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发表于 2007-5-30 10:24:24
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Malarite Manhunter (Ranger 2/Druid 8/Assassin 8/Divine Champion 2)
PvM / PvP, Playable level 1-20
————by Kramsikrams
Here's a build that takes advantage of a few bugs(at least I think they're bugs) with the druid class in order to make a versatile assassin who can fight head on if need be, and takes advantage of dual wielding while sustaining an AB that rivals most fighter-types. It's kind of my new favorite build because it's so versatile, and yet has great RP flavor, but I really ought to stress that if the bugs with "Magic Fang" are ever fixed, it would be obsolete.
Race: Wood Elf
Alignment: Neutral Evil
Ability Scores
Str: 11
Dex: 19 (24)
Con: 12
Int: 12
Wis: 14
Cha: 8
Racial Feats
Hardiness vs. Enchantments
Keen Sense
Level Guide
01: Ranger (1): Weapon Finesse, Favored Enemy: Elves, Bully
02: Druid (1): {Animal Companion}
03: Druid (2): Practiced Spellcaster (druid) {Woodland Stride}
04: Druid (3): {Trackless Step} (Dex 20)
05: Druid (4)
06: Druid (5): Natural Spell {Wild Shape}
07: Ranger (2): Two-Weapon Fighting Combat Style {Two-Weapon Fighting}
08: Assassin (1): {Death Attack (+1d6)} (Dex 21)
09: Druid (6): Improved Two-Weapon Fighting
10: Assassin (2): {Uncanny Dodge, Ghostly Visage}
11: Druid (7)
12: Assassin (3): Weapon Focus (Handaxe) {Death Attack (+2d6)} (Dex 22)
13: Druid (8)
14: Assassin (4)
15: Assassin (5): Greater Two-Weapon Fighting {Death Attack (+3d6), Darkness, Improved Uncanny Dodge}
16: Assassin (6): (Dex 23)
17: Assassin (7): {Death Attack (+4d6), Invisibility}
18: Divine Champion (1): Power Critical (Handaxe)* {Lay on Hands}
19: Divine Champion (2): Improved Initiative*
20: Assassin (8): {Hide in Plain Sight} (Dex 24)
*: These last two bonus feats can be whatever you want, but I highly recommend these two in order to get lucky 1-round kills on unsuspecting players or... mobs if you're a nice assassin. When you have 7 attacks/round, you roll a lot of 20's. Power-critical makes the most of those.
HP: 168
+20 from endurance when buffed
AC: 10 + 7(base dex) + 2 (cat's grace) +5 (spiderskin) + 1 (padded armor) = 25 with basic gear
BAB: 16
Attacks with Dual Handaxes
AB: +22/+22/+17/+17/+12/+12/+7
Main Hand Damage: d6 (20 x3)
Off Hand Damage: d6 (20 x3)
+4d6 Sneak Attack
-Not impressed? Well let's look at that again, this time after buffs are cast.
Greater magic fang +4 AB and damage (stacks with level 1 Magic fang, and can be cast on self while in animal form, then revert to humanoid shape to keep bonuses)
Magic Fang +1 ab and damage
Cat's Grace: +2 AB from dex
Bull's strength: +2 / +1(offhand) damage
Now we see somthing like:
Attacks with Dual Handaxes
AB: +29/+29/+24/+24/+24/+24/+19
Main Hand Damage: d6+7 (20 x3)
Off Hand Damage: d6+6 (20 x3) [5 of which is "magic"]
+4d6 Sneak Attack
Considering an environment with +3 weapons, you can end up with 32 AB. That's about -1 from the typical RDD build, no? The real strength comes if there are weapons with effects on them available ie: DC-? stun/sleep/daze or +d6 elemental damage.
Saving Throws
Fortitude: 16 (+2 from endurance)
Reflex: 18 (+2 from cat's)
Will: 10
+2 vs enchantment
+1 vs spells
Skills (121 points total)
Concentration: 10 (11)
Hide: 23 (30)
Move Silently: 23 (30)
Set Trap: 4 (11)
Spellcraft: 5 (6)
Spot: 6 (10)
Use Magic Device: 16 (15)
Tumble: 20 (27)
Survival: 9 (11)
Skill Point Spending Guide
01: Concentration 4 (4), Hide 4 (4), Move Silently 4 (4), Set Trap 4 (4), Spot 1 (1), Tumble 1 (1), Survival 4 (4), save 5
02: Concentration 1 (5), Spellcraft 5 (5), Survival 1 (5), save 3
03: Concentration 1 (6), Tumble 1 (2), Survival 1 (6), save 4
04: Concentration 1 (7), Tumble 1 (3), Survival 1 (7), save 5
05: Concentration 1 (8), Spot 1 (2), Tumble 1 (4), Survival 1 (8), save 5
06: Concentration 1 (9), Spot 3 (5), Survival 1 (9), save 5
07: Concentration 1 (10), Hide 5 (9), Move Silently 6 (10)
08: Hide 2 (11), Move Silently 1 (11), Tumble 2 (6)
09: save 5
10: Hide 2 (13), Move Silently 2 (13), Tumble 6 (12)
11: save 5
12: Hide 2 (15), Move Silently 2 (15), Use Magic Device 3 (3), Tumble 3 (15)
13: save 5
14: Hide 2 (17), Move Silently 2 (17), Use Magic Device 4 (7), Tumble 2 (17)
15: Hide 1 (18), Move Silently 1 (18), Use Magic Device 2 (9), Tumble 1 (18)
16: Hide 1 (19), Move Silently 1 (19), Use Magic Device 2 (11), Tumble 1 (19)
17: Hide 1 (20), Move Silently 1 (20), Use Magic Device 2 (13), Tumble 1 (20)
18: save 3
19: Hide 1 (21), save 4
20: Hide 2 (23), Move Silently 3 (23), Spot 1 (6), Use Magic Device 3 (16)
Mess with the skills to suit your PW or Arena server. If you can one of my feats like "improved initiative" (taken to get the most out of HIPS) for "able learner" you might have a little more freedom to max something like 'Spot,' and UMD.
Strengths: PvP vs. anyone who doesn't see you coming. Your AB is sustainable, your death attack DC is at least 19 (and they'll have to make about 3 checks against it), and with +3 gear, you'll inflict a little over 30 dmg a hit, 60-ish on criticals. Unlike most rogues, if they're immune to sneak attacks/crits, or have high DR, you'll still hurt them with your +5 magic damage per hit. With the right "camoflage" spells prepared, your hide check is (i believe exactly) +50, making even the most talented spotters cringe. It should be noted that unlike most rogues who are "KD bait," you have the level 1 druid spell that makes you immune to it. For even more laughs, cast that same spell on player-enemies to slow their movement to 50% with no save, then laugh as you death attack, run away, HIPS, and repeat.
Weaknesses: PvP vs someone who has prepared "trueseeing," and "freedom of movement." Immune to criticals/sneak attacks is a pain, but you can still hurt those ones a lot more than most rogues with that +5 magic damage, and above-average AB. If they don't have a very high caster level, you can try using your own (somewhat weak) dispel magic on them, but that only has a check of d20+10 vs. whatever their caster level is. The worst is if they spot you first, and then dispel you - your caster level is only 12. So play it cool, and pick your fights. Lastly, the will save is on the low side, and vs. some disabling effects, you're screwed. Plan accordingly, and pick up some Prot. Alignment scrolls, clarity potions, or mindblank scrolls.
这个dru/asn组合有点意思,虽然也是利用了bug[y:3] (笔误,多谢mj纠正)
哦哟,点击率快上万了[y:12] ——lucky |
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