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楼主: luckybaby

[Build] 【20级BUILD收集帖,已停止更新】

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发表于 2007-5-16 17:34:09 | 显示全部楼层

回复 #85 Azrael 的帖子

其实我是一个个看完了才发问,但是真的很头大,因为半调子新人嘛不可能对所有职业的专长特点了如指掌,经常看了后面忘记前面,另外也缺少网战经验。但一般人找build都是有倾向性的,应当可以大致分分,相信这个对各位大大不会是难事。

猴战自己也做过不少尝试实在不理想所以才发此问,梦想着有大大能灵光一闪创造性地解决一些问题或开创些新用法,不过老大这么说看来可以放弃了。
 楼主| 发表于 2007-5-16 18:04:13 | 显示全部楼层
老外的build之所以详尽是因为他们都用Kamiryn's Character Build Calculator 2 for NWN2 (大名鼎鼎的CBC2) 这个工具,但目前我还不知道有该工具的汉化版。谁有兴趣做出来倒是可以造福大家:)

我要说的是BUILD帖子分两类,一类适合新手,升级思路详尽,职业组合正统,战力不成问题,但对于稍微熟悉一些的玩家80%的内容都是直接被无视的;而另一类是偏门的BUILD,不一定有战力可言,一般是已经上手的玩家用来YY的,所以作者一般只会给出思路和优劣分析以及一些必要的测试数据,本帖的大部分内容也正属于此列。

所以新人可以去http://web1.vattnet.com/staffan/nwn2/builds/search/index.phphttp://nwn2database.com/index.php,都是不错的BUILD数据库,大部分内容属于我上面说的第一类。

对于E文不太好又不熟悉规则的玩家,我无能为力了[y:20]只能靠自己的毅力慢慢掌握,谁不是一步步走过来的呢?
发表于 2007-5-16 23:56:05 | 显示全部楼层
看来只好对着书~做人~了[s:3] [s:3] [s:3]
发表于 2007-5-17 17:14:26 | 显示全部楼层
若不是我被公司500RMB给卖掉了至尽不能回归,入门手册第一册今天应该都能完成了~~

至于现在么....[y:21]
发表于 2007-5-19 04:06:09 | 显示全部楼层

老大~可不可以把这个文章的英文翻译一下~

神力射手——luckybaby

简介:经验告诉我们,当你靠装备把所有的属性都利用起来之后,你会成为DPS之王。


————————————————————————————————————————————

这里提供给各位一样喜爱弓手爱好者一个PVC的BUILD作为参考,特点是成型早(10级左右),高豁免,高AB以及远程职业里较高的攻击力,而且很适合打剧情(高魅力,BARD有外交)。

4战士/3诗人/10魔射手/3黑卫,有死亡之箭(虽然很废...不过好歹是AA的必杀技么,而且某些情况下可以耍无赖..)

变体是:4战士/3诗人/9魔射手/4黑卫,有1D6的SA,并且可以选择学习DS。
或者:6巡林客/2诗人/9魔射手/3黑卫,没有了武器专擅,不过可以搞定GTF,可近可远,战起来更多变一些。
再者:8诗人/3黑卫/2影舞/7魔射手,稳健型,会HIPS和EVA,学不到RAPID SHOT。

拥有元素箭和一把MIGHTY+3以上的弓,开DM后伤害可以稳定在30以上,无HASTE一轮5次攻击。

测试用的是drow,一般来说随便选个精灵就行,魅力少2点。前几级Bard和Ftr间隔升,不会有XP惩罚。HP寒碜点,不过好歹是PVC么,又不是近战,SO

关键是可以选女性走邪恶路线和那个个性游侠玩ROMAN,或者直接男性玩断背。



刚才测试勒一下DPS,放出测试结果,效率还真不错

战所有AC的MOB均超过4FTR/1BARD/10RDD/5FB

战AC为33以上的MOB超过开IMP PA的4FTR/1BARD/10RDD/5FB



把你看不懂的缩写PM我——lucky
 楼主| 发表于 2007-5-23 19:54:35 | 显示全部楼层
斥候弓箭手

种族:moon elf
职业:4BRD/5DRU/9AA/2SDD
属性:12  17(+5)  12  10  14  14
技能:hide 23,move silence 23,spellcraft 20,tumble 20,UMD 12
特技:dodge,mobility,weapon focus(longbow),point blank shot,rapid shot,Practiced Spellcaster(druid),natural spell.
升级要点:前9级DRUID和BRD要交替上升最大限度利用skill点数并避免经验惩罚,FEAT中把weapon focus(longbow)和point blank shot先入手,并且在升5级DRUID时必须要踩到一个feat拿natural spell(不想用BUG的朋友可以不必学这个FEAT)。

