新patch可下
不过没看到改进loading时间和大地图buff的修正。等下个patch 照规则给了蛇人警觉和盲战,那是否应该把4HD也恢复捏?
啧啧,马甲原来是冷血控啊~
• Yuan-ti Purebloods now gain Alertness and Blind-Fight instead of Snakeblood, per PnP rules. Race description has been altered accordingly.
滥强过了……原来还因为蛇血不能选天佑英雄,现在完全没顾虑了……
啧啧,马甲原来是冷血控啊~
很明显恢复了4HD才不滥强…… 那位英明神武的老大翻译一下几条比较重要的更新呢??好让我知道知道一下更样了些啥啊....
Neverwinter Nights 2 Game Update 1.22
English BETA Patch Notes - December 19, 2008
Bug Fixes
General
• Spell focus feats are no longer available for Warlocks during character creation or level-up
• The class description of Stormlord has been changed to reflect the skills available.
• Weapon switching has been enabled for enemies, but not party members.
• Fixed an issue that allowed players to get the dinosaur companion for free.
• The item "Stone of Alarm" will now work as intended.
• Yuan-ti Purebloods now gain Alertness and Blind-Fight instead of Snakeblood, per PnP rules. Race description has been altered accordingly.
• The Flurry of Blows feat description has been altered to more accurately reflect which weapons can be used to gain the benefit of this feat.
• The Default Swashbuckler package will no longer choose Luck of Heroes at level 1.
• Familiars will always follow their masters, unless told to stand their ground.
• Fixed an issue that caused the 2d/3d bias option setting to not save.
• "Alchemist's Fire" will now add a damage bonus when applied to a weapon
• The Eldritch Lore feat description has been revised to reflect that its use is automatic, not selected.
• The Favored Soul and Spirit Shaman classes now work properly for Storm of Zehir owners that do not have the Mask of the Betrayer expansion installed.
Toolset & Custom Content
• Fixed an issue that was causing conversations to abort when no speaker is designated (the PC was designated as the speaker by default).
• A single TLK file is now required for custom content and module building. It must have a TLK extension to be seen by the toolset and the game.
• Two new module properties are available to designate a module as needing NX1 (Mast of the Betrayer), or NX2 (Storm of Zehir).
• The Ooze class has been enabled in the toolset.
Scripting
• DespawnRosterMember() will no longer cause a cr ash when used.
Multiplayer
• Action queues will no longer be cleared when a player toggles hostile/friendly in the player list. (In process).
• Adjustments have been made to WASD to decrease network traffic.
Spells
• Animate Dead now randomly summons a 5 HD skeleton or zombie warrior.
• Create Undead now randomly summons an 11 HD mummy, wraith, or ghast.
• Create Greater Undead now randomly summons a 15 HD vampire fighter or warlock, but only for 1 round/level to prevent it from being too powerful.
• The druid elemental wildshape form will now properly categorize the druid as an elemental.
• The Polymorph spell's gargoyle form will now properly categorize the caster as a monstrous humanoid.
• The Shapechange spell's nightwalker form will now properly categorize the caster as undead.
• Aura of Glory will no longer apply Charisma bonus to party members
• Cacophonic Burst: damage applied to first target won't be used when calculating damage to other targets (will roll damage separately for each target)
• Cacophonic Burst: will be properly maximized if having caster level below 15 (will not do full 90 points of damage anymore)
• Made adjustments to the number of enemies that Chain Lighting will affect.
• Made adjustments to the number of enemies that Wail of the Banshee will affect.
• Fixed Cloud of Bewilderment, so the Empower and Maximize metamagic abilities properly increase duration of effects on the target.
• The constitution damage of the Cloudkill spell now stacks properly and can no longer be dispelled.
• Color Spray: Blindness will no longer affect creatures immune to mind affecting spells.
• Color Spray: Will no longer trigger a spell resistance check on caster in some situations.
• Fixed Curse of Impending Blades (including Mass version), so it will check for spell resistance properly.
• Fixed Delayed Blast Fireball, so only enemies can trigger explosion.
• Fixed Doom, so saving throw isn't rolled if spell is blocked by spell resistance or immunity.
• Fixed Extract Water Elemental, so only non-living creatures are immune to it (Constructs and Undead), and not everyone who has immunity to Death magic (just like Horrid Wilting).
• Fire Storm is now capped properly at 20d6 damage.
• Fixed Flame Weapon, so it doesn't cancel out spells or abilities that add non-fire elemental damage to the weapons.
• Glyph of Warding spell will now check for spell resistance.
• Glyph of Warding spell will now allow a Reflex save for half damage.
• Glyph of Warding spell will now be properly affected by Empower or Maximize metamagic abilities.
• Glyph of Warding spell will no longer affect creatures outside its area of effect (vfx_persistent.2da change).
• Fixed Haste (including Warpriest version), so it can affect proper number of allies (enemies won't be counted anymore).
• The Jagged Tooth spell will now work when used on magical beasts or dragons (Dragon Companion and Druid epic wildshape forms included). (Work in progress - does not affect dragon companions).
• The Magic Fang spell will now work when used on magical beasts or dragons (Dragon Companion and Druid epic wildshape forms included).
• The Greater Magic Fang spell, will now work when used on magical beasts or dragons (Dragon Companion and Druid epic wildshape forms included).
• Critical hits from the Meteor Swarm spell will now double fire damage, not just blunt damage.
• Creatures immune to critical hits will no longer receive doubled damage on critical hits from a Meteor Swarm spell.
• Mind Fog will now properly check for spell resistance.
• Remove Fear now properly removes shaken effects caused by fear aura.
