|
|
楼主 |
发表于 2008-2-22 07:25:08
|
显示全部楼层
1.03更新,主要修正了游戏锁死退出的问题,但还须进一步的玩家测试
http://www.co8.org/forum/showthread.php?t=5764
The patch has been updated! See the first post for download details and instructions.
This patch makes an attempt to address the CTD's. Working on the theory that the CTDs are somehow associated with the various animated characters in the game, I have gone back and re-done every animated character I can think of, plus gone over all the other mobs on those maps to make sure they are set up properly. These maps are:
Outer Bailey
Pub
Church
Thorp
Spider Woods
Mad Hermit
All this requires a new game. Please provide feedback if this has improved things any.
Other bugs and issues addressed include:
- the CTD when receiving the 'Enemy of Hextor' reputation is fixed
- the Dragon's treasure chest is fixed, and the encounter slightly tinkered
- various issues with Rope use are fixed
- 'bluff the Spider Queen' should now work (well, you get to roll for it - it might blow up in your face )
- the Curate should now provide Neutralise Poison, as should Flay
- Mannes the assistant cleric should provide Remove Disease
- the Guild rescuee from the cells has had his in-party dialogue repaired and his whole plotline should now play out, for the right party... (still some work to be done though)
- the Barkeep now pays for beer you sell him
- the Cleric of Hextor now shouldn't join the party
- the wolf on the Hermit map should now respond to Wild Empathy
- Wild Empathy has been improved to include the synergy bonus from Handle Animal, and a +2 bonus from the possession of W0lfsbane
- the Hermit should now travel back to Master Bratac without the game failing to come out of the fade-to-black of the move (untested)
- the Trader, Blacksmith and Provisioner should now restock their inventories properly
- the Lizardmen javelin throwers, improved in the last patch, should no longer do strategy checks after being taken down below 0hp.
- the ghoul and zombie HD are fixed
- many other small typos and things I noticed along the way
BUGS NOT ADDRESSED:
- Billy's inconsistent appearance (just go into and out of a building to make him appear, if necessary - will be fixed later)
- The Mercenaries ripping you off and never leaving (forgot about that one til this very moment)
- Slowdowns on the Hermit Map (I checked, that tree is NOT some oversized model that the engine struggles with, it is at normal size. So I don't know what's causing them atm)
- anything else not specifically said to be fixed
NEW CONTENT:
There is some new graphical content in the form of new portraits for a couple of the ladies (very nice and very appropriate), and further customising of the GUIs to set KotB apart from ToEE. Enjoy And please provide feedback about what now works, not just about what is still broken! |
|