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A4的PM介绍(补充版)。。。既然有人一直要求那就翻吧= =

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发表于 2010-3-30 11:11:47 | 显示全部楼层 |阅读模式
其实也没什么。。。就一点点。。。不知道是不全还是故意没写还是写到别的地方了。。。反正免疫是没了。。。

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Description: (PRESTIGE CLASS) Necromancy is usually a poor choice for arcane spellcasters. Those who really want to master the deathless arts almost always pursue divine means. However, an alternative exists for those who desire power over undead, without losing too much of their arcane power. Enter the pale master, who draws on a font of special lore that provides a macabre power all its own.
*介绍跳过

Hit die: d6
生命骰:D6

Proficiencies: no additional proficiencies are gained
不会获得任何额外奖励

Skill points: 2 + int modifier
技能点数:2+智力修正值

Skills: concentration, craft armor, craft trap, craft weapon, heal, hide, listen, lore, move silently, persuade, spellcraft
本职技能:专注,制造护甲,制造陷阱,制造武器,医疗,躲藏,聆听,传闻,潜行,劝服,法术辨识

Selectable class feats: ambidexterity, deflect arrows
可选专长:双巧手,拨挡飞箭

Primary saving throw(s): fortitude, will
主豁免:强韧,意志

Base attack bonus: +1/2 levels
BAB:+1/2职业等级


Requirements
兼职要求

To qualify as a pale master, a character must fulfill all of the following criteria:
Alignment: any non-good
阵营:任何非善良

Arcane spellcasting: level 3 or higher
奥术施法等级:3级或3级以上

Epic bonus feats: automatic quicken spell, automatic silent spell, automatic still spell, epic energy resistance, epic spell focus, epic spell penetration, epic spell: dragon knight, epic spell: greater ruin, epic spell: hellball, epic spell: epic mage armor, epic spell: mummy dust, epic spell: epic warding, improved combat casting
传奇专长奖励:自动瞬发,自动默发,自动定发,传奇能量抵抗,传奇法术专攻,传奇法术穿透,传奇法术(*6个都会),精通战斗施法

Epic selectable class feats: blinding speed
可选传奇专长:闪电速度

Bonus spells: The character continues to gain additional spells per day in his highest caster class at every odd pale master level, up to the maximum spells per day (at caster class level 20).
法术奖励:角色兼职中等级最高的施法职业,在PM的每个奇数等级,都会获得每天额外的施法次数,最多达到每天最大的施法次数(以施法职业等级20计)。


Special
特殊能力(*名词就不翻了)

Boneskin: Improves by +2 for every four levels past level 8.
从PM等级8开始,每4个等级+2AC(*依PM原本的设定应该是天然AC,属于可叠加AC)

Undead graft: Can use this supernatural attack an additional time per day for every 3 epic levels gained.
(*就是那个麻痹之手)每3个传奇等级,该超自然能力可以多使用一次。

Deathless vigor: Every five epic levels an additional +5 permanent hit points are gained.
每5个传奇等级,获得+5永久HP。

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还有一点挺关键的部分介绍里没提,但是在其他部分的介绍里有提到,在脚本里也有提到过,那就是如果施法者施放的是死灵学派的法术,那么PM等级将会计入施法者等级。


====================================初版分隔线================================================

有朋友在下面提供了PM的另一文,那就继续翻下去。。。

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The Pale Master class has been modified to become more of a caster oriented class.
As such, Deathless Mastery is gone and replaced with Evasion-feat.
*介绍跳过

Special Caster Level:
.) Any Spell of the Necromancy School will add the PM Levels into the Caster Level-count.
So casting say Horrid Wiltring as a 15 Wizard/10 Pale Master will be the same as casting it as 25 Wizard.
PM等级将会计入所有死灵学派法术的施法者等级计算中。
也就是说,15WIZ/10PM 的人物施放枯萎术和25WIZ一样。