这个build的思路是一个Druid套上一个标准的AA模版(brd/aa/sdd),其相对完善的自保能力非常适合斥候弓箭手这个称号。他的特点如下:
1.高AB
2.高豁免,配合evasion自保
3.高hide和ms(hide 55,ms 35),拥有DRUID等级使其在野外更是来去无踪(hide 59,ms 39),配合hips自保(实际上如果想要成功hips,hide要尽量超过50,因为为了防止fient很多build都会将spot加满,若对方再有一定的wis modifier及对应的buff,则40左右的hide将形同虚设)。
4.对伤害不满的朋友可以利用一下DRUID的变身BUG...你看,magic fang和great magic fang的+4ab&+4magic dam还是相当不错的。
具体数值可以参考下面两张图,无6秒级别的短效buff,白板装。

缺点:
虽然几乎是箭箭命中,但伤害还不够理想。这样的AB本来是完全可以用作many shot的资本使战术多样化一些,但很可惜,一个多余FEAT都没(不学natural spell则ab又不太够)。所以以其比较完善的自保能力只能定位为斥候,而非主力远程输出。喜欢远程输出的朋友可以参考前面的“亡命射手”,几乎可以说和这个build是截然不同的两种射手路子。
NWN2_SS_052307_191642.jpg
NWN2_SS_052307_191652.jpg
发表于 2007-5-24 12:12:43 | 显示全部楼层
最近打算放下屠刀~ 立地拿弓~ 天天都想怎么练好AA~
  谢谢老大~  说到 PVP~ 不知道哪个比较厉害呢!
  最少可以~可以P死拿刀砍的职业~
 楼主| 发表于 2007-5-24 12:37:48 | 显示全部楼层
一般情况下,这个斥候弓手打拿砍刀的职业那是随便虐的。首先他是没可能破你的潜行,射出第一箭后利用6秒规则hit&run(所谓的甩射)就行了,慢慢磨死。由于地形或者操作失误或者对手有速度优势等原因被近身8码后继续hips拉距离。
 楼主| 发表于 2007-5-30 10:24:24 | 显示全部楼层
Malarite Manhunter (Ranger 2/Druid 8/Assassin 8/Divine Champion 2)
PvM / PvP, Playable level 1-20

————by Kramsikrams

Here's a build that takes advantage of a few bugs(at least I think they're bugs) with the druid class in order to make a versatile assassin who can fight head on if need be, and takes advantage of dual wielding while sustaining an AB that rivals most fighter-types. It's kind of my new favorite build because it's so versatile, and yet has great RP flavor, but I really ought to stress that if the bugs with "Magic Fang" are ever fixed, it would be obsolete.

Race: Wood Elf

Alignment: Neutral Evil


Ability Scores
Str: 11
Dex: 19 (24)
Con: 12
Int: 12
Wis: 14
Cha: 8


Racial Feats
Hardiness vs. Enchantments
Keen Sense


Level Guide
01: Ranger (1): Weapon Finesse, Favored Enemy: Elves, Bully
02: Druid (1): {Animal Companion}
03: Druid (2): Practiced Spellcaster (druid) {Woodland Stride}
04: Druid (3): {Trackless Step} (Dex 20)
05: Druid (4)
06: Druid (5): Natural Spell {Wild Shape}
07: Ranger (2): Two-Weapon Fighting Combat Style {Two-Weapon Fighting}
08: Assassin (1): {Death Attack (+1d6)} (Dex 21)
09: Druid (6): Improved Two-Weapon Fighting
10: Assassin (2): {Uncanny Dodge, Ghostly Visage}
11: Druid (7)
12: Assassin (3): Weapon Focus (Handaxe) {Death Attack (+2d6)} (Dex 22)
13: Druid (8)
14: Assassin (4)
15: Assassin (5): Greater Two-Weapon Fighting {Death Attack (+3d6), Darkness, Improved Uncanny Dodge}
16: Assassin (6): (Dex 23)
17: Assassin (7): {Death Attack (+4d6), Invisibility}
18: Divine Champion (1): Power Critical (Handaxe)* {Lay on Hands}
19: Divine Champion (2): Improved Initiative*
20: Assassin (8): {Hide in Plain Sight} (Dex 24)

*: These last two bonus feats can be whatever you want, but I highly recommend these two in order to get lucky 1-round kills on unsuspecting players or... mobs if you're a nice assassin. When you have 7 attacks/round, you roll a lot of 20's. Power-critical makes the most of those.

HP: 168
+20 from endurance when buffed
AC: 10 + 7(base dex) + 2 (cat's grace) +5 (spiderskin) + 1 (padded armor) = 25 with basic gear

BAB: 16

Attacks with Dual Handaxes
AB: +22/+22/+17/+17/+12/+12/+7
Main Hand Damage: d6 (20 x3)
Off Hand Damage: d6 (20 x3)
+4d6 Sneak Attack
-Not impressed? Well let's look at that again, this time after buffs are cast.

