starts behaving verystrangely by showing completely inappropriate behaviors such asbrutality and lack of compassion...

Lambert, however, still cares about Innoel. As a result, he saves herfrom the nefarious clutches of the Inquisition, and then protects her,literally until the end. Perhaps he even begins to doubt that thiscreature was actually sent from above. He finds himself trying tounderstand what's truly going on in the Empire, and even seeks to findher again after she is lost to him.
When he finally does become aware of the reality of his situation andbegins to understand everything that is happening around him, heconcludes that his true mission is not only to protect the Empire, butall of Nevendaar.
Disciples 3: Renaissance Peek#1
Legions of the Damned Heraldica
When they were given the assignment to create thegame emblem for the Legions of the Damned, our artists were able toshow their imaginations in full. The high degree of freedom they wereafforded came from the fact that no one knows what the rules of thedemons' heraldic traditions are, and even whether they have any.
Finally, a ribbon with the faction's name written in fire is locatedunder the emblem. In keeping with tradition, it's bound with the tailsof the dragons, which are seated on the debris from the lava.
However, we decided that it would be reasonable to follow the mostcommon conventions. As a result, we incorporated some demonic elementsinto a traditional composition. So in our escutcheon, there are a fewfamiliar elements. These include a shield, a ribbon with a mottoindicating the title and the race of the hero, and at the top of thedesign, a helmet-like part with binding metal horns that may seemsimilar to something we might associate with Vikings.

Our central element, of course, is a shield with the symbol of a blackwild boar's head devouring the red sun. It may be somewhat difficult todetermine what the basis color is. Perhaps it's a dirty gold orsilver... or a smoky shade of the latter. Furthermore, it's marked witha number of fissures and veins. Whatever the case may be, we felt thatthe color of the field symbolized metal, which means that placing theanimal's head on this type of background is consistent with heraldictradition.

The overall grim tone is meant to be symbolic, and is heightened by theuse of broken lines, sharp angles and thorns. None of these could bemore appropriate to symbolize the highly malicious and destructivenature of the Legions of the Damned.
Now we will explain in detail why we felt a coat of arms with boars'heads devouring the sun would be appropriate for a faction of demons.
Of course, the choice of this particular creature wasn't one that cameabout just by accident or chance. In the heraldic tradition, the boar'shead symbolized unbridled rage and aggressive force. As well, in anumber of religions, the animal is regarded as a symbol of tyranny. Bythe way, the head is not always depicted in full. However, in thoseinstances when only this portion is drawn, it is always colored black,and only shown in profile.
The sun usually is depicted as a golden human face surrounded by itsown shining glare. And, when there's no such radiance coming from it,the meaning attached is that there has been an eclipse. If, as in ourcase, the color is not gold, then it is called he shadow of the sun.
You can also see we put two imposing lava dragons holding the Legionsof the Damned shield. They are chained to it, and although they verymuch want to free themselves by chewing off their shackles, they areunable to do so and thus cannot escape. In our design, they are meantto represent a vicious, unbridled force that, if not contained, has thepotential to destroy the entire world of Nevendaar.

In addition to this, the chain has alwaysmeant slavery. And, in our case, it is also a reminder of Tiamatu whois shackled to the throne of Bethrezen. When the Lord of the Damnedwants to accomplish something really terrible and destructive, he willrelease the captive monster from its bonds.
Another element is the solidified blocks of lava that are floating inthe melted magma. They were used as to provide a foundation for theshield.
Finally, a ribbon with the faction's name written in fire is locatedunder the emblem. In keeping with tradition, it's bound with the tailsof the dragons, which are seated on the debris from the lava.
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