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楼主: ppoppo

[DND游戏] 重返灰鹰-Keep on the Borderlands +1.03补丁更新(13楼)

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 楼主| 发表于 2008-2-13 18:07:33 | 显示全部楼层
最近co8放出1.02补丁
下载:http://www.co8.org/forum/showthread.php?t=5764
官方论坛中已有不少人反映了游戏中会出错返回桌面,目前还没有解决
This patch, alas, does NOT fix the CTD issues which are something I want to get thoroughly to the bottom of before I try to fix it. It does fix several other issues:

- the Lizardman fight has been improved. While not perfect, at least the shaman is throwing his spells again, and the javelin throwers won't endlessly stand around waiting for spells that are never coming.

- various minor issues with Milo, Angela, Brother Fist and Aereon have been addressed, particular vis-a-vis getting them to leave the party and getting them to sell their equipment. And preventing their equipment getting stolen in the first place. Angela had a minor portrait bug fixed too.

- The Curate can now Nuetralise Poison and has a proper reaction to casting Raise Dead (not the previous blank dialogue). The Heironean clerics have ahd their portraits redone.

- More appropriate soundtrack for the Mad Wizard's Tower.

- The Mad Wizard now attacks you on sight when he gets a chance, where previously he sorta stood around

- The Dragon has had a superfluous tiger toy removed from his inventory.

- The Hextorites will now become violent if you kill any of the major protagonists (including the guards), so no more wiping them out room by room with no one noticing. Also, people killed shouldn't return later as reinforcements  This has to be tested but should work fine.

- The Corporal will now properly summon reinforcements for you at the Bailiff's behest, if there is room in the party.

- The pathnodes for the Outer Bailey have been done.

- the bartender should now NEVER EVER be naked, and Fanny shouldn't spontaneously change into armour.

- the 'Ink, quill and parchment' journal Geoffrey sells is now longer a bit fat spoiler showing the contents of every book in the game, and now only shows them after you have read them. As it should.

- Various minor typos fixed.

- Various improvements to the protos.tab to remove references to latent ToEE files which may have been having an influence.

BUGS NOT ADDRESSED:

The CTDs

The Dragon's treasure chest

The Townmaps (the little minimaps that don't always match where they are)

Anything else reported that isn't specifically addressed here.

PATCH CONTAINS COMPLETE CHANGELOG
 楼主| 发表于 2008-2-22 07:25:08 | 显示全部楼层
1.03更新,主要修正了游戏锁死退出的问题,但还须进一步的玩家测试
http://www.co8.org/forum/showthread.php?t=5764
The patch has been updated! See the first post for download details and instructions.

This patch makes an attempt to address the CTD's. Working on the theory that the CTDs are somehow associated with the various animated characters in the game, I have gone back and re-done every animated character I can think of, plus gone over all the other mobs on those maps to make sure they are set up properly. These maps are:

Outer Bailey
Pub
Church
Thorp
Spider Woods
Mad Hermit

All this requires a new game. Please provide feedback if this has improved things any.

Other bugs and issues addressed include:

- the CTD when receiving the 'Enemy of Hextor' reputation is fixed
- the Dragon's treasure chest is fixed, and the encounter slightly tinkered
- various issues with Rope use are fixed
- 'bluff the Spider Queen' should now work (well, you get to roll for it - it might blow up in your face )
- the Curate should now provide Neutralise Poison, as should Flay
- Mannes the assistant cleric should provide Remove Disease
- the Guild rescuee from the cells has had his in-party dialogue repaired and his whole plotline should now play out, for the right party... (still some work to be done though)
- the Barkeep now pays for beer you sell him
- the Cleric of Hextor now shouldn't join the party
- the wolf on the Hermit map should now respond to Wild Empathy
- Wild Empathy has been improved to include the synergy bonus from Handle Animal, and a +2 bonus from the possession of W0lfsbane
- the Hermit should now travel back to Master Bratac without the game failing to come out of the fade-to-black of the move (untested)
- the Trader, Blacksmith and Provisioner should now restock their inventories properly
- the Lizardmen javelin throwers, improved in the last patch, should no longer do strategy checks after being taken down below 0hp.
- the ghoul and zombie HD are fixed
- many other small typos and things I noticed along the way

BUGS NOT ADDRESSED:

- Billy's inconsistent appearance (just go into and out of a building to make him appear, if necessary - will be fixed later)
- The Mercenaries ripping you off and never leaving (forgot about that one til this very moment)
- Slowdowns on the Hermit Map (I checked, that tree is NOT some oversized model that the engine struggles with, it is at normal size. So I don't know what's causing them atm)
- anything else not specifically said to be fixed

NEW CONTENT:

There is some new graphical content in the form of new portraits for a couple of the ladies (very nice and very appropriate), and further customising of the GUIs to set KotB apart from ToEE. Enjoy  And please provide feedback about what now works, not just about what is still broken!
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