• Fixed Shades (Self), so that depleting damage reduction won't end its other effects.
• Critical hits caused by the Shocking Ga sp spell will now be calculated properly.
• The Solipsism spell will now bypass paralysis immunity.
• The Solipsism spell will no longer be removed by spells that cancel paralysis.
• The Solipsism spell will be removed by Greater Restoration or the Mind Blank line of spells.
• The visual effects of the Solipsism spell have been changed.
• Stone Body, will no longer add electricity immunity, if same is already applied by the Stormlord class (prevents a bug with getting no immunity at all).
• The Storm of Vengeance spell will now calculate damage for each affected creature.
• The stun effect of the Storm of Vengeance spell is now removed properly if a target successfully saves.
• The effects of the Swamp Lung spell will no longer stack.
• The Tortoise Shell spell is now properly capped at 20th level (+9 bonus to AC).
Creature Abilities
• Fixed the Angel Protective Aura used by Planetars and Solars, so it affects all his allies. Also, it will give proper +4 bonus to saves and AC.
• Fixed Blindness/Deafness spell-like ability of Deep Gnome, so it has consistent save DC (always Cha based, with +4 racial modifier).
• Fixed Dragon Breath for all Dragons (including companions), so that damage is rolled for each target, instead applying the same value to all targets.
• Fixed Dragon Breath for Black Dragons, so it won't affect targets outside the "line of effect."
• The visual effect for the dragon companion's breath weapon will now display properly.
• The dragon companion's breath weapon will now have a proper save DC.
• The dragon companion's breath weapon damage output has been adjusted.
• The damage caused by the fire genasi's Reach to the Blaze ability has been adjusted.
• The water genasi Shroud of Fog ability will now affect creatures with spell immunities.
Class Abilities
• Fixed Dragon Breath ability of Red Dragon Disciples, so that damage is rolled for each target, instead applying same value to all targets.
• Fixed Favored Soul and Warpriest Haste ability, so it affects multiple targets correctly if targeted on caster himself.
• Fixed the Warpriest Implacable Foe ability, so it will not trigger attacks from companions if allied NPCs get affected by it.
Campaign Fixes (Spoilers beyond this point)
Neverwinter Nights 2 Campaign Fixes
• Fixed an issue that was causing a cr ash when exiting the Sunken Flagon.
• Fixed various conversation issues in the Skymirror area.
Storm of Zehir Campaign Fixes
• Reduced the spawn rate and maximum number of encounters on the overland map.
• The NPC Redfeyer will no longer simply sing in combat.
• The difficulty of the Priory of the Depths puzzle has been adjusted.
• Losing the deed to Parrum's Rock will no longer block quests.
• Resolved an issue where the Team Rush feat would cause the game to cr ash on module transition.
• Fixed an issue that caused Adreum to repeat his conversation.
• Fixed various text and misspelling issues in conversations and quests.
• Fixed a sequence issue with the "Wrath of Umberlee" quest.
• Fixed an issue that was causing the quantity of trade bars being carried to be misreported.
• Fixed an issue that was causing the players' demise to be reported prematurely.
• Fixed various issues with the Priory of the Depths puzzle.
• Septimund has been made unkillable in Port Llast.
• Fixed an issue that caused the undead to remain in Port Llast after you raise the army of the dead.
• Fixed an issue that was causing certain conversations to be presented as cutscenes.
• Players can now access rare resources stored in the warehouses.
• Septimund should now have the proper level.
• Fixed an issue with unlimited loot in some areas.
• Fixed an issue that allowed the scrying orb to give unlimited XP.
• Creature parts are no longer forced into the bounty bag and must be manually placed. This only applies to any new creature parts the player picks up. Existing parts in inventory still suffer under the old blueprints.
• Fixed issues related to customizing a character's package in the party editor.
• Fixed a sequence issue with the "Price of a Song" quest. The quest will now update properly.
• Chir's familiar will no longer be nameless.
• The NPC Soraevora has been improved.
• The "Shipwreck Survivor" epithet feat is now granted to all player-made characters.
SoZ Crafting
• Sound effects have been added to crafting 天佑和灵魂萨满可以无需MotB了
魔宠会正常跟随了
蛇人的改动
SoZ的:
大地图怪物的刷新速度和最大数目降低
总部的仓库可以存放稀有资源了
那个doomguard NPC的等级修正了,加入前不会死了
NPC天佑加强了
某个球的无限经验bug改掉了
安博里神庙任务增加了线索提示 原帖由 ethereal 于 2009-2-27 22:17 发表 http://www.odyguild.org/bbs/images/common/back.gif
天佑和灵魂萨满可以无需MotB了
魔宠会正常跟随了
蛇人的改动
SoZ的:
大地图怪物的刷新速度和最大数目降低
总部的仓库可以存放稀有资源了
那个doomguard NPC的等级修正了,加入前不会死了
NPC天佑加强了
某 ...
先谢谢翻译,还以为那个大地图换小地图的bug也改好一些....原来是没有...... 加神圣(也许是正能量?)伤害和负能量伤害的附魔不能使用是因为中文版的bug吧?另外Avatar of storm附加电伤害似乎会覆盖掉storm lord的电击雷鸣武器效果,包括附加的音波伤害....... 黑石头什么时候能改进下nwn2的loading时间。
nwn玩过的mod无数,nwn2根本就提不起来玩mod的兴趣。想象一下几十秒的loading是个什么概念。长长的loading时间直接把我探索游戏世界的欲望给浇灭了。现在接个任务,如果需要loading数次(穿过几个地图),而任务本身不是很重要的话直接不做。
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