.) If the PM has more PM Levels than Caster Levels and have the Epic Spell Penetration-feat, they will ignore the Targets Spell Resistance when casting spells of the Necromancy School.
Immunities still apply.
如果PM等级超过施法者职业的等级,并且拥有传奇法术穿透专长,那么该人物在施展死灵学派法术时将会无视目标的法术抗力。
免疫依然有效。(*应该是指法术免疫和伤害免疫)


.) If the PM has more PM Levels than Caster Levels, they will use their PM Levels to determand the duration of any spell they cast that has a Haste or Slow effect.
如果PM等级超过施法者职业的等级,该人物施展任何具有加速或减速效果的法术时,由PM等级来决定法术持续时间。

.) PM get their Caster Levels added to Tough as Bone spells, even if it's not a Necromancy-school spell.
PM将施法者等级加入到Tough as Bone(*强壮如骨,免疫定身麻痹昏迷)法术中,即使那不是一个死灵学派法术。(*没看明白意思,估计Tough as Bone也改过了

.) PM has their PM Levels added flat out to their Dispel Caster Levels - meaning their PM levels stack with their Caster Levels.
PM将PM等级全部计入dispel施法者等级,也就是说PM等级与施法者等级叠加。(*也就是做dispel鉴定时要用PM等级加上施法者等级,这点和RDD一样)

.) Pale Master Levels will not break the MothDC-bonus.
So for example a Wizard10/Pale Master30 with Great Intelligence X will get the same DC bonus as a Level 40 Wizard with Great Intelligence X.
This holds true in the MothDC-bonus added to Dispel-checks aswell.
PM等级不会破坏MothDC奖励。
举例说明:一个WIZ10/PM30 强化智力10的人物和一个WIZ40 强化智力10的人物有相同的法术DC。
*MothDC这个函数偶在RDD篇里讲过了,这里再稍微提一下,这个函数的作用是在满足人物是纯施法者的条件下(也就是40级SOR,40WIZ,40CLR这种纯职施法者。特别的,施展塑能学派时SOR/RDD、BARD/RDD,以及施展死灵学

派时SOR/PM、WIZ/PM、BARD/PM也被视为纯施法者),拥有强化智力,强化魅力,强化感知中任意一项达到5级以上(取最大,不重复计)时,法术DC会获得+1(5级)~+6(10级)的奖励。


Futhermore the PM's summons are greatly increased in power and will become better as the PM gains levels.
Special Abilities:
特殊能力

Animate Dead: A more powerful version of the swarm-spell Animate Dead. It can summon up to 9 Skeleton Cheiftains (at 30 PM levels) to fight the PM's side.
*最多召唤9个骷髅队长(PM30级时)。质量没怎么提升,数量倒是多了不少。。。

Summon Undead: Summons a Toxic Skeleton to fight by the PM's side. The Toxic Skeleton can cast buff spells on the PM. As the PM becomes Epic, the Toxic Skeleton will grow in power.
*召唤一个毒骷髅,可以对PM施放增益法术。PM达到传奇等级后,毒骷髅会变得更强。

Summon Greater Undead: Summons different powerful Undead summons to fight by the PM's side. At Level 30 the PM will summon a very powerful Dragonflesh and a swarm of Skeleton Archers.
*依PM等级召唤不同的强力不死生物,PM30级时召唤一只Dragonflesh和一大群骷髅弓箭手= =。

Undead Graft: The PM can make enemies Immobile with this ability. It has no Touch Range or SR, just a Fort Save. If the Target fails, they become Immobile for ½ a Round per PM level. The DC is 18 and plus 1 for every other PM Level. Spellcraft does not grant Save bonuses against this ability. This ability is Wild Magic.
*使目标定身(?原来是麻痹)没有接触距离(?不知道是不做接触攻击判定还是说不需要近战接触攻击)和法术抗力,只有一次强韧豁免。如果目标豁免失败,目标将会定身每PM等级半轮时间。该能力的DC 18 +1/PM等级。
*对抗这项能力时,法术辨识技能不会提供豁免奖励。
*这个能力是野魔法(又是乱魔啊- -)。


