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[新手] 关于双重职业

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发表于 2008-12-9 09:16:57 | 显示全部楼层 |阅读模式
在看末日大人翻译的精英敌手专题时候,看到有提到
《超凡奥术》中的“双重职业”规则
想请教各位大人一下,具体这个东西是什么内容,哪里有翻译的么??

然后印象很早时候看到某位大人做的双头暴龙还是什么的,是说那是一系列实力高于CR的怪物之一,于是,那位大人现在做出几只那类怪物了说喵??
发表于 2008-12-9 13:59:31 | 显示全部楼层
关于双重职业:
大概相当于2版的兼职,同时获得两个职业的特殊能力,bab、save、skill、施法能力等都取高的一个。
按照原文的意思,你的实力大概应该比实际等级高一到两级,不过通过一定的搭配可能远不止如此。

http://www.d20srd.org/srd/variant/classes/gestaltCharacters.htm

Gestalt Characters

In this high-powered campaign variant, characters essentially take two classes at every level, choosing the best aspects of each. The process is similar to multiclassing, except that characters gain the full benefits of each class at each level. if the two classes you choose have aspects that overlap (such as Hit Dice, attack progression, saves, and class features common to more than one class), you choose the better aspect. The gestalt character retains all aspects that don’t overlap.

The gestalt character variant is particularly effective if you have three or fewer players in your group, or if your players enjoy multiclassing and want characters with truly prodigious powers. This variant works only if every PC in the campaign uses it, and it results in complicated characters who may overwhelm newer players with an abundance of options.
Building A Gestalt Character

To make a 1st-level gestalt character, choose two standard classes. (You can also choose any of the variant classes, though you can’t combine two versions of the same class.) Build your character according to the following guidelines.
Hit Dice

Choose the larger Hit Die. A monk/sorcerer would use d8 as her Hit Die and have 8 hit points (plus Constitution modifier) at 1st level, for example.
Base Attack Bonus

Choose the better progression from the two classes.

Base Saving Throw Bonuses

For each save bonus, choose the better progression from the two classes. For example, a 1st-level gestalt fighter/wizard would have base saving throw bonuses of Fortitude +2, Reflex +0, Will +2—taking the good Fortitude save from the fighter class and the good Will save from the wizard class.

Class Skills

Take the number of skill points gained per level from whichever class grants more skill points, and consider any skill on either class list as a class skill for the gestalt character. For example, a gestalt barbarian/bard would gain skill points per level equal to 6 + Int modifier (and have four times this amount at 1st level), arid can purchase skills from both the barbarian and bard lists as class skills.

Class Features

A gestalt character gains the class features of both classes. A 1st-level gestalt rogue/cleric, for example, gets sneak attack +1d6, trapfinding, 1st-level cleric spells, and the ability to turn or rebuke undead. Class- and ability-based restrictions (such as arcane spell failure chance and a druid’s prohibition on wearing metal armor) apply normally to a gestalt character, no matter what the other class is.

A gestalt character follows a similar procedure when he attains 2nd and subsequent levels. Each time he gains a new level, he chooses two classes, takes the best aspects of each, and applies them to his characteristics. A few caveats apply, however.

    * Class features that two classes share (such as uncanny dodge) accrue at the rate of the faster class.
    * Gestalt characters with more than one spellcasting class keep track of their spells per day separately.
    * A gestalt character can’t combine two prestige classes at any level, although it’s okay to combine a prestige class and a regular class. Prestige classes that are essentially class combinations-such as the arcane trickster, mystic theurge, and eldritch knight-should be prohibited if you’re using gestalt classes, because they unduly complicate the game balance of what’s already a high-powered variant. Because it’s possible for gestalt characters to qualify for prestige classes earlier than normal, the game master is entirely justified in toughening the prerequisites of a prestige class so it’s available only after 5th level, even for gestalt characters.
 楼主| 发表于 2008-12-9 19:43:01 | 显示全部楼层
喵啊~谢谢大人.
于是,这个规则越看越像DM的专用规则:实力组合很难强过滥强们的BUILD(尤其和3R比较新的所谓4滥比),牺牲的倒不少,用来搭配怪物的基础HD加职业能力很不错
印象轰杀人马里的那个村落的人马样本都是用了类似这样的规则的说
发表于 2008-12-10 11:23:37 | 显示全部楼层
很奇怪...这个SRD网站,我一直上不去...只马虎翻译了给的部分...
强化怪物这东西绝对比半级好用啊[y:7]