Greater magic fang +4 AB and damage (stacks with level 1 Magic fang, and can be cast on self while in animal form, then revert to humanoid shape to keep bonuses)
Magic Fang +1 ab and damage
Cat's Grace: +2 AB from dex
Bull's strength: +2 / +1(offhand) damage

Now we see somthing like:

Attacks with Dual Handaxes
AB: +29/+29/+24/+24/+24/+24/+19
Main Hand Damage: d6+7 (20 x3)
Off Hand Damage: d6+6 (20 x3) [5 of which is "magic"]
+4d6 Sneak Attack

Considering an environment with +3 weapons, you can end up with 32 AB. That's about -1 from the typical RDD build, no? The real strength comes if there are weapons with effects on them available ie: DC-? stun/sleep/daze or +d6 elemental damage.



Saving Throws
Fortitude: 16 (+2 from endurance)
Reflex: 18 (+2 from cat's)
Will: 10

+2 vs enchantment
+1 vs spells


Skills (121 points total)
Concentration: 10 (11)
Hide: 23 (30)
Move Silently: 23 (30)
Set Trap: 4 (11)
Spellcraft: 5 (6)
Spot: 6 (10)
Use Magic Device: 16 (15)
Tumble: 20 (27)
Survival: 9 (11)


Skill Point Spending Guide
01: Concentration 4 (4), Hide 4 (4), Move Silently 4 (4), Set Trap 4 (4), Spot 1 (1), Tumble 1 (1), Survival 4 (4), save 5
02: Concentration 1 (5), Spellcraft 5 (5), Survival 1 (5), save 3
03: Concentration 1 (6), Tumble 1 (2), Survival 1 (6), save 4
04: Concentration 1 (7), Tumble 1 (3), Survival 1 (7), save 5
05: Concentration 1 (8), Spot 1 (2), Tumble 1 (4), Survival 1 (8), save 5
06: Concentration 1 (9), Spot 3 (5), Survival 1 (9), save 5
07: Concentration 1 (10), Hide 5 (9), Move Silently 6 (10)
08: Hide 2 (11), Move Silently 1 (11), Tumble 2 (6)
09: save 5
10: Hide 2 (13), Move Silently 2 (13), Tumble 6 (12)
11: save 5
12: Hide 2 (15), Move Silently 2 (15), Use Magic Device 3 (3), Tumble 3 (15)
13: save 5
14: Hide 2 (17), Move Silently 2 (17), Use Magic Device 4 (7), Tumble 2 (17)
15: Hide 1 (18), Move Silently 1 (18), Use Magic Device 2 (9), Tumble 1 (18)
16: Hide 1 (19), Move Silently 1 (19), Use Magic Device 2 (11), Tumble 1 (19)
17: Hide 1 (20), Move Silently 1 (20), Use Magic Device 2 (13), Tumble 1 (20)
18: save 3
19: Hide 1 (21), save 4
20: Hide 2 (23), Move Silently 3 (23), Spot 1 (6), Use Magic Device 3 (16)

Mess with the skills to suit your PW or Arena server. If you can one of my feats like "improved initiative" (taken to get the most out of HIPS) for "able learner" you might have a little more freedom to max something like 'Spot,' and UMD.

Strengths: PvP vs. anyone who doesn't see you coming. Your AB is sustainable, your death attack DC is at least 19 (and they'll have to make about 3 checks against it), and with +3 gear, you'll inflict a little over 30 dmg a hit, 60-ish on criticals. Unlike most rogues, if they're immune to sneak attacks/crits, or have high DR, you'll still hurt them with your +5 magic damage per hit. With the right "camoflage" spells prepared, your hide check is (i believe exactly) +50, making even the most talented spotters cringe. It should be noted that unlike most rogues who are "KD bait," you have the level 1 druid spell that makes you immune to it. For even more laughs, cast that same spell on player-enemies to slow their movement to 50% with no save, then laugh as you death attack, run away, HIPS, and repeat.

Weaknesses: PvP vs someone who has prepared "trueseeing," and "freedom of movement." Immune to criticals/sneak attacks is a pain, but you can still hurt those ones a lot more than most rogues with that +5 magic damage, and above-average AB. If they don't have a very high caster level, you can try using your own (somewhat weak) dispel magic on them, but that only has a check of d20+10 vs. whatever their caster level is. The worst is if they spot you first, and then dispel you - your caster level is only 12. So play it cool, and pick your fights. Lastly, the will save is on the low side, and vs. some disabling effects, you're screwed. Plan accordingly, and pick up some Prot. Alignment scrolls, clarity potions, or mindblank scrolls.



这个dru/asn组合有点意思,虽然也是利用了bug[y:3] (笔误,多谢mj纠正)
哦哟,点击率快上万了[y:12] ——lucky
发表于 2007-5-30 12:59:04 | 显示全部楼层
这……Two-Weapon Fighting Combat Style 能成为Improved的先决?[s:2]

那么6RNG后花FEAT修Great是不是穿重甲也就能用了呢?毕竟黑曜石在专长失效上一直没怎么抠。

*sigh*为何他们总是在别人习惯一种BUG之后就将之修正呢?又或是再创造出新的BUG来。
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