Deathless Master Touch: The PM can drain life from their enemies with this ability. This works like a very powerful version of Vampiric Touch. It has no Touch Range or SR, just a Fort Save. The DC is 22 and plus 1 for every other PM Level. Spellcraft does not grant Save bonuses against this ability. The Damage is 2d3 per PM Level. The Damage made will be given as Temporary HP to the PM. If the Target is an ally Undead, it will Heal 4 times its damage.
This ability is Wild Magic.
*吸血能力。相当于一个强化版吸血鬼之触。没有接触距离(?)和法术抗力,只有一次强韧鉴定。DC 22 +1/PM等级。
*对抗这项能力时法术辨识技能不会提供豁免奖励。
*伤害为 2D3/PM等级。伤害获得的HP视为PM的临时HP。如果目标是一个友军不死生物,它将会获得4倍伤害的治疗。
*这个能力是野魔法。



发表于 2010-3-30 11:17:23 | 显示全部楼层
感谢感谢感谢感谢感谢
发表于 2010-3-30 11:23:58 | 显示全部楼层
The Pale Master class has been modified to become more of a caster oriented class.
As such, Deathless Mastery is gone and replaced with Evasion-feat.



Special Caster Level:
.) Any Spell of the Necromancy School will add the PM Levels into the Caster Level-count.
So casting say Horrid Wiltring as a 15 Wizard/10 Pale Master will be the same as casting it as 25 Wizard.

.) If the PM has more PM Levels than Caster Levels and have the Epic Spell Penetration-feat, they will ignore the Targets Spell Resistance when casting spells of the Necromancy School. Immunities still apply.

.) If the PM has more PM Levels than Caster Levels, they will use their PM Levels to determand the duration of any spell they cast that has a Haste or Slow effect.

.) PM get their Caster Levels added to Tough as Bone spells, even if it's not a Necromancy-school spell.

.) PM has their PM Levels added flat out to their Dispel Caster Levels - meaning their PM levels stack with their Caster Levels.

.) Pale Master Levels will not break the MothDC-bonus.
So for example a Wizard10/Pale Master30 with Great Intelligence X will get the same DC bonus as a Level 40 Wizard with Great Intelligence X.
This holds true in the MothDC-bonus added to Dispel-checks aswell.


Futhermore the PM's summons are greatly increased in power and will become better as the PM gains levels.

Special Abilities:

Animate Dead: A more powerful version of the swarm-spell Animate Dead. It can summon up to 9 Skeleton Cheiftains (at 30 PM levels) to fight the PM's side.

Summon Undead: Summons a Toxic Skeleton to fight by the PM's side. The Toxic Skeleton can cast buff spells on the PM. As the PM becomes Epic, the Toxic Skeleton will grow in power.

Summon Greater Undead: Summons different powerful Undead summons to fight by the PM's side. At Level 30 the PM will summon a very powerful Dragonflesh and a swarm of Skeleton Archers.

Undead Graft: The PM can make enemies Immobile with this ability. It has no Touch Range or SR, just a Fort Save. If the Target fails, they become Immobile for ½ a Round per PM level. The DC is 18 and plus 1 for every other PM Level. Spellcraft does not grant Save bonuses against this ability. This ability is Wild Magic.

Deathless Master Touch: The PM can drain life from their enemies with this ability. This works like a very powerful version of Vampiric Touch. It has no Touch Range or SR, just a Fort Save. The DC is 22 and plus 1 for every other PM Level. Spellcraft does not grant Save bonuses against this ability. The Damage is 2d3 per PM Level. The Damage made will be given as Temporary HP to the PM. If the Target is an ally Undead, it will Heal 4 times its damage. This ability is Wild Magic.
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