双重角色(Gestalt* Characters)
在这个强力的战役变体中,角色实质上在每个等级获得两个职业,并且选择两个职业中最好的部分。这个过程如同兼职,除了角色会获得这两个职业在各个等级上的全部好处。如果你所选择的两个职业有重复的部分(例如HD,攻击改善,豁免和两个职业共有的职业能力),你选择比较好的部分。双重角色保留所有不重复的部分。

如果在你的团队中只有3名或者更少的玩家,或者你的玩家喜欢兼职并且想让角色拥有真正强大的力量,双重角色变体特别有效。这个变体只有当战役中的每个玩家都使用它的时候才开放,因为它会产生有着大量选择的,使得新玩家不知所措的复杂角色。

构建一名双重角色
作一个1级的双重角色, 选择两个标准职业。(你也可以选择任何一种变体职业, 然而你不能兼有同种职业的两个变体。)按照下面的指导构建你的角色。

HD:
选择更大的HD. 举个例子,一个武僧/术士使用D8作为他的HD,并且在1级时拥有8HP(外加体制调整值)。

BAB:
从两个职业中选择更好的系列。

基础豁免加值:
每个豁免加值都从两个职业中选择更好的系列。举个例子,一个1级的双重战士/法师拥有强韧+2、反射+0、意志+2的基础豁免——从战士职业获得好的强韧豁免,从法师职业获得好的意志豁免。

职业技能:
每级所获技能点的数量取决于给予更多技能点的职业,并且把双方职业表中的技能作为双重角色的职业技能。举个例子,一个双重野蛮人/吟游诗人每级获得6+智力修正的技能点(在1级是获得这个数量的4倍),并且可以像职业技能一样购买野蛮人和吟游诗人列表中的技能.

职业能力:
双重角色获得两个职业的职业能力。举个例子,一个1级的双重游荡者/牧师获得偷袭+1D6,1级的牧师法术和驱散或斥喝不死生物的能力。不管两者中的另一个职业是什么,双重角色同样受到职业和基础能力的限制(例如奥术失败率和德鲁伊不能穿金属盔甲的禁令)。

当双重角色提升到2级或者更高级是,他遵照相同的步骤做。每次他获得新等级,他选择两个职业,获得其中最好的部分,并使它们作用于角色特性。不过有一些警告:
    1.两个职业共享的职业能力(例如直觉闪避)出现在更快获得的职业等级上。
    2.拥有不止一个施法等级的双重角色分别记录它们的每日法术。
    3.虽然双重角色可以兼有进阶职业和基础职业,但他是不能同时兼有两个进阶职业。当你使用双重职业的时候,实质上是职业组合的进阶职业就应该被禁止——例如诡术师、秘术师和奥法骑士,因为他们严重破坏了先前强力变体的游戏平衡。因为双重角色可能比正常角色更早符合进阶职业的要求,所以针对双重角色,DM需要完全合理地增加进阶职业必要条件的困难程度使它只能在5级之后进阶。


*格式塔(Gestalt):格式塔心理学是西方现代心理学的主要流派之一,根据其原意也称为完形心理学,完形即整体的意思,格式塔是德文“整体”的译音。1912年在德国诞生,后来在美国得到进一步发展,与原子心理学相对立。

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参与人数 1威望 +2 奥币 +5 收起 理由
ethereal + 2 + 5 可以去找《Unearthed Arcana》

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 楼主| 发表于 2008-12-10 16:55:18 | 显示全部楼层
很奇怪...这个SRD网站,我一直上不去...
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那个...需要用代理的,FQM大人应该是在国内的说吧?

那个地址给的东西,提到说,双重职业似乎更多是在PC不足时候的权宜之计,然后说是要开的话,所有的PC,NPC,怪物,都应当允许双重职业的说

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参与人数 1奥币 +1 收起 理由
valthonis + 1 DM说